Rascasse Audience Intelligence

Steam Target Market in Brazil

A data profile of the people who buy, follow and care about Steam in Brazil — modelled from more than twelve digital signal sources. Steam has an estimated audience of 7,229,739 people in Brazil.

Steam has an estimated audience of 7,229,739 people in Brazil. 32.6% are female, 67.4% are male, average age 32.2. Top brand affinities: Epic Games, Rivaldo, Gaming computer, League of Legends, Fortnite.

Top brand affinities include Epic Games, Rivaldo, Gaming computer, with strongest over-indexing on Epic Games (6.14× the country average).

Demographically, the Steam audience skews more male with an average age of 32.2, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

The typical Steam fan in Brazil is more male, around 32.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Epic Games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Steam profile in Brazil.

Audience size
7.2M
in Brazil
Gender
32.6%
67.4% male
Age
32.2
average years
Country rank
#862
Brand in Brazil
Fig. 01

Search interest · 12-month trend

+11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of Steam

32.6% are female, 67.4% are male, average age 32.2.

Fig. 02

Gender split

32.6%
Female
67.4%
Male
Demographic split for Steam audience in Brazil
MetricValue
Female32.6%
Male67.4%
Average age32.2
Estimated audience size7,229,739
Fig. 03

Age distribution

Ø 32.2
average years
Age distribution of the Steam audience in Brazil
Age bracketShare%
16-1936%
20-2927%
30-3917%
40-4911%
50+10%
Fig. 04

Worldwide distribution

5.6%

of the worldwide Steam audience comes from Brazil.

Worldwide audience distribution share by country for Steam
CountryShare
United States13.2%
China9.2%
Japan8.0%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Steam audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Steam audience
#·InterestCategoryAffinity×
01RivaldoSports15.89×
02ActivisionGames9.19×
03Epic GamesGames6.14×
04NvidiaTechnology & Electronics6.10×
05Gaming computerTechnology & Electronics5.51×
06Dota 2Games5.11×
07League of LegendsGames5.10×
08FortniteGames4.98×
09Call of DutyGames4.72×
10XboxGames4.33×
11The Big Bang TheoryMovies & TV2.67×
12RobloxGames2.62×
13Game consolesTechnology & Electronics2.29×
14Stranger ThingsMovies & TV1.99×
15Scooby-DooMovies & TV1.77×
16TikTokInternet & Social Media1.72×
17SupermanMovies & TV1.69×
18Cristiano RonaldoSports1.62×
19UEFA Champions LeagueSports1.57×
20FIFA World CupSports1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Steam audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Steam audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.42×
Social Media UsageJOY1.38×
Need for SecurityCONSERVATISM1.37×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Steam audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.80×
Design AffinityPREMIUM0.84×
Luxury OrientationPREMIUM0.94×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Steam. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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