Rascasse Audience Intelligence

CrazyGames Target Market in Brazil

A data profile of the people who buy, follow and care about CrazyGames in Brazil — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 6,339,623 people in Brazil.

CrazyGames has an estimated audience of 6,339,623 people in Brazil. 51.1% are female, 48.9% are male, average age 38.9. Top brand affinities: Online games, Superman, Spotify, Dota 2, Counter-Strike: Global Offensive.

Top brand affinities include Online games, Superman, Spotify, with strongest over-indexing on Online games (2.83× the country average).

Demographically, the CrazyGames audience skews balanced with an average age of 38.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.

The typical CrazyGames fan in Brazil is balanced, around 38.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in Brazil.

Audience size
6.3M
in Brazil
Gender
51.1%
48.9% male
Age
38.9
average years
Country rank
#1005
Brand in Brazil
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

51.1% are female, 48.9% are male, average age 38.9.

Fig. 02

Gender split

51.1%
Female
48.9%
Male
Demographic split for CrazyGames audience in Brazil
MetricValue
Female51.1%
Male48.9%
Average age38.9
Estimated audience size6,339,623
Fig. 03

Age distribution

Ø 38.9
average years
Age distribution of the CrazyGames audience in Brazil
Age bracketShare%
16-1921%
20-2920%
30-3919%
40-4919%
50+21%
Fig. 04

Worldwide distribution

4.8%

of the worldwide CrazyGames audience comes from Brazil.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Dota 2Games3.80×
02Counter-Strike: Global OffensiveGames3.80×
03Nintendo SwitchGames3.80×
04The Legend of ZeldaGames3.80×
05Online gamesGames2.83×
06FortniteGames2.32×
07League of LegendsGames2.31×
08The Big Bang TheoryMovies & TV2.14×
09Casino gamesGames2.07×
10Online pokerGames2.06×
11SteamGames1.87×
12Strategy gamesGames1.85×
13XboxGames1.82×
14MinivansCars & Mobility1.68×
15SpotifyInternet & Social Media1.66×
16SamsungTechnology & Electronics1.66×
17Anime moviesMovies & TV1.66×
18Breaking BadMovies & TV1.65×
19HairstyleBeauty & Wellness1.59×
20SupermanMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.32×
PatriotismCONSERVATISM1.24×
Social Media UsageJOY1.18×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.73×
SpiritualityBALANCE0.80×
MindfulnessBALANCE0.81×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Brazil who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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