Rascasse Audience Intelligence

Roblox Audience in Brazil

A data profile of the people who buy, follow and care about Roblox in Brazil — modelled from more than twelve digital signal sources. Roblox has an estimated audience of 8,483,133 people in Brazil.

The average Roblox fan in Brazil is 33.7 years old, balanced, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.

Top brand affinities include CapCut, Lego Minecraft, Minecraft, with strongest over-indexing on CapCut (18.2× the country average).

Demographically, the Roblox audience skews balanced with an average age of 33.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical Roblox fan in Brazil is balanced, around 33.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for CapCut.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Roblox profile in Brazil.

Audience size
8.5M
in Brazil
Gender
51.3%
48.7% male
Age
33.7
average years
Country rank
#705
Video / Board Game in Brazil
Fig. 01

Search interest · 12-month trend

+4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Roblox fans

51.3% are female, 48.7% are male, average age 33.7.

Fig. 02

Gender split

51.3%
Female
48.7%
Male
Demographic split for Roblox audience in Brazil
MetricValue
Female51.3%
Male48.7%
Average age33.7
Estimated audience size8,483,133
Fig. 03

Age distribution

Ø 33.7
average years
Age distribution of the Roblox audience in Brazil
Age bracketShare%
16-1932%
20-2925%
30-3919%
40-4914%
50+11%
Fig. 04

Worldwide distribution

5.0%

of the worldwide Roblox audience comes from Brazil.

Worldwide audience distribution share by country for Roblox
CountryShare
United States8.2%
Peru7.1%
Philippines5.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Roblox audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Roblox fans by region: top regions in Brazil
#RegionReachAffinity×
01Rondônia~90K1.27×
02Amapá~40K1.21×
03Mato Grosso~200K1.18×
04Roraima~30K1.13×
05Amazonas~200K1.11×
06Mato Grosso do Sul~100K1.08×
07Acre~30K1.08×
08Pernambuco~400K1.07×
09Sergipe~90K1.06×
10Pará~300K1.05×
11Goiás~300K1.04×
12Paraíba~200K1.01×
13Alagoas~100K1.01×
14Espírito Santo~200K1.00×
15Maranhão~200K0.98×
16Tocantins~50K0.98×
17Paraná~500K0.96×
18Rio Grande do Sul~500K0.96×
19Santa Catarina~400K0.95×
20Rio Grande do Norte~100K0.95×
21Minas Gerais~800K0.92×
22Ceará~300K0.91×
23Piauí~100K0.90×
24São Paulo~2M0.88×
25Bahia~500K0.84×
26Rio de Janeiro~600K0.74×
27Federal District~100K0.73×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Roblox audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Roblox audience
#·InterestCategoryAffinity×
01Lego MinecraftKids & Family39.22×
02Scratch (programming language)Technology & Electronics39.02×
03Minecraft: Story ModeGames38.12×
04Tomb Raider: AnniversaryGames35.63×
05Tomb Raider (1996 video game)Games28.20×
06Super Smash Bros. BrawlGames21.20×
07CapCutTechnology & Electronics18.20×
08Video game musicMusic & Radio15.45×
09Among UsGames15.30×
10Skibidi ToiletInternet & Social Media14.94×
11GameSpotGames10.92×
12MinecraftGames8.07×
13Monster HunterGames7.75×
14Subway SurfersGames7.31×
15CupheadMovies & TV6.01×
16FortniteGames2.79×
17BarbieMovies & TV2.67×
18Khan AcademyBusiness & Career2.32×
19TikTokInternet & Social Media1.58×
20Harry PotterMovies & TV1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Roblox audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Roblox audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.18×
Social Media UsageJOY1.08×
Family OrientationCONSERVATISM1.06×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Roblox audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.77×
Healthy LifestyleBALANCE0.80×
Luxury OrientationPREMIUM0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Roblox have in Brazil?

Roblox has an estimated audience of 8,483,133 people in Brazil, concentrated in São Paulo and Minas Gerais.

02

What is the gender split and age of Roblox fans?

51.3% of Roblox fans are female, 48.7% are male, with an average age of 33.7 years.

03

Which brands do Roblox fans like most?

Roblox fans show strongest brand affinity for CapCut (18.2×), Lego Minecraft (39.22×), and Minecraft (8.07×) over the country average.

04

Where do Roblox fans live in Brazil?

Roblox fans in Brazil are most concentrated in São Paulo (reach ~2M), Minas Gerais (reach ~800K), and Rio de Janeiro (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Roblox fans also like?

Beyond Roblox itself, the audience over-indexes on Lego Minecraft (39.22×), Minecraft (8.07×), Barbie (2.67×), and Scratch (programming language) (39.02×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Roblox. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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