A data profile of the people who buy, follow and care about The Legend of Zelda: Breath of the Wild in United States — modelled from more than twelve digital signal sources. The Legend of Zelda: Breath of the Wild has an estimated audience of 941,783 people in United States.
The average The Legend of Zelda: Breath of the Wild fan in United States is 26.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Black Desert, Gaming, Avengers (band), with strongest over-indexing on Black Desert (45.97× the country average).
Demographically, the The Legend of Zelda: Breath of the Wild audience skews more male with an average age of 26.8, and over-indexes on personality traits such as Urban Lifestyle, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Legend of Zelda: Breath of the Wild fan in United States is more male, around 26.8 years old, with strong Urban Lifestyle tendencies and a notable affinity for Black Desert.
The key figures that characterise the The Legend of Zelda: Breath of the Wild profile in United States.
32.2% are female, 67.8% are male, average age 26.8.
| Metric | Value |
|---|---|
| Female | 32.2% |
| Male | 67.8% |
| Average age | 26.8 |
| Estimated audience size | 941,783 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 55% | |
| 20-29 | 24% | |
| 30-39 | 13% | |
| 40-49 | 5% | |
| 50+ | 3% |
Where the The Legend of Zelda: Breath of the Wild audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~10K | 1.45× | |
| 02 | Washington | ~20K | 1.29× | |
| 03 | Oregon | ~10K | 1.29× | |
| 04 | Idaho | ~6K | 1.20× | |
| 05 | Oklahoma | ~10K | 1.17× | |
| 06 | Kentucky | ~10K | 1.14× | |
| 07 | Arkansas | ~9K | 1.13× | |
| 08 | California | ~100K | 1.12× | |
| 09 | Alaska | ~2K | 1.11× | |
| 10 | Missouri | ~20K | 1.07× | |
| 11 | Colorado | ~20K | 1.06× | |
| 12 | Texas | ~80K | 1.05× | |
| 13 | Indiana | ~20K | 1.05× | |
| 14 | Virginia | ~20K | 1.04× | |
| 15 | Kansas | ~8K | 1.03× | |
| 16 | Maine | ~3K | 1.03× | |
| 17 | Arizona | ~20K | 1.02× | |
| 18 | Tennessee | ~20K | 1.02× | |
| 19 | Minnesota | ~10K | 1.02× | |
| 20 | West Virginia | ~4K | 1.02× | |
| 21 | Wisconsin | ~10K | 1.01× | |
| 22 | New Hampshire | ~4K | 1.01× | |
| 23 | Rhode Island | ~3K | 1.00× | |
| 24 | Montana | ~3K | 0.99× | |
| 25 | Ohio | ~30K | 0.98× | |
| 26 | Massachusetts | ~20K | 0.98× | |
| 27 | Nebraska | ~5K | 0.98× | |
| 28 | Vermont | ~2K | 0.98× | |
| 29 | North Carolina | ~30K | 0.97× | |
| 30 | Michigan | ~20K | 0.97× | |
| 31 | Hawaii | ~4K | 0.97× | |
| 32 | North Dakota | ~2K | 0.97× | |
| 33 | New Mexico | ~4K | 0.96× | |
| 34 | South Dakota | ~2K | 0.96× | |
| 35 | Alabama | ~10K | 0.94× | |
| 36 | Nevada | ~8K | 0.94× | |
| 37 | Iowa | ~7K | 0.94× | |
| 38 | Connecticut | ~9K | 0.93× | |
| 39 | Pennsylvania | ~30K | 0.92× | |
| 40 | South Carolina | ~10K | 0.92× | |
| 41 | Delaware | ~2K | 0.91× | |
| 42 | Florida | ~60K | 0.89× | |
| 43 | Maryland | ~10K | 0.89× | |
| 44 | Mississippi | ~7K | 0.89× | |
| 45 | Illinois | ~30K | 0.88× | |
| 46 | Georgia | ~30K | 0.88× | |
| 47 | New Jersey | ~20K | 0.87× | |
| 48 | Louisiana | ~10K | 0.86× | |
| 49 | New York | ~40K | 0.84× | |
| 50 | Washington, District of Columbia | ~2K | 0.79× |
The strongest cross-interests of the The Legend of Zelda: Breath of the Wild audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Harvest Snaps | Food & Beverages | 75.00× | ||
| 02 | Ni no Kuni | Games | 55.82× | ||
| 03 | Black Desert | Games | 45.97× | ||
| 04 | The Legend of Zelda: Link's Awakening | Games | 31.68× | ||
| 05 | The Legend of Zelda: Twilight Princess | Games | 27.90× | ||
| 06 | High Point Market | Home & Garden | 25.61× | ||
| 07 | Avengers (band) | Music & Radio | 24.64× | ||
| 08 | The Legend of Zelda (video game) | Movies & TV | 23.48× | ||
| 09 | The Legend of Zelda: Ocarina of Time | Games | 22.01× | ||
| 10 | Hatsune Miku | Literature | 20.00× | ||
| 11 | Mangaka | Literature | 14.71× | ||
| 12 | Music video game | Music & Radio | 13.28× | ||
| 13 | Gaming | Games | 12.81× | ||
| 14 | Action role-playing game | Games | 9.12× | ||
| 15 | The Legend of Zelda | Games | 8.71× | ||
| 16 | Japanese art | Arts & Culture | 8.03× | ||
| 17 | Crunchyroll | Games | 7.45× | ||
| 18 | Pokémon (video game series) | Games | 6.68× | ||
| 19 | Action-adventure game | Games | 6.38× | ||
| 20 | Godzilla | Movies & TV | 5.34× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 1.40× | |
| Spirituality | BALANCE | 1.35× | |
| Extroversion | THRILL | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.74× | |
| Quality Awareness | PREMIUM | 0.82× | |
| Design Affinity | PREMIUM | 0.85× |
The Legend of Zelda: Breath of the Wild has an estimated audience of 941,783 people in United States, concentrated in California and Texas.
32.2% of The Legend of Zelda: Breath of the Wild fans are female, 67.8% are male, with an average age of 26.8 years.
The Legend of Zelda: Breath of the Wild fans show strongest brand affinity for Black Desert (45.97×), Gaming (12.81×), and Avengers (band) (24.64×) over the country average.
The Legend of Zelda: Breath of the Wild fans in United States are most concentrated in California (reach ~100K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond The Legend of Zelda: Breath of the Wild itself, the audience over-indexes on Gaming (12.81×), Avengers (band) (24.64×), Ni no Kuni (55.82×), and The Legend of Zelda: Twilight Princess (27.9×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Legend of Zelda: Breath of the Wild. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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