A data profile of the people who buy, follow and care about Ubisoft in United States — modelled from more than twelve digital signal sources. Ubisoft has an estimated audience of 2,977,960 people in United States.
The average Ubisoft fan in United States is 29.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, GameStop, Steam, with strongest over-indexing on Micro Center (17.63× the country average).
Demographically, the Ubisoft audience skews more male with an average age of 29.5, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Ubisoft fan in United States is more male, around 29.5 years old, with strong Social Media Usage tendencies and a notable affinity for Micro Center.
The key figures that characterise the Ubisoft profile in United States.
22.3% are female, 77.7% are male, average age 29.5.
| Metric | Value |
|---|---|
| Female | 22.3% |
| Male | 77.7% |
| Average age | 29.5 |
| Estimated audience size | 2,977,960 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 24% | |
| 30-39 | 15% | |
| 40-49 | 9% | |
| 50+ | 6% |
Where the Ubisoft audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~20K | 1.38× | |
| 02 | Kentucky | ~50K | 1.33× | |
| 03 | Oklahoma | ~40K | 1.32× | |
| 04 | Alaska | ~8K | 1.23× | |
| 05 | Indiana | ~60K | 1.18× | |
| 06 | Arkansas | ~30K | 1.16× | |
| 07 | North Dakota | ~7K | 1.15× | |
| 08 | Missouri | ~50K | 1.14× | |
| 09 | Kansas | ~30K | 1.13× | |
| 10 | Washington | ~70K | 1.12× | |
| 11 | Tennessee | ~60K | 1.10× | |
| 12 | Ohio | ~100K | 1.09× | |
| 13 | Arizona | ~60K | 1.08× | |
| 14 | Iowa | ~30K | 1.08× | |
| 15 | Idaho | ~20K | 1.08× | |
| 16 | Oregon | ~40K | 1.07× | |
| 17 | Michigan | ~80K | 1.06× | |
| 18 | Wyoming | ~5K | 1.06× | |
| 19 | Nevada | ~30K | 1.03× | |
| 20 | Utah | ~30K | 1.01× | |
| 21 | South Dakota | ~7K | 1.01× | |
| 22 | Louisiana | ~40K | 1.00× | |
| 23 | Texas | ~300K | 0.99× | |
| 24 | Pennsylvania | ~100K | 0.99× | |
| 25 | North Carolina | ~90K | 0.99× | |
| 26 | Florida | ~200K | 0.98× | |
| 27 | Alabama | ~40K | 0.98× | |
| 28 | Mississippi | ~20K | 0.97× | |
| 29 | Wisconsin | ~40K | 0.96× | |
| 30 | Georgia | ~90K | 0.95× | |
| 31 | Colorado | ~40K | 0.95× | |
| 32 | New Mexico | ~10K | 0.95× | |
| 33 | Montana | ~8K | 0.95× | |
| 34 | California | ~300K | 0.94× | |
| 35 | New Hampshire | ~10K | 0.94× | |
| 36 | Maine | ~10K | 0.94× | |
| 37 | Rhode Island | ~9K | 0.94× | |
| 38 | Virginia | ~70K | 0.93× | |
| 39 | South Carolina | ~40K | 0.92× | |
| 40 | Minnesota | ~40K | 0.92× | |
| 41 | Connecticut | ~30K | 0.92× | |
| 42 | Nebraska | ~10K | 0.92× | |
| 43 | Illinois | ~90K | 0.90× | |
| 44 | New York | ~100K | 0.86× | |
| 45 | Massachusetts | ~50K | 0.84× | |
| 46 | Maryland | ~40K | 0.83× | |
| 47 | New Jersey | ~60K | 0.81× | |
| 48 | Delaware | ~7K | 0.81× | |
| 49 | Hawaii | ~9K | 0.75× | |
| 50 | Washington, District of Columbia | ~5K | 0.56× |
The strongest cross-interests of the Ubisoft audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | GameFly | Games | 22.01× | ||
| 02 | Square Enix | Games | 17.77× | ||
| 03 | Micro Center | Shopping | 17.63× | ||
| 04 | Star Citizen | News | 16.94× | ||
| 05 | Origin (digital distribution software) | Games | 15.97× | ||
| 06 | Daisy Ridley | Movies & TV | 15.72× | ||
| 07 | Kotaku | Games | 13.97× | ||
| 08 | Polygon (website) | Games | 13.62× | ||
| 09 | Diablo (series) | Games | 12.81× | ||
| 10 | Cynthia Erivo | Movies & TV | 10.16× | ||
| 11 | Fallout (series) | Games | 10.14× | ||
| 12 | Newegg | Shopping | 9.53× | ||
| 13 | Epic Games | Games | 8.56× | ||
| 14 | Steam | Games | 8.19× | ||
| 15 | GameStop | Games | 7.75× | ||
| 16 | Nvidia | Technology & Electronics | 7.37× | ||
| 17 | Tom Holland | Movies & TV | 6.18× | ||
| 18 | Game consoles | Technology & Electronics | 3.72× | ||
| 19 | Internet & Social Media | 3.01× | |||
| 20 | Peacemaker | Movies & TV | 2.41× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.37× | |
| Early Adopter Mentality | POWER | 1.37× | |
| Patriotism | CONSERVATISM | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.71× | |
| Creativity | OPEN | 0.76× | |
| Quality Awareness | PREMIUM | 0.82× |
Ubisoft's target market in United States covers an estimated 2,977,960 people, concentrated in California and Texas.
22.3% of the Ubisoft audience are female, 77.7% are male, with an average age of 29.5 years.
Ubisoft fans show strongest brand affinity for Micro Center (17.63×), GameStop (7.75×), and Steam (8.19×) over the country average.
Ubisoft fans in United States are most concentrated in California (reach ~300K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Ubisoft itself, the audience over-indexes on GameStop (7.75×), Steam (8.19×), Origin (digital distribution software) (15.97×), and Cynthia Erivo (10.16×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Ubisoft. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.