Rascasse Audience Intelligence

Game consoles Audience in United Kingdom

A data profile of the people who buy, follow and care about Game consoles in United Kingdom — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 7,725,585 people in United Kingdom.

The average Game consoles fan in United Kingdom is 36.0 years old, more male, and lives primarily in England.

The audience is concentrated in England, South East, Yorkshire and the Humber.

Top brand affinities include Video games, Mobile game, Online games, with strongest over-indexing on Video games (1.63× the country average).

Demographically, the Game consoles audience skews more male with an average age of 36.0, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical Game consoles fan in United Kingdom is more male, around 36.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Video games.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Game consoles profile in United Kingdom.

Audience size
7.7M
in United Kingdom
Gender
37.6%
62.4% male
Age
36.0
average years
Country rank
#719
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-13%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Game consoles fans

37.6% are female, 62.4% are male, average age 36.0.

Fig. 02

Gender split

37.6%
Female
62.4%
Male
Demographic split for Game consoles audience in United Kingdom
MetricValue
Female37.6%
Male62.4%
Average age36.0
Estimated audience size7,725,585
Fig. 03

Age distribution

Ø 36.0
average years
Age distribution of the Game consoles audience in United Kingdom
Age bracketShare%
16-1926%
20-2924%
30-3918%
40-4917%
50+15%
Fig. 04

Worldwide distribution

3.5%

of the worldwide Game consoles audience comes from United Kingdom.

Worldwide audience distribution share by country for Game consoles
CountryShare
United States18.4%
India4.9%
Italy4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Game consoles audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Game consoles fans by region: top regions in United Kingdom
#RegionReachAffinity×
01West Midlands~500K1.59×
02Yorkshire and the Humber~900K1.48×
03Wales~500K1.08×
04North East~300K1.08×
05Northern Ireland~200K1.02×
06Scotland~700K0.98×
07England~6M0.91×
08South East~900K0.91×
09South West~500K0.86×
10East Midlands~500K0.86×
11East of England~600K0.81×
12North West~500K0.58×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Game consoles audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Game consoles audience
#·InterestCategoryAffinity×
01Counter-Strike: Global OffensiveGames3.72×
02World of WarcraftGames3.20×
03League of LegendsGames3.04×
04TwitchGames2.99×
05FortniteGames2.63×
06Massively multiplayer online gamesGames2.55×
07Massively multiplayer online role-playing gamesGames2.53×
08PC gameGames2.40×
09GamerGames2.26×
10Mobile gameGames2.23×
11CeX (company)Technology & Electronics2.21×
12Gaming computerTechnology & Electronics2.15×
13Role-playing gamesGames2.07×
14Personal computerTechnology & Electronics1.91×
15Online gamesGames1.89×
16CrazyGamesGames1.89×
17Video gamesGames1.63×
18BetfairGames1.60×
19Paddy PowerGames1.53×
20SupermanMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Game consoles audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Game consoles audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.40×
Social Media UsageJOY1.14×
DIY MentalityTHRILL1.08×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Game consoles audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.67×
Healthy LifestyleBALANCE0.71×
MindfulnessBALANCE0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Game consoles have in United Kingdom?

Game consoles has an estimated audience of 7,725,585 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Game consoles fans?

37.6% of Game consoles fans are female, 62.4% are male, with an average age of 36.0 years.

03

Which brands do Game consoles fans like most?

Game consoles fans show strongest brand affinity for Video games (1.63×), Mobile game (2.23×), and Online games (1.89×) over the country average.

04

Where do Game consoles fans live in United Kingdom?

Game consoles fans in United Kingdom are most concentrated in England (reach ~6M), South East (reach ~900K), and Yorkshire and the Humber (reach ~900K). These three regions account for the largest share of the active audience.

05

What other brands do Game consoles fans also like?

Beyond Game consoles itself, the audience over-indexes on Mobile game (2.23×), Online games (1.89×), Superman (1.52×), and Twitch (2.99×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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