Game consoles Audience in United States

Game consoles has an estimated audience of 40,200,015 people in United States. 39.5% are female, 60.5% are male, average age 33.2. Top regions: California, Texas, Florida. Top brand affinities: Mobile game, Superman, Gamer, Twitch, TikTok.
The average Game consoles fan in United States is 33.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Mobile game, Superman, Gamer, with strongest over-indexing on Mobile game (2.8× the country average). Demographically, the Game consoles audience skews more male with an average age of 33.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Topic
Demographics of Game consoles fans
| Metric | Value |
|---|---|
| Female | 39.5% |
| Male | 60.5% |
| Average age | 33.2 |
| Estimated audience size | 40,200,015 |
Audience persona
The typical Game consoles fan in United States is more male, around 33.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Mobile game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 4,788,204 | 1.08× |
| Texas | 4,083,298 | 1.18× |
| Florida | 2,725,050 | 1× |
| New York | 2,243,811 | 1× |
| Illinois | 1,444,529 | 1.08× |
| Ohio | 1,429,562 | 1.15× |
| Pennsylvania | 1,386,098 | 1.02× |
| North Carolina | 1,353,946 | 1.12× |
| Georgia | 1,245,357 | 1.01× |
| Michigan | 1,166,753 | 1.11× |
| Tennessee | 1,017,445 | 1.26× |
| Virginia | 952,037 | 0.97× |
| New Jersey | 932,121 | 0.91× |
| Indiana | 846,653 | 1.15× |
| Washington | 837,146 | 1.04× |
| South Carolina | 722,509 | 1.19× |
| Arizona | 695,459 | 0.85× |
| Louisiana | 690,441 | 1.33× |
| Massachusetts | 682,692 | 0.86× |
| Alabama | 665,660 | 1.19× |
| Maryland | 663,691 | 0.96× |
| Missouri | 624,509 | 0.96× |
| Kentucky | 618,558 | 1.23× |
| Colorado | 549,338 | 0.87× |
| Wisconsin | 548,813 | 0.91× |
| Oklahoma | 543,718 | 1.22× |
| Minnesota | 497,817 | 0.86× |
| Mississippi | 452,144 | 1.37× |
| Oregon | 437,070 | 0.95× |
| Arkansas | 409,329 | 1.24× |
| Nevada | 407,329 | 1.05× |
| Connecticut | 376,441 | 0.93× |
| Kansas | 366,662 | 1.16× |
| Utah | 355,072 | 0.99× |
| Iowa | 343,587 | 1.04× |
| West Virginia | 215,665 | 1.15× |
| New Mexico | 207,971 | 1.03× |
| Nebraska | 206,513 | 1.02× |
| Idaho | 194,413 | 0.96× |
| Hawaii | 140,421 | 0.81× |
| New Hampshire | 122,372 | 0.77× |
| Maine | 113,382 | 0.79× |
| Washington, District of Columbia | 107,293 | 0.89× |
| Rhode Island | 99,308 | 0.78× |
| Delaware | 95,688 | 0.86× |
| Montana | 92,088 | 0.83× |
| South Dakota | 81,398 | 0.88× |
| North Dakota | 69,678 | 0.84× |
| Alaska | 56,760 | 0.66× |
| Wyoming | 48,248 | 0.81× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Mobile game | 2.8× | Games |
| Superman | 1.66× | Movies & TV |
| Gamer | 3.1× | Games |
| Twitch | 3.3× | Games |
| TikTok | 1.76× | Internet & Social Media |
| Video games | 1.69× | Games |
| Fortnite | 3.42× | Games |
| PC game | 3.61× | Games |
| Online games | 2.24× | Games |
| Anime and manga fandom | 2.91× | Literature |
| Gaming computer | 3.56× | Technology & Electronics |
| NBA playoffs | 2.48× | Sports |
| Anime convention | 2.82× | Literature |
| Pokémon (video game series) | 3.32× | Games |
| League of Legends | 3.46× | Games |
| NBA Finals | 2.08× | Sports |
| AutoZone | 1.66× | Cars & Mobility |
| Peacemaker | 1.57× | Movies & TV |
| Epic Games | 3.47× | Games |
| World of Warcraft | 3.33× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.46 |
| Early Adopter Mentality | POWER | 1.46 |
| Extroversion | THRILL | 1.21 |
| Social Media Usage | JOY | 1.04 |
| Convenience Orientation | PREMIUM | 1 |
| Sports Activity | POWER | 0.98 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.4% |
| India | 4.9% |
| Italy | 4.3% |
See Game consoles audiences in other countries
More Technology & Electronics audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Game consoles have in United States?
Game consoles has an estimated audience of 40,200,015 people in United States, concentrated in California and Texas.
What is the gender split and age of Game consoles fans?
39.5% of Game consoles fans are female, 60.5% are male, with an average age of 33.2 years.
Which brands do Game consoles fans like most?
Game consoles fans show strongest brand affinity for Mobile game (2.8×), Superman (1.66×), and Gamer (3.1×) over the country average.
Where do Game consoles fans live in United States?
Game consoles fans in United States are most concentrated in California (reach 4,788,204), Texas (reach 4,083,298), and Florida (reach 2,725,050). These three regions account for the largest share of the active audience.
What other brands do Game consoles fans also like?
Beyond Game consoles itself, the audience over-indexes on Superman (1.66×), Gamer (3.1×), Twitch (3.3×), and TikTok (1.76×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.