Ubisoft Audience in United States

Ubisoft has an estimated audience of 2,940,152 people in United States. 22.3% are female, 77.7% are male, average age 29.5. Top regions: California, Texas, Florida. Top brand affinities: Micro Center, GameStop, Steam, Cynthia Erivo, Epic Games.
The average Ubisoft fan in United States is 29.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Micro Center, GameStop, Steam, with strongest over-indexing on Micro Center (17.63× the country average). Demographically, the Ubisoft audience skews more male with an average age of 29.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Ubisoft fans
| Metric | Value |
|---|---|
| Female | 22.3% |
| Male | 77.7% |
| Average age | 29.5 |
| Estimated audience size | 2,940,152 |
Audience persona
The typical Ubisoft fan in United States is more male, around 29.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Micro Center.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 334,550 | 1.03× |
| Texas | 259,821 | 1.03× |
| Florida | 198,621 | 1× |
| New York | 154,883 | 0.94× |
| Pennsylvania | 103,330 | 1.04× |
| Ohio | 100,354 | 1.11× |
| Illinois | 93,048 | 0.95× |
| North Carolina | 90,860 | 1.03× |
| Georgia | 86,620 | 0.96× |
| Michigan | 83,972 | 1.09× |
| Washington | 71,452 | 1.21× |
| Virginia | 69,544 | 0.97× |
| Arizona | 66,165 | 1.1× |
| New Jersey | 65,283 | 0.87× |
| Indiana | 65,242 | 1.21× |
| Tennessee | 64,595 | 1.1× |
| Missouri | 54,962 | 1.16× |
| Massachusetts | 50,911 | 0.88× |
| Kentucky | 48,759 | 1.32× |
| Colorado | 46,679 | 1.01× |
| Maryland | 43,669 | 0.86× |
| Wisconsin | 43,163 | 0.98× |
| Oklahoma | 42,587 | 1.3× |
| South Carolina | 41,507 | 0.94× |
| Minnesota | 39,601 | 0.94× |
| Alabama | 38,711 | 0.94× |
| Oregon | 37,628 | 1.12× |
| Louisiana | 37,419 | 0.99× |
| Nevada | 29,537 | 1.04× |
| Utah | 27,340 | 1.04× |
| Connecticut | 26,821 | 0.91× |
| Arkansas | 26,371 | 1.09× |
| Iowa | 26,083 | 1.08× |
| Kansas | 25,092 | 1.08× |
| Mississippi | 20,799 | 0.86× |
| West Virginia | 17,412 | 1.27× |
| Idaho | 15,856 | 1.08× |
| Nebraska | 13,463 | 0.91× |
| New Mexico | 13,393 | 0.91× |
| New Hampshire | 10,880 | 0.94× |
| Maine | 9,922 | 0.94× |
| Hawaii | 9,230 | 0.73× |
| Rhode Island | 8,325 | 0.89× |
| Montana | 7,440 | 0.91× |
| Alaska | 7,039 | 1.12× |
| North Dakota | 6,456 | 1.07× |
| South Dakota | 6,347 | 0.93× |
| Delaware | 6,174 | 0.76× |
| Washington, District of Columbia | 5,159 | 0.58× |
| Wyoming | 4,200 | 0.96× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Micro Center | 17.63× | Shopping |
| GameStop | 7.75× | Games |
| Steam | 8.19× | Games |
| Cynthia Erivo | 10.16× | Movies & TV |
| Epic Games | 8.56× | Games |
| Origin (digital distribution software) | 15.97× | Games |
| Diablo (series) | 12.81× | Games |
| Kotaku | 13.97× | Games |
| Square Enix | 17.77× | Games |
| Game consoles | 3.72× | Technology & Electronics |
| 3.01× | Internet & Social Media | |
| GameFly | 22.01× | Games |
| Daisy Ridley | 15.72× | Movies & TV |
| Polygon (website) | 13.62× | Games |
| Fallout (series) | 10.14× | Games |
| Newegg | 9.53× | Shopping |
| Euphoria | 1.79× | Movies & TV |
| Tye Sheridan | 18.99× | Movies & TV |
| Nvidia | 7.37× | Technology & Electronics |
| Hailee Steinfeld | 4.82× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.11 |
| Early Adopter Mentality | POWER | 2.03 |
| Extroversion | THRILL | 1.16 |
| Convenience Orientation | PREMIUM | 1.14 |
| Family Orientation | CONSERVATISM | 1.1 |
| Social Media Usage | JOY | 1.08 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.2% |
| Brazil | 7.3% |
| Germany | 6.3% |
See Ubisoft audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Nintendo (16,314,367)
- Rockstar Games (2,889,235)
- Electronic Arts (1,926,828)
- Square Enix (1,797,582)
Frequently asked questions
How many fans does Ubisoft have in United States?
Ubisoft has an estimated audience of 2,940,152 people in United States, concentrated in California and Texas.
What is the gender split and age of Ubisoft fans?
22.3% of Ubisoft fans are female, 77.7% are male, with an average age of 29.5 years.
Which brands do Ubisoft fans like most?
Ubisoft fans show strongest brand affinity for Micro Center (17.63×), GameStop (7.75×), and Steam (8.19×) over the country average.
Where do Ubisoft fans live in United States?
Ubisoft fans in United States are most concentrated in California (reach 334,550), Texas (reach 259,821), and Florida (reach 198,621). These three regions account for the largest share of the active audience.
What other brands do Ubisoft fans also like?
Beyond Ubisoft itself, the audience over-indexes on GameStop (7.75×), Steam (8.19×), Cynthia Erivo (10.16×), and Epic Games (8.56×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Ubisoft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.