A data profile of the people who buy, follow and care about CrazyGames in Brazil — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 6,339,623 people in Brazil.
CrazyGames has an estimated audience of 6,339,623 people in Brazil. 51.1% are female, 48.9% are male, average age 38.9. Top brand affinities: Online games, Superman, Spotify, Dota 2, Counter-Strike: Global Offensive.
Top brand affinities include Online games, Superman, Spotify, with strongest over-indexing on Online games (2.83× the country average).
Demographically, the CrazyGames audience skews balanced with an average age of 38.9, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
The typical CrazyGames fan in Brazil is balanced, around 38.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in Brazil.
51.1% are female, 48.9% are male, average age 38.9.
| Metric | Value |
|---|---|
| Female | 51.1% |
| Male | 48.9% |
| Average age | 38.9 |
| Estimated audience size | 6,339,623 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 21% | |
| 20-29 | 20% | |
| 30-39 | 19% | |
| 40-49 | 19% | |
| 50+ | 21% |
of the worldwide CrazyGames audience comes from Brazil.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dota 2 | Games | 3.80× | ||
| 02 | Counter-Strike: Global Offensive | Games | 3.80× | ||
| 03 | Nintendo Switch | Games | 3.80× | ||
| 04 | The Legend of Zelda | Games | 3.80× | ||
| 05 | Online games | Games | 2.83× | ||
| 06 | Fortnite | Games | 2.32× | ||
| 07 | League of Legends | Games | 2.31× | ||
| 08 | The Big Bang Theory | Movies & TV | 2.14× | ||
| 09 | Casino games | Games | 2.07× | ||
| 10 | Online poker | Games | 2.06× | ||
| 11 | Steam | Games | 1.87× | ||
| 12 | Strategy games | Games | 1.85× | ||
| 13 | Xbox | Games | 1.82× | ||
| 14 | Minivans | Cars & Mobility | 1.68× | ||
| 15 | Spotify | Internet & Social Media | 1.66× | ||
| 16 | Samsung | Technology & Electronics | 1.66× | ||
| 17 | Anime movies | Movies & TV | 1.66× | ||
| 18 | Breaking Bad | Movies & TV | 1.65× | ||
| 19 | Hairstyle | Beauty & Wellness | 1.59× | ||
| 20 | Superman | Movies & TV | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.32× | |
| Patriotism | CONSERVATISM | 1.24× | |
| Social Media Usage | JOY | 1.18× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.73× | |
| Spirituality | BALANCE | 0.80× | |
| Mindfulness | BALANCE | 0.81× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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