Rascasse Audience Intelligence

Game consoles Audience in Mexico

A data profile of the people who buy, follow and care about Game consoles in Mexico — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 5,712,303 people in Mexico.

The average Game consoles fan in Mexico is 28.0 years old, more male, and lives primarily in Distrito Federal.

The audience is concentrated in Distrito Federal, State of Mexico, Jalisco.

Top brand affinities include Liga MX, Music, Consumer electronics, with strongest over-indexing on Liga MX (173.7× the country average).

Demographically, the Game consoles audience skews more male with an average age of 28.0, and over-indexes on personality traits such as Spirituality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 26 regions tracked by Rascasse.

The typical Game consoles fan in Mexico is more male, around 28.0 years old, with strong Spirituality tendencies and a notable affinity for Liga MX.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Game consoles profile in Mexico.

Audience size
5.7M
in Mexico
Gender
38.8%
61.2% male
Age
28.0
average years
Country rank
#413
Topic in Mexico
Fig. 01

Search interest · 12-month trend

-38%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game consoles fans

38.8% are female, 61.2% are male, average age 28.0.

Fig. 02

Gender split

38.8%
Female
61.2%
Male
Demographic split for Game consoles audience in Mexico
MetricValue
Female38.8%
Male61.2%
Average age28.0
Estimated audience size5,712,303
Fig. 03

Age distribution

Ø 28.0
average years
Age distribution of the Game consoles audience in Mexico
Age bracketShare%
16-1954%
20-2920%
30-3913%
40-499%
50+4%
Fig. 04

Worldwide distribution

2.6%

of the worldwide Game consoles audience comes from Mexico.

Worldwide audience distribution share by country for Game consoles
CountryShare
United States18.4%
India4.9%
Italy4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Mexico average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game consoles audience in Mexico is strongest.

Fig. 05

Top regions by affinity

Game consoles fans by region: top regions in Mexico
#RegionReachAffinity×
01Distrito Federal~1M1.37×
02Guanajuato~400K1.36×
03Michoacan de Ocampo~200K1.17×
04Jalisco~500K1.15×
05Hidalgo~200K1.12×
06Puebla~300K1.11×
07Baja California~300K1.10×
08Chihuahua~200K1.08×
09Zacatecas~80K1.06×
10Coahuila de Zaragoza~200K1.05×
11Aguascalientes~70K1.02×
12State of Mexico~800K1.01×
13Durango~80K1.00×
14Nuevo Leon~300K0.98×
15Tlaxcala~60K0.98×
16Veracruz (state)~300K0.97×
17Morelos~100K0.97×
18Yucatan~100K0.95×
19Nayarit~50K0.95×
20Colima~30K0.95×
21Chiapas~200K0.94×
22Baja California Sur~40K0.93×
23Campeche~40K0.91×
24Guerrero~100K0.90×
25Oaxaca~100K0.87×
26Sinaloa~100K0.84×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Game consoles audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Game consoles audience
#·InterestCategoryAffinity×
01Video gamesGames214.45×
02GamesGames200.71×
03Consumer electronicsTechnology & Electronics199.65×
04VideoMovies & TV198.74×
05MoviesMovies & TV197.68×
06YouTubeMovies & TV196.95×
07Arts and musicArts & Culture195.59×
08MusicBusiness & Career193.11×
09SportsSports192.62×
10Sports and outdoorsSports192.57×
11Shopping and fashionShopping191.60×
12Business and industryBusiness & Career190.82×
13Food and drinkFood & Beverages190.53×
14Online shoppingShopping189.98×
15FoodFood & Beverages189.90×
16TVMovies & TV188.37×
17Fitness and wellnessSports188.04×
18ShoppingShopping188.01×
19ReadingLiterature187.01×
20Liga MXSports173.70×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Game consoles audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Game consoles audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE135.28×
Social Media UsageJOY110.30×
Pet OwnershipJOY98.22×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Game consoles audience · Rather not
TraitClusterDeviationScore
Career OrientationPOWER18.79×
Early Adopter MentalityPOWER32.03×
Design AffinityPREMIUM33.92×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Game consoles have in Mexico?

Game consoles has an estimated audience of 5,712,303 people in Mexico, concentrated in Distrito Federal and State of Mexico.

02

What is the gender split and age of Game consoles fans?

38.8% of Game consoles fans are female, 61.2% are male, with an average age of 28.0 years.

03

Which brands do Game consoles fans like most?

Game consoles fans show strongest brand affinity for Liga MX (173.7×), Music (193.11×), and Consumer electronics (199.65×) over the country average.

04

Where do Game consoles fans live in Mexico?

Game consoles fans in Mexico are most concentrated in Distrito Federal (reach ~1M), State of Mexico (reach ~800K), and Jalisco (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Game consoles fans also like?

Beyond Game consoles itself, the audience over-indexes on Music (193.11×), Consumer electronics (199.65×), Fitness and wellness (188.04×), and Movies (197.68×) compared to the Mexico average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Mexico who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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