A data profile of the people who buy, follow and care about CrazyGames in Canada — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 6,402,629 people in Canada.
The average CrazyGames fan in Canada is 39.7 years old, more male, and lives primarily in Ontario.
The audience is concentrated in Ontario, Quebec, British Columbia.
Top brand affinities include Dota 2, GameStop, Loto-Québec, with strongest over-indexing on Dota 2 (3.26× the country average).
Demographically, the CrazyGames audience skews more male with an average age of 39.7, and over-indexes on personality traits such as Extroversion, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 10 regions tracked by Rascasse.
The typical CrazyGames fan in Canada is more male, around 39.7 years old, with strong Extroversion tendencies and a notable affinity for Dota 2.
The key figures that characterise the CrazyGames profile in Canada.
42.4% are female, 57.6% are male, average age 39.7.
| Metric | Value |
|---|---|
| Female | 42.4% |
| Male | 57.6% |
| Average age | 39.7 |
| Estimated audience size | 6,402,629 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 20% | |
| 30-39 | 20% | |
| 40-49 | 19% | |
| 50+ | 22% |
of the worldwide CrazyGames audience comes from Canada.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
Where the CrazyGames audience in Canada is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Brunswick | ~300K | 2.05× | |
| 02 | Manitoba | ~300K | 1.41× | |
| 03 | Saskatchewan | ~300K | 1.40× | |
| 04 | Alberta | ~900K | 1.16× | |
| 05 | British Columbia | ~1M | 1.11× | |
| 06 | Ontario | ~3M | 1.02× | |
| 07 | Quebec | ~1.5M | 0.89× | |
| 08 | Nova Scotia | ~80K | 0.39× | |
| 09 | Prince Edward Island | ~10K | 0.35× | |
| 10 | Newfoundland and Labrador | ~30K | 0.30× |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | GameStop | Games | 3.48× | ||
| 02 | Dota 2 | Games | 3.26× | ||
| 03 | Maisie Williams | Movies & TV | 3.02× | ||
| 04 | Kingston Technology | Technology & Electronics | 2.74× | ||
| 05 | Magic: The Gathering | Games | 2.70× | ||
| 06 | The Hills | Movies & TV | 2.66× | ||
| 07 | Advanced Micro Devices | Technology & Electronics | 2.24× | ||
| 08 | Strategy games | Games | 2.20× | ||
| 09 | The Legend of Zelda | Games | 2.14× | ||
| 10 | Nvidia | Technology & Electronics | 2.12× | ||
| 11 | Role-playing games | Games | 1.80× | ||
| 12 | Epic Games | Games | 1.71× | ||
| 13 | Casino games | Games | 1.67× | ||
| 14 | Virgin Mobile | Technology & Electronics | 1.67× | ||
| 15 | Chipotle Mexican Grill | Food & Beverages | 1.60× | ||
| 16 | Family car | Cars & Mobility | 1.60× | ||
| 17 | A&W Restaurants | Food & Beverages | 1.56× | ||
| 18 | Liam Neeson | Movies & TV | 1.52× | ||
| 19 | Steam | Games | 1.51× | ||
| 20 | Loto-Québec | Games | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.14× | |
| Family Orientation | CONSERVATISM | 1.14× | |
| Convenience Orientation | PREMIUM | 1.13× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.79× | |
| Luxury Orientation | PREMIUM | 0.80× | |
| Mindfulness | BALANCE | 0.81× |
CrazyGames's target market in Canada covers an estimated 6,402,629 people, concentrated in Ontario and Quebec.
42.4% of the CrazyGames audience are female, 57.6% are male, with an average age of 39.7 years.
CrazyGames fans show strongest brand affinity for Dota 2 (3.26×), GameStop (3.48×), and Loto-Québec (1.5×) over the country average.
CrazyGames fans in Canada are most concentrated in Ontario (reach ~3M), Quebec (reach ~1.5M), and British Columbia (reach ~1M). These three regions account for the largest share of the active audience.
Beyond CrazyGames itself, the audience over-indexes on GameStop (3.48×), Loto-Québec (1.5×), Role-playing games (1.8×), and Strategy games (2.2×) compared to the Canada average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Canada who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Canada. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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