GameStop Audience in United States

GameStop has an estimated audience of 28,989,334 people in United States. 26.7% are female, 73.3% are male, average age 33.1. Top regions: California, Texas, Florida. Top brand affinities: AutoZone, O'Reilly Auto Parts, Godzilla, Advance Auto Parts, Peacemaker.
The average GameStop fan in United States is 33.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include AutoZone, O'Reilly Auto Parts, Godzilla, with strongest over-indexing on AutoZone (4.91× the country average). Demographically, the GameStop audience skews more male with an average age of 33.1, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of GameStop fans
| Metric | Value |
|---|---|
| Female | 26.7% |
| Male | 73.3% |
| Average age | 33.1 |
| Estimated audience size | 28,989,334 |
Audience persona
The typical GameStop fan in United States is more male, around 33.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for AutoZone.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 3,209,865 | 1.01× |
| Texas | 2,998,495 | 1.2× |
| Florida | 2,072,816 | 1.06× |
| New York | 1,599,748 | 0.99× |
| Ohio | 1,215,796 | 1.36× |
| Pennsylvania | 1,154,273 | 1.18× |
| North Carolina | 1,062,034 | 1.22× |
| Georgia | 1,005,444 | 1.13× |
| Illinois | 966,277 | 1× |
| Michigan | 847,339 | 1.12× |
| Virginia | 766,926 | 1.09× |
| New Jersey | 736,981 | 1× |
| Tennessee | 723,613 | 1.24× |
| Indiana | 616,110 | 1.16× |
| Arizona | 576,809 | 0.97× |
| South Carolina | 555,260 | 1.27× |
| Missouri | 555,119 | 1.19× |
| Washington | 545,595 | 0.94× |
| Maryland | 518,912 | 1.04× |
| Louisiana | 516,199 | 1.38× |
| Kentucky | 516,088 | 1.42× |
| Massachusetts | 500,913 | 0.88× |
| Alabama | 484,028 | 1.2× |
| Colorado | 428,585 | 0.94× |
| Wisconsin | 396,817 | 0.91× |
| Oklahoma | 379,596 | 1.18× |
| Mississippi | 334,616 | 1.4× |
| Oregon | 329,131 | 0.99× |
| Minnesota | 327,424 | 0.79× |
| Nevada | 309,289 | 1.1× |
| Connecticut | 285,479 | 0.98× |
| Arkansas | 239,329 | 1× |
| Utah | 233,343 | 0.9× |
| Kansas | 230,971 | 1.01× |
| Iowa | 202,423 | 0.85× |
| New Mexico | 176,358 | 1.21× |
| West Virginia | 176,090 | 1.3× |
| Idaho | 128,879 | 0.89× |
| Nebraska | 124,076 | 0.85× |
| New Hampshire | 105,194 | 0.92× |
| Rhode Island | 97,322 | 1.05× |
| Hawaii | 95,363 | 0.77× |
| Delaware | 86,854 | 1.09× |
| Maine | 69,897 | 0.67× |
| Montana | 51,797 | 0.64× |
| Washington, District of Columbia | 42,689 | 0.49× |
| Alaska | 38,909 | 0.63× |
| South Dakota | 38,858 | 0.58× |
| North Dakota | 36,834 | 0.62× |
| Vermont | 28,915 | 0.57× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| AutoZone | 4.91× | Cars & Mobility |
| O'Reilly Auto Parts | 6.2× | Cars & Mobility |
| Godzilla | 4.2× | Movies & TV |
| Advance Auto Parts | 4.79× | Cars & Mobility |
| Peacemaker | 2.7× | Movies & TV |
| Food and drink | 1.65× | Food & Beverages |
| Pokémon (video game series) | 5.27× | Games |
| Casey | 3.49× | Music & Radio |
| Friends | 2.14× | Movies & TV |
| Superman | 1.72× | Movies & TV |
| Video games | 1.9× | Games |
| Movies | 1.51× | Movies & TV |
| Business | 1.57× | Business & Career |
| Harry Potter | 2.13× | Movies & TV |
| Mobile game | 2.57× | Games |
| TikTok | 1.74× | Internet & Social Media |
| Crunch Fitness | 5.14× | Sports |
| Comedy movies | 1.68× | Movies & TV |
| United Parcel Service | 2.8× | Business & Career |
| Midas (automotive service) | 8.47× | Cars & Mobility |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.82 |
| Risk Appetite | THRILL | 1.76 |
| Luxury Orientation | PREMIUM | 1.62 |
| LGBTQ+ Identity | OPEN | 1.5 |
| Convenience Orientation | PREMIUM | 1.46 |
| Extroversion | THRILL | 1.31 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 78.5% |
| Italy | 5.7% |
| Canada | 4.9% |
See GameStop audiences in other countries
More Video game developer audiences in United States
- Nintendo (16,314,367)
- Ubisoft (2,940,152)
- Rockstar Games (2,889,235)
- Electronic Arts (1,926,828)
- Square Enix (1,797,582)
Frequently asked questions
How many fans does GameStop have in United States?
GameStop has an estimated audience of 28,989,334 people in United States, concentrated in California and Texas.
What is the gender split and age of GameStop fans?
26.7% of GameStop fans are female, 73.3% are male, with an average age of 33.1 years.
Which brands do GameStop fans like most?
GameStop fans show strongest brand affinity for AutoZone (4.91×), O'Reilly Auto Parts (6.2×), and Godzilla (4.2×) over the country average.
Where do GameStop fans live in United States?
GameStop fans in United States are most concentrated in California (reach 3,209,865), Texas (reach 2,998,495), and Florida (reach 2,072,816). These three regions account for the largest share of the active audience.
What other brands do GameStop fans also like?
Beyond GameStop itself, the audience over-indexes on O'Reilly Auto Parts (6.2×), Godzilla (4.2×), Advance Auto Parts (4.79×), and Peacemaker (2.7×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for GameStop. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.