Rockstar Games Audience in United States

Rockstar Games has an estimated audience of 2,889,234 people in United States. 22.5% are female, 77.5% are male, average age 30.1. Top regions: California, Texas, Florida. Top brand affinities: Rockstar Games Social Club, GameStop, Megan Fox, Cynthia Erivo, Steam.
The average Rockstar Games fan in United States is 30.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Rockstar Games Social Club, GameStop, Megan Fox, with strongest over-indexing on Rockstar Games Social Club (41.81× the country average). Demographically, the Rockstar Games audience skews more male with an average age of 30.1, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Rockstar Games fans
| Metric | Value |
|---|---|
| Female | 22.5% |
| Male | 77.5% |
| Average age | 30.1 |
| Estimated audience size | 2,889,234 |
Audience persona
The typical Rockstar Games fan in United States is more male, around 30.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Rockstar Games Social Club.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 332,274 | 1.05× |
| Texas | 260,123 | 1.05× |
| Florida | 205,654 | 1.05× |
| New York | 201,618 | 1.25× |
| North Carolina | 102,608 | 1.18× |
| Pennsylvania | 101,400 | 1.04× |
| Georgia | 98,949 | 1.11× |
| Illinois | 98,740 | 1.03× |
| Ohio | 97,224 | 1.09× |
| Michigan | 81,597 | 1.08× |
| New Jersey | 73,689 | 1× |
| Virginia | 67,932 | 0.97× |
| Tennessee | 64,166 | 1.11× |
| Indiana | 59,198 | 1.12× |
| Washington | 57,626 | 0.99× |
| Arizona | 55,830 | 0.95× |
| Missouri | 53,064 | 1.14× |
| Massachusetts | 52,974 | 0.93× |
| Kentucky | 45,100 | 1.25× |
| Maryland | 44,900 | 0.9× |
| Wisconsin | 44,446 | 1.02× |
| Alabama | 43,447 | 1.08× |
| South Carolina | 42,864 | 0.99× |
| Colorado | 41,586 | 0.91× |
| Louisiana | 38,859 | 1.04× |
| Oklahoma | 36,661 | 1.14× |
| Minnesota | 36,414 | 0.88× |
| Oregon | 33,901 | 1.02× |
| Nevada | 31,685 | 1.13× |
| Mississippi | 28,031 | 1.18× |
| Arkansas | 27,625 | 1.16× |
| Connecticut | 25,558 | 0.88× |
| Iowa | 24,037 | 1.01× |
| Utah | 23,540 | 0.91× |
| Kansas | 22,830 | 1× |
| West Virginia | 16,609 | 1.23× |
| Idaho | 15,146 | 1.05× |
| Nebraska | 14,237 | 0.98× |
| New Mexico | 13,264 | 0.92× |
| New Hampshire | 10,918 | 0.96× |
| Maine | 8,904 | 0.86× |
| Rhode Island | 8,727 | 0.95× |
| Hawaii | 7,719 | 0.62× |
| Montana | 7,017 | 0.88× |
| Washington, District of Columbia | 6,785 | 0.78× |
| Delaware | 6,309 | 0.79× |
| South Dakota | 6,125 | 0.92× |
| North Dakota | 6,102 | 1.03× |
| Alaska | 4,635 | 0.75× |
| Vermont | 3,927 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Rockstar Games Social Club | 41.81× | Games |
| GameStop | 5.49× | Games |
| Megan Fox | 8.19× | Movies & TV |
| Cynthia Erivo | 8.9× | Movies & TV |
| Steam | 6.03× | Games |
| Red Dead Redemption | 13.96× | Games |
| Micro Center | 6.42× | Shopping |
| Crackdown | 27.77× | Games |
| Epic Games | 6.05× | Games |
| Euphoria | 1.73× | Movies & TV |
| Game consoles | 3.12× | Technology & Electronics |
| Daisy Ridley | 13.72× | Movies & TV |
| Movies | 1.51× | Movies & TV |
| Ubisoft | 11.02× | Games |
| Xbox | 4.52× | Games |
| Hailee Steinfeld | 4.41× | Movies & TV |
| Tye Sheridan | 16.8× | Movies & TV |
| Tom Holland | 5.96× | Movies & TV |
| Need for Speed: Most Wanted (2012 video game) | 26.78× | Games |
| Video game publisher | 9.5× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.75 |
| LGBTQ+ Identity | OPEN | 1.58 |
| Extroversion | THRILL | 1.21 |
| Social Media Usage | JOY | 1.15 |
| Convenience Orientation | PREMIUM | 1.09 |
| Patriotism | CONSERVATISM | 1.06 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 24.9% |
| Germany | 7.2% |
| United Kingdom | 5.6% |
See Rockstar Games audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Nintendo (16,314,367)
- Ubisoft (2,940,152)
- Electronic Arts (1,926,828)
- Square Enix (1,797,582)
Frequently asked questions
How many fans does Rockstar Games have in United States?
Rockstar Games has an estimated audience of 2,889,234 people in United States, concentrated in California and Texas.
What is the gender split and age of Rockstar Games fans?
22.5% of Rockstar Games fans are female, 77.5% are male, with an average age of 30.1 years.
Which brands do Rockstar Games fans like most?
Rockstar Games fans show strongest brand affinity for Rockstar Games Social Club (41.81×), GameStop (5.49×), and Megan Fox (8.19×) over the country average.
Where do Rockstar Games fans live in United States?
Rockstar Games fans in United States are most concentrated in California (reach 332,274), Texas (reach 260,123), and Florida (reach 205,654). These three regions account for the largest share of the active audience.
What other brands do Rockstar Games fans also like?
Beyond Rockstar Games itself, the audience over-indexes on GameStop (5.49×), Megan Fox (8.19×), Cynthia Erivo (8.9×), and Steam (6.03×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Rockstar Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.