A data profile of the people who buy, follow and care about Rockstar Games in United States — modelled from more than twelve digital signal sources. Rockstar Games has an estimated audience of 3,031,299 people in United States.
The average Rockstar Games fan in United States is 30.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Rockstar Games Social Club, Megan Fox, GameStop, with strongest over-indexing on Rockstar Games Social Club (41.81× the country average).
Demographically, the Rockstar Games audience skews more male with an average age of 30.1, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Rockstar Games fan in United States is more male, around 30.1 years old, with strong Patriotism tendencies and a notable affinity for Rockstar Games Social Club.
The key figures that characterise the Rockstar Games profile in United States.
22.5% are female, 77.5% are male, average age 30.1.
| Metric | Value |
|---|---|
| Female | 22.5% |
| Male | 77.5% |
| Average age | 30.1 |
| Estimated audience size | 3,031,299 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 26% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 6% |
Where the Rockstar Games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~50K | 1.28× | |
| 02 | West Virginia | ~20K | 1.28× | |
| 03 | Mississippi | ~30K | 1.24× | |
| 04 | South Carolina | ~50K | 1.19× | |
| 05 | Arkansas | ~30K | 1.19× | |
| 06 | Oklahoma | ~40K | 1.17× | |
| 07 | New York | ~200K | 1.16× | |
| 08 | Alabama | ~50K | 1.15× | |
| 09 | North Carolina | ~100K | 1.14× | |
| 10 | Louisiana | ~40K | 1.14× | |
| 11 | Indiana | ~60K | 1.13× | |
| 12 | Missouri | ~50K | 1.13× | |
| 13 | Tennessee | ~60K | 1.12× | |
| 14 | Georgia | ~100K | 1.11× | |
| 15 | North Dakota | ~6K | 1.09× | |
| 16 | Nevada | ~30K | 1.07× | |
| 17 | Texas | ~300K | 1.06× | |
| 18 | Michigan | ~80K | 1.06× | |
| 19 | Ohio | ~90K | 1.05× | |
| 20 | Pennsylvania | ~100K | 1.03× | |
| 21 | Florida | ~200K | 1.01× | |
| 22 | Kansas | ~20K | 1.00× | |
| 23 | Nebraska | ~10K | 1.00× | |
| 24 | Illinois | ~90K | 0.99× | |
| 25 | Iowa | ~20K | 0.99× | |
| 26 | South Dakota | ~7K | 0.99× | |
| 27 | Idaho | ~10K | 0.98× | |
| 28 | California | ~300K | 0.97× | |
| 29 | Wisconsin | ~40K | 0.97× | |
| 30 | New Mexico | ~10K | 0.96× | |
| 31 | New Jersey | ~70K | 0.95× | |
| 32 | Rhode Island | ~9K | 0.95× | |
| 33 | Arizona | ~60K | 0.94× | |
| 34 | Oregon | ~30K | 0.94× | |
| 35 | Virginia | ~70K | 0.93× | |
| 36 | Washington | ~50K | 0.93× | |
| 37 | New Hampshire | ~10K | 0.93× | |
| 38 | Montana | ~7K | 0.93× | |
| 39 | Maryland | ~40K | 0.90× | |
| 40 | Maine | ~9K | 0.90× | |
| 41 | Delaware | ~7K | 0.90× | |
| 42 | Connecticut | ~30K | 0.89× | |
| 43 | Colorado | ~40K | 0.88× | |
| 44 | Utah | ~20K | 0.88× | |
| 45 | Minnesota | ~40K | 0.87× | |
| 46 | Massachusetts | ~50K | 0.86× | |
| 47 | Alaska | ~5K | 0.86× | |
| 48 | Vermont | ~4K | 0.82× | |
| 49 | Washington, District of Columbia | ~6K | 0.72× | |
| 50 | Hawaii | ~8K | 0.64× |
The strongest cross-interests of the Rockstar Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rockstar Games Social Club | Games | 41.81× | ||
| 02 | Crackdown | Games | 27.77× | ||
| 03 | Need for Speed: Most Wanted (2012 video game) | Games | 26.78× | ||
| 04 | Murder Nova | Cars & Mobility | 22.52× | ||
| 05 | Tye Sheridan | Movies & TV | 16.80× | ||
| 06 | Red Dead Redemption | Games | 13.96× | ||
| 07 | Daisy Ridley | Movies & TV | 13.72× | ||
| 08 | Ubisoft | Games | 11.02× | ||
| 09 | Video game publisher | Games | 9.50× | ||
| 10 | Cynthia Erivo | Movies & TV | 8.90× | ||
| 11 | Fallout (series) | Games | 8.27× | ||
| 12 | Megan Fox | Movies & TV | 8.19× | ||
| 13 | Micro Center | Shopping | 6.42× | ||
| 14 | Epic Games | Games | 6.05× | ||
| 15 | Steam | Games | 6.03× | ||
| 16 | Tom Holland | Movies & TV | 5.96× | ||
| 17 | GameStop | Games | 5.49× | ||
| 18 | Xbox | Games | 4.52× | ||
| 19 | Game consoles | Technology & Electronics | 3.12× | ||
| 20 | Movies | Movies & TV | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.32× | |
| Social Media Usage | JOY | 1.21× | |
| Price Sensitivity | PREMIUM | 1.17× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.62× | |
| Quality Awareness | PREMIUM | 0.76× | |
| Creativity | OPEN | 0.79× |
Rockstar Games's target market in United States covers an estimated 3,031,299 people, concentrated in California and Texas.
22.5% of the Rockstar Games audience are female, 77.5% are male, with an average age of 30.1 years.
Rockstar Games fans show strongest brand affinity for Rockstar Games Social Club (41.81×), Megan Fox (8.19×), and GameStop (5.49×) over the country average.
Rockstar Games fans in United States are most concentrated in California (reach ~300K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Rockstar Games itself, the audience over-indexes on Megan Fox (8.19×), GameStop (5.49×), Cynthia Erivo (8.9×), and Micro Center (6.42×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Rockstar Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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