Rascasse Audience Intelligence

CrazyGames Target Market in United Kingdom

A data profile of the people who buy, follow and care about CrazyGames in United Kingdom — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 6,901,236 people in United Kingdom.

The average CrazyGames fan in United Kingdom is 41.4 years old, balanced, and lives primarily in England.

The audience is concentrated in England, South East, Yorkshire and the Humber.

Top brand affinities include Online games, Mobile game, Google Drive, with strongest over-indexing on Online games (3.38× the country average).

Demographically, the CrazyGames audience skews balanced with an average age of 41.4, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical CrazyGames fan in United Kingdom is balanced, around 41.4 years old, with strong Patriotism tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in United Kingdom.

Audience size
6.9M
in United Kingdom
Gender
47.2%
52.8% male
Age
41.4
average years
Country rank
#888
Brand in United Kingdom
Fig. 01

Search interest · 12-month trend

+7%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

47.2% are female, 52.8% are male, average age 41.4.

Fig. 02

Gender split

47.2%
Female
52.8%
Male
Demographic split for CrazyGames audience in United Kingdom
MetricValue
Female47.2%
Male52.8%
Average age41.4
Estimated audience size6,901,236
Fig. 03

Age distribution

Ø 41.4
average years
Age distribution of the CrazyGames audience in United Kingdom
Age bracketShare%
16-1913%
20-2921%
30-3920%
40-4921%
50+25%
Fig. 04

Worldwide distribution

5.2%

of the worldwide CrazyGames audience comes from United Kingdom.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the CrazyGames audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

CrazyGames customers by region in United Kingdom
#RegionReachAffinity×
01Wales~600K1.48×
02West Midlands~400K1.47×
03Yorkshire and the Humber~800K1.44×
04South East~1M1.11×
05North East~200K0.96×
06Scotland~600K0.95×
07East of England~600K0.94×
08South West~500K0.93×
09England~5M0.79×
10Northern Ireland~200K0.79×
11East Midlands~300K0.69×
12North West~300K0.46×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Strategy gamesGames4.17×
02The Legend of ZeldaGames4.17×
03Action role-playing gameGames3.80×
04World of WarcraftGames3.42×
05Online gamesGames3.38×
06Massively multiplayer online gamesGames3.36×
07Simulation gamesGames3.12×
08Action gamesGames2.78×
09Call of DutyGames2.71×
10Mobile gameGames2.67×
11Google DriveTechnology & Electronics2.67×
12Role-playing gamesGames2.38×
13Card gamesGames2.24×
14Board gamesGames2.03×
15Google MapsInternet & Social Media1.92×
16Game consolesTechnology & Electronics1.89×
17KitchenwareHome & Garden1.80×
18First-person shooter gamesGames1.54×
19WikipediaInternet & Social Media1.53×
20National LotteryGames1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.39×
Early Adopter MentalityPOWER1.26×
Need for SecurityCONSERVATISM1.21×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.85×
IndividualismJOY0.86×
Luxury OrientationPREMIUM0.88×
1.00× baseline
Section 06

Frequently asked questions

01

Who is CrazyGames's target market in United Kingdom?

CrazyGames's target market in United Kingdom covers an estimated 6,901,236 people, concentrated in England and South East.

02

What is the gender split and age of CrazyGames customers?

47.2% of the CrazyGames audience are female, 52.8% are male, with an average age of 41.4 years.

03

Which brands do CrazyGames fans like most?

CrazyGames fans show strongest brand affinity for Online games (3.38×), Mobile game (2.67×), and Google Drive (2.67×) over the country average.

04

Where do CrazyGames fans live in United Kingdom?

CrazyGames fans in United Kingdom are most concentrated in England (reach ~5M), South East (reach ~1M), and Yorkshire and the Humber (reach ~800K). These three regions account for the largest share of the active audience.

05

What other brands do CrazyGames fans also like?

Beyond CrazyGames itself, the audience over-indexes on Mobile game (2.67×), Google Drive (2.67×), Strategy games (4.17×), and Google Maps (1.92×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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