A data profile of the people who buy, follow and care about Kotaku in United States — modelled from more than twelve digital signal sources. Kotaku has an estimated audience of 3,185,702 people in United States.
The average Kotaku fan in United States is 34.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Roblox, GameStop, Fry's Electronics, with strongest over-indexing on Roblox (11.9× the country average).
Demographically, the Kotaku audience skews more male with an average age of 34.1, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Kotaku fan in United States is more male, around 34.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Roblox.
The key figures that characterise the Kotaku profile in United States.
38.4% are female, 61.6% are male, average age 34.1.
| Metric | Value |
|---|---|
| Female | 38.4% |
| Male | 61.6% |
| Average age | 34.1 |
| Estimated audience size | 3,185,702 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 29% | |
| 30-39 | 22% | |
| 40-49 | 15% | |
| 50+ | 8% |
of the worldwide Kotaku audience comes from United States.
| Country | Share |
|---|---|
| United States | 54.7% |
| United Kingdom | 11.2% |
| Canada | 6.1% |
Where the Kotaku audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~70K | 1.99× | |
| 02 | Washington | ~100K | 1.74× | |
| 03 | Washington, District of Columbia | ~20K | 1.63× | |
| 04 | California | ~500K | 1.39× | |
| 05 | Hawaii | ~20K | 1.38× | |
| 06 | Massachusetts | ~80K | 1.32× | |
| 07 | Connecticut | ~40K | 1.29× | |
| 08 | New Mexico | ~20K | 1.29× | |
| 09 | Illinois | ~100K | 1.24× | |
| 10 | Rhode Island | ~10K | 1.24× | |
| 11 | New Hampshire | ~20K | 1.21× | |
| 12 | West Virginia | ~20K | 1.20× | |
| 13 | Virginia | ~90K | 1.19× | |
| 14 | Alaska | ~8K | 1.19× | |
| 15 | New York | ~200K | 1.12× | |
| 16 | Wisconsin | ~50K | 1.12× | |
| 17 | Iowa | ~30K | 1.11× | |
| 18 | Missouri | ~60K | 1.10× | |
| 19 | Vermont | ~6K | 1.09× | |
| 20 | Minnesota | ~50K | 1.07× | |
| 21 | Ohio | ~100K | 1.05× | |
| 22 | Colorado | ~50K | 1.03× | |
| 23 | Nebraska | ~20K | 1.03× | |
| 24 | Arizona | ~70K | 1.01× | |
| 25 | Maine | ~10K | 1.00× | |
| 26 | New Jersey | ~80K | 0.98× | |
| 27 | Maryland | ~50K | 0.98× | |
| 28 | Pennsylvania | ~100K | 0.96× | |
| 29 | Texas | ~300K | 0.94× | |
| 30 | Nevada | ~30K | 0.93× | |
| 31 | Montana | ~8K | 0.90× | |
| 32 | Kentucky | ~40K | 0.89× | |
| 33 | Georgia | ~90K | 0.87× | |
| 34 | Tennessee | ~60K | 0.87× | |
| 35 | Kansas | ~20K | 0.87× | |
| 36 | South Dakota | ~6K | 0.85× | |
| 37 | Utah | ~20K | 0.84× | |
| 38 | Oklahoma | ~30K | 0.83× | |
| 39 | Michigan | ~70K | 0.82× | |
| 40 | Indiana | ~50K | 0.82× | |
| 41 | Idaho | ~10K | 0.80× | |
| 42 | Delaware | ~7K | 0.76× | |
| 43 | Louisiana | ~30K | 0.74× | |
| 44 | North Carolina | ~70K | 0.71× | |
| 45 | Florida | ~200K | 0.70× | |
| 46 | North Dakota | ~5K | 0.70× | |
| 47 | Arkansas | ~20K | 0.69× | |
| 48 | Alabama | ~30K | 0.61× | |
| 49 | South Carolina | ~30K | 0.60× | |
| 50 | Mississippi | ~10K | 0.52× |
The strongest cross-interests of the Kotaku audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | BlizzCon | Games | 40.78× | ||
| 02 | Fry's Electronics | Shopping | 26.06× | ||
| 03 | SteelSeries | Games | 22.99× | ||
| 04 | GameSpot | Games | 16.68× | ||
| 05 | Ubisoft | Games | 13.97× | ||
| 06 | Dropbox (service) | Technology & Electronics | 12.18× | ||
| 07 | Roblox | Games | 11.90× | ||
| 08 | IGN | Movies & TV | 11.67× | ||
| 09 | Engadget | Technology & Electronics | 11.15× | ||
| 10 | Magic: The Gathering | Games | 10.04× | ||
| 11 | Assassin's Creed | Games | 8.67× | ||
| 12 | Micro Center | Shopping | 8.30× | ||
| 13 | GameStop | Games | 7.78× | ||
| 14 | The Legend of Zelda | Games | 7.73× | ||
| 15 | Action role-playing game | Games | 6.95× | ||
| 16 | Massively multiplayer online games | Games | 6.86× | ||
| 17 | Pokémon | Games | 6.74× | ||
| 18 | Board games | Games | 4.73× | ||
| 19 | Mobile game | Games | 4.20× | ||
| 20 | Superman | Movies & TV | 3.00× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 3.63× | |
| Individualism | JOY | 1.73× | |
| Patriotism | CONSERVATISM | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.55× | |
| Community Orientation | OPEN | 0.67× | |
| Quality Awareness | PREMIUM | 0.70× |
Kotaku has an estimated audience of 3,185,702 people in United States, concentrated in California and Texas.
38.4% of Kotaku fans are female, 61.6% are male, with an average age of 34.1 years.
Kotaku fans show strongest brand affinity for Roblox (11.9×), GameStop (7.78×), and Fry's Electronics (26.06×) over the country average.
Kotaku fans in United States are most concentrated in California (reach ~500K), Texas (reach ~300K), and New York (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Kotaku itself, the audience over-indexes on GameStop (7.78×), Fry's Electronics (26.06×), Pokémon (6.74×), and Dropbox (service) (12.18×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Kotaku. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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