Roblox Audience in United States

Roblox has an estimated audience of 13,922,967 people in United States. 45.5% are female, 54.5% are male, average age 28.5. Top regions: California, Texas, Florida. Top brand affinities: CapCut, Minecraft, FarmVille, Superman, Minecraft: Story Mode.
The average Roblox fan in United States is 28.5 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include CapCut, Minecraft, FarmVille, with strongest over-indexing on CapCut (16.25× the country average). Demographically, the Roblox audience skews balanced with an average age of 28.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Roblox fans
| Metric | Value |
|---|---|
| Female | 45.5% |
| Male | 54.5% |
| Average age | 28.5 |
| Estimated audience size | 13,922,967 |
Audience persona
The typical Roblox fan in United States is balanced, around 28.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for CapCut.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,808,573 | 1.18× |
| Texas | 1,633,666 | 1.36× |
| Florida | 1,237,929 | 1.31× |
| New York | 800,530 | 1.03× |
| Georgia | 531,610 | 1.24× |
| Ohio | 498,626 | 1.16× |
| Pennsylvania | 481,296 | 1.03× |
| North Carolina | 477,084 | 1.14× |
| Illinois | 444,015 | 0.96× |
| New Jersey | 410,060 | 1.16× |
| Michigan | 399,056 | 1.1× |
| Virginia | 397,953 | 1.17× |
| Washington | 330,959 | 1.19× |
| Arizona | 323,028 | 1.14× |
| Maryland | 297,135 | 1.24× |
| Tennessee | 285,372 | 1.02× |
| Indiana | 280,885 | 1.1× |
| Massachusetts | 234,945 | 0.86× |
| Louisiana | 234,549 | 1.31× |
| South Carolina | 232,666 | 1.11× |
| Missouri | 226,690 | 1.01× |
| Alabama | 218,329 | 1.12× |
| Minnesota | 197,817 | 0.99× |
| Kentucky | 191,347 | 1.1× |
| Oklahoma | 189,768 | 1.23× |
| Wisconsin | 184,505 | 0.88× |
| Colorado | 169,412 | 0.77× |
| Nevada | 164,936 | 1.22× |
| Oregon | 150,389 | 0.94× |
| Mississippi | 144,825 | 1.26× |
| Utah | 134,901 | 1.08× |
| Connecticut | 134,215 | 0.96× |
| Arkansas | 130,770 | 1.14× |
| Kansas | 110,433 | 1.01× |
| Iowa | 102,739 | 0.9× |
| New Mexico | 64,208 | 0.92× |
| Nebraska | 62,389 | 0.89× |
| Idaho | 60,198 | 0.86× |
| West Virginia | 58,945 | 0.91× |
| Hawaii | 53,125 | 0.89× |
| Rhode Island | 38,512 | 0.87× |
| New Hampshire | 36,690 | 0.67× |
| Delaware | 33,620 | 0.88× |
| Maine | 32,070 | 0.64× |
| Washington, District of Columbia | 29,219 | 0.7× |
| South Dakota | 29,121 | 0.9× |
| Alaska | 25,905 | 0.87× |
| North Dakota | 24,361 | 0.85× |
| Montana | 24,174 | 0.63× |
| Wyoming | 12,896 | 0.62× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| CapCut | 16.25× | Technology & Electronics |
| Minecraft | 11.43× | Games |
| FarmVille | 23.13× | Games |
| Superman | 2.66× | Movies & TV |
| Minecraft: Story Mode | 38.78× | Games |
| Chloe (film) | 21.05× | Movies & TV |
| Skibidi Toilet | 11.91× | Internet & Social Media |
| Epic Games | 6.98× | Games |
| Among Us | 15.78× | Games |
| Gmail | 2.96× | Internet & Social Media |
| James Marsden | 9.33× | Movies & TV |
| Kotaku | 11.9× | Games |
| Fortnite | 4.61× | Games |
| Polygon (website) | 12.2× | Games |
| OMG (eSports) | 24.59× | Sports |
| GameFly | 16.87× | Games |
| Hugo (film) | 14.64× | Fashion & Accessoires |
| Metroid | 23.13× | Games |
| Lego Minecraft | 25.11× | Kids & Family |
| A Minecraft Movie | 10.75× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.36 |
| Early Adopter Mentality | POWER | 1.61 |
| Pet Ownership | JOY | 1.35 |
| Social Media Usage | JOY | 1.3 |
| Risk Appetite | THRILL | 1.21 |
| DIY Mentality | THRILL | 1.17 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 8.5% |
| Peru | 7.3% |
| Philippines | 5.2% |
See Roblox audiences in other countries
More Video game audiences in United States
- Breaking news (73,625,268)
- Rings of Saturn (41,917,477)
- Beetlejuice (41,569,291)
- Housekeeping (25,980,968)
- Crossword (17,651,059)
Frequently asked questions
How many fans does Roblox have in United States?
Roblox has an estimated audience of 13,922,967 people in United States, concentrated in California and Texas.
What is the gender split and age of Roblox fans?
45.5% of Roblox fans are female, 54.5% are male, with an average age of 28.5 years.
Which brands do Roblox fans like most?
Roblox fans show strongest brand affinity for CapCut (16.25×), Minecraft (11.43×), and FarmVille (23.13×) over the country average.
Where do Roblox fans live in United States?
Roblox fans in United States are most concentrated in California (reach 1,808,573), Texas (reach 1,633,666), and Florida (reach 1,237,929). These three regions account for the largest share of the active audience.
What other brands do Roblox fans also like?
Beyond Roblox itself, the audience over-indexes on Minecraft (11.43×), FarmVille (23.13×), Superman (2.66×), and Minecraft: Story Mode (38.78×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Roblox. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.