A data profile of the people who buy, follow and care about Game consoles in United States — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 40,200,015 people in United States.
The average Game consoles fan in United States is 33.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Gamer, Superman, with strongest over-indexing on Mobile game (2.8× the country average).
Demographically, the Game consoles audience skews more male with an average age of 33.2, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Game consoles fan in United States is more male, around 33.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.
The key figures that characterise the Game consoles profile in United States.
39.5% are female, 60.5% are male, average age 33.2.
| Metric | Value |
|---|---|
| Female | 39.5% |
| Male | 60.5% |
| Average age | 33.2 |
| Estimated audience size | 40,200,015 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 23% | |
| 30-39 | 17% | |
| 40-49 | 14% | |
| 50+ | 11% |
Where the Game consoles audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~500K | 1.37× | |
| 02 | Louisiana | ~700K | 1.28× | |
| 03 | Arkansas | ~400K | 1.23× | |
| 04 | Kentucky | ~600K | 1.22× | |
| 05 | Tennessee | ~900K | 1.18× | |
| 06 | Oklahoma | ~500K | 1.18× | |
| 07 | Texas | ~4M | 1.15× | |
| 08 | Alabama | ~600K | 1.15× | |
| 09 | South Carolina | ~700K | 1.14× | |
| 10 | West Virginia | ~200K | 1.14× | |
| 11 | Kansas | ~400K | 1.13× | |
| 12 | Indiana | ~800K | 1.12× | |
| 13 | Ohio | ~1.5M | 1.09× | |
| 14 | New Mexico | ~200K | 1.09× | |
| 15 | North Carolina | ~1.5M | 1.06× | |
| 16 | California | ~4.5M | 1.05× | |
| 17 | Nevada | ~400K | 1.05× | |
| 18 | Michigan | ~1M | 1.03× | |
| 19 | Iowa | ~300K | 1.03× | |
| 20 | Nebraska | ~200K | 1.03× | |
| 21 | Illinois | ~1.5M | 1.02× | |
| 22 | Missouri | ~700K | 1.01× | |
| 23 | Idaho | ~200K | 1.01× | |
| 24 | Pennsylvania | ~1.5M | 1.00× | |
| 25 | Georgia | ~1M | 1.00× | |
| 26 | Utah | ~400K | 1.00× | |
| 27 | South Dakota | ~90K | 0.99× | |
| 28 | Washington | ~800K | 0.98× | |
| 29 | North Dakota | ~80K | 0.96× | |
| 30 | Florida | ~2.5M | 0.95× | |
| 31 | New York | ~2M | 0.95× | |
| 32 | Virginia | ~900K | 0.95× | |
| 33 | Oregon | ~400K | 0.95× | |
| 34 | Connecticut | ~400K | 0.95× | |
| 35 | Maryland | ~700K | 0.94× | |
| 36 | Delaware | ~100K | 0.94× | |
| 37 | Hawaii | ~200K | 0.92× | |
| 38 | Wisconsin | ~500K | 0.91× | |
| 39 | Alaska | ~80K | 0.91× | |
| 40 | New Jersey | ~900K | 0.89× | |
| 41 | Arizona | ~700K | 0.89× | |
| 42 | Montana | ~100K | 0.89× | |
| 43 | Colorado | ~600K | 0.87× | |
| 44 | Minnesota | ~500K | 0.87× | |
| 45 | Washington, District of Columbia | ~100K | 0.86× | |
| 46 | Massachusetts | ~700K | 0.84× | |
| 47 | Maine | ~100K | 0.84× | |
| 48 | Rhode Island | ~100K | 0.84× | |
| 49 | New Hampshire | ~100K | 0.83× | |
| 50 | Vermont | ~60K | 0.80× |
The strongest cross-interests of the Game consoles audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | PC game | Games | 3.61× | ||
| 02 | Gaming computer | Technology & Electronics | 3.56× | ||
| 03 | League of Legends | Games | 3.46× | ||
| 04 | Fortnite | Games | 3.42× | ||
| 05 | Pokémon (video game series) | Games | 3.32× | ||
| 06 | Twitch | Games | 3.30× | ||
| 07 | Gamer | Games | 3.10× | ||
| 08 | Anime and manga fandom | Literature | 2.91× | ||
| 09 | Anime convention | Literature | 2.82× | ||
| 10 | Mobile game | Games | 2.80× | ||
| 11 | NBA playoffs | Sports | 2.48× | ||
| 12 | Online games | Games | 2.24× | ||
| 13 | NBA Finals | Sports | 2.08× | ||
| 14 | Popeyes Louisiana Kitchen | Food & Beverages | 2.07× | ||
| 15 | TikTok | Internet & Social Media | 1.76× | ||
| 16 | Video games | Games | 1.69× | ||
| 17 | Superman | Movies & TV | 1.66× | ||
| 18 | AutoZone | Cars & Mobility | 1.66× | ||
| 19 | FIFA World Cup | Sports | 1.58× | ||
| 20 | Peacemaker | Movies & TV | 1.57× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.55× | |
| Social Media Usage | JOY | 1.34× | |
| Luxury Orientation | PREMIUM | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.82× | |
| Spirituality | BALANCE | 0.83× | |
| Individualism | JOY | 0.83× |
Game consoles has an estimated audience of 40,200,015 people in United States, concentrated in California and Texas.
39.5% of Game consoles fans are female, 60.5% are male, with an average age of 33.2 years.
Game consoles fans show strongest brand affinity for Mobile game (2.8×), Gamer (3.1×), and Superman (1.66×) over the country average.
Game consoles fans in United States are most concentrated in California (reach ~4.5M), Texas (reach ~4M), and Florida (reach ~2.5M). These three regions account for the largest share of the active audience.
Beyond Game consoles itself, the audience over-indexes on Gamer (3.1×), Superman (1.66×), Twitch (3.3×), and Video games (1.69×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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