Square Enix Audience in United States

Square Enix has an estimated audience of 1,797,581 people in United States. 41.7% are female, 58.3% are male, average age 33.1. Top regions: California, Texas, Florida. Top brand affinities: Roxas, Capiz, Pixiv, Gaming, Black Desert, Action role-playing game.
The average Square Enix fan in United States is 33.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Roxas, Capiz, Pixiv, Gaming, with strongest over-indexing on Roxas, Capiz (6200× the country average). Demographically, the Square Enix audience skews more male with an average age of 33.1, and over-indexes on personality traits such as Early Adopter Mentality, Quality Awareness. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Video game developer
Demographics of Square Enix fans
| Metric | Value |
|---|---|
| Female | 41.7% |
| Male | 58.3% |
| Average age | 33.1 |
| Estimated audience size | 1,797,581 |
Audience persona
The typical Square Enix fan in United States is more male, around 33.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Roxas, Capiz.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 266,065 | 1.35× |
| Texas | 163,923 | 1.06× |
| Florida | 116,511 | 0.96× |
| New York | 94,359 | 0.94× |
| Ohio | 58,913 | 1.06× |
| Illinois | 55,901 | 0.93× |
| Pennsylvania | 53,410 | 0.88× |
| Washington | 52,007 | 1.44× |
| Georgia | 49,295 | 0.89× |
| North Carolina | 49,213 | 0.91× |
| Arizona | 45,818 | 1.25× |
| Virginia | 45,564 | 1.04× |
| Michigan | 45,187 | 0.96× |
| New Jersey | 38,016 | 0.83× |
| Tennessee | 35,684 | 0.99× |
| Indiana | 30,817 | 0.94× |
| Colorado | 30,623 | 1.08× |
| Massachusetts | 30,190 | 0.85× |
| Missouri | 29,644 | 1.02× |
| Maryland | 27,902 | 0.9× |
| Alabama | 27,895 | 1.11× |
| Wisconsin | 26,299 | 0.97× |
| Oregon | 26,122 | 1.27× |
| South Carolina | 25,528 | 0.94× |
| Kentucky | 25,515 | 1.13× |
| Oklahoma | 23,194 | 1.16× |
| Minnesota | 22,877 | 0.89× |
| Nevada | 20,906 | 1.2× |
| Louisiana | 20,241 | 0.87× |
| Utah | 18,787 | 1.17× |
| Arkansas | 15,730 | 1.06× |
| Connecticut | 15,482 | 0.86× |
| Kansas | 13,867 | 0.98× |
| Iowa | 13,337 | 0.9× |
| Idaho | 12,769 | 1.42× |
| Mississippi | 11,622 | 0.78× |
| West Virginia | 9,369 | 1.12× |
| Hawaii | 9,211 | 1.19× |
| Nebraska | 8,265 | 0.92× |
| New Mexico | 7,950 | 0.88× |
| New Hampshire | 6,394 | 0.9× |
| Montana | 5,769 | 1.16× |
| Alaska | 5,576 | 1.45× |
| Maine | 5,497 | 0.85× |
| Rhode Island | 4,737 | 0.83× |
| South Dakota | 3,950 | 0.95× |
| Delaware | 3,921 | 0.79× |
| North Dakota | 3,350 | 0.91× |
| Washington, District of Columbia | 3,252 | 0.6× |
| Vermont | 2,142 | 0.68× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Roxas, Capiz | 6200× | Travel & Leisure |
| Pixiv | 23.81× | Internet & Social Media |
| Gaming | 11.71× | Games |
| Black Desert | 36.87× | Games |
| Action role-playing game | 10.14× | Games |
| Ni no Kuni | 49.61× | Games |
| The Legend of Zelda: Link's Awakening | 38.38× | Games |
| Ubisoft | 18.63× | Games |
| Epic Games | 8.56× | Games |
| The Legend of Zelda: Breath of the Wild | 31.48× | Games |
| Harvest Snaps | 66.33× | Food & Beverages |
| A. J. Green | 35.58× | Sports |
| Action-adventure game | 6.95× | Games |
| Electronic Arts | 20.17× | Games |
| Japanese art | 7.64× | Arts & Culture |
| Mangaka | 13.27× | Literature |
| PC game | 6.28× | Games |
| Crunchyroll | 7.45× | Games |
| Music video game | 11.59× | Music & Radio |
| Games | 2.12× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.9 |
| Quality Awareness | PREMIUM | 1.33 |
| LGBTQ+ Identity | OPEN | 1.26 |
| Convenience Orientation | PREMIUM | 1.19 |
| Individualism | JOY | 1.17 |
| Urban Lifestyle | OPEN | 1.09 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.1% |
| Japan | 25.0% |
| United Kingdom | 5.1% |
See Square Enix audiences in other countries
More Video game developer audiences in United States
- GameStop (28,989,335)
- Nintendo (16,314,367)
- Ubisoft (2,940,152)
- Rockstar Games (2,889,235)
- Electronic Arts (1,926,828)
Frequently asked questions
How many fans does Square Enix have in United States?
Square Enix has an estimated audience of 1,797,581 people in United States, concentrated in California and Texas.
What is the gender split and age of Square Enix fans?
41.7% of Square Enix fans are female, 58.3% are male, with an average age of 33.1 years.
Which brands do Square Enix fans like most?
Square Enix fans show strongest brand affinity for Roxas, Capiz (6200×), Pixiv (23.81×), and Gaming (11.71×) over the country average.
Where do Square Enix fans live in United States?
Square Enix fans in United States are most concentrated in California (reach 266,065), Texas (reach 163,923), and Florida (reach 116,511). These three regions account for the largest share of the active audience.
What other brands do Square Enix fans also like?
Beyond Square Enix itself, the audience over-indexes on Pixiv (23.81×), Gaming (11.71×), Black Desert (36.87×), and Action role-playing game (10.14×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Square Enix. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.