A data profile of the people who buy, follow and care about The Legend of Zelda in United States — modelled from more than twelve digital signal sources. The Legend of Zelda has an estimated audience of 9,299,504 people in United States.
The average The Legend of Zelda fan in United States is 27.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon (video game series), The Legend of Zelda: Twilight Princess, The Legend of Zelda (video game), with strongest over-indexing on Pokémon (video game series) (11.63× the country average).
Demographically, the The Legend of Zelda audience skews more male with an average age of 27.1, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Legend of Zelda fan in United States is more male, around 27.1 years old, with strong Social Media Usage tendencies and a notable affinity for Pokémon (video game series).
The key figures that characterise the The Legend of Zelda profile in United States.
36.0% are female, 64.0% are male, average age 27.1.
| Metric | Value |
|---|---|
| Female | 36.0% |
| Male | 64.0% |
| Average age | 27.1 |
| Estimated audience size | 9,299,504 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 24% | |
| 30-39 | 12% | |
| 40-49 | 6% | |
| 50+ | 3% |
Where the The Legend of Zelda audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~100K | 1.71× | |
| 02 | Oklahoma | ~200K | 1.50× | |
| 03 | Idaho | ~70K | 1.46× | |
| 04 | Alaska | ~30K | 1.35× | |
| 05 | Arkansas | ~100K | 1.33× | |
| 06 | Washington | ~200K | 1.25× | |
| 07 | Indiana | ~200K | 1.25× | |
| 08 | Oregon | ~100K | 1.20× | |
| 09 | Kentucky | ~100K | 1.17× | |
| 10 | West Virginia | ~50K | 1.17× | |
| 11 | Missouri | ~200K | 1.13× | |
| 12 | New Mexico | ~50K | 1.08× | |
| 13 | Vermont | ~20K | 1.07× | |
| 14 | Alabama | ~100K | 1.06× | |
| 15 | Kansas | ~80K | 1.06× | |
| 16 | Maine | ~40K | 1.06× | |
| 17 | Montana | ~30K | 1.06× | |
| 18 | Arizona | ~200K | 1.05× | |
| 19 | New Hampshire | ~40K | 1.03× | |
| 20 | Ohio | ~300K | 1.02× | |
| 21 | Michigan | ~200K | 1.02× | |
| 22 | Texas | ~800K | 0.99× | |
| 23 | Iowa | ~80K | 0.98× | |
| 24 | Nebraska | ~50K | 0.98× | |
| 25 | Tennessee | ~200K | 0.97× | |
| 26 | Wisconsin | ~100K | 0.97× | |
| 27 | North Dakota | ~20K | 0.97× | |
| 28 | Nevada | ~90K | 0.96× | |
| 29 | Florida | ~600K | 0.95× | |
| 30 | Colorado | ~100K | 0.94× | |
| 31 | South Dakota | ~20K | 0.94× | |
| 32 | Louisiana | ~100K | 0.93× | |
| 33 | Mississippi | ~70K | 0.92× | |
| 34 | North Carolina | ~300K | 0.91× | |
| 35 | Pennsylvania | ~300K | 0.89× | |
| 36 | Virginia | ~200K | 0.89× | |
| 37 | Minnesota | ~100K | 0.88× | |
| 38 | Georgia | ~200K | 0.86× | |
| 39 | California | ~900K | 0.85× | |
| 40 | South Carolina | ~100K | 0.85× | |
| 41 | Illinois | ~300K | 0.82× | |
| 42 | Maryland | ~100K | 0.82× | |
| 43 | Connecticut | ~80K | 0.82× | |
| 44 | Rhode Island | ~20K | 0.81× | |
| 45 | Delaware | ~20K | 0.76× | |
| 46 | New York | ~400K | 0.75× | |
| 47 | Hawaii | ~30K | 0.75× | |
| 48 | New Jersey | ~200K | 0.73× | |
| 49 | Massachusetts | ~100K | 0.73× | |
| 50 | Washington, District of Columbia | ~20K | 0.54× |
The strongest cross-interests of the The Legend of Zelda audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Good Morning, Vietnam | Movies & TV | 35.63× | ||
| 02 | The Legend of Zelda: Link's Awakening | Games | 35.61× | ||
| 03 | The Legend of Zelda: Twilight Princess | Games | 35.40× | ||
| 04 | The Legend of Zelda (video game) | Movies & TV | 28.49× | ||
| 05 | Mario Kart | Games | 15.15× | ||
| 06 | Super Mario Bros. | Games | 14.12× | ||
| 07 | Final Fantasy XIV | Games | 13.63× | ||
| 08 | Animal Crossing | Games | 13.17× | ||
| 09 | Final Fantasy | Games | 13.08× | ||
| 10 | Good Will Hunting | Movies & TV | 13.05× | ||
| 11 | Baldur's Gate 3 | Games | 12.40× | ||
| 12 | Pokémon (video game series) | Games | 11.63× | ||
| 13 | Final Fantasy VII | Games | 10.84× | ||
| 14 | Yu-Gi-Oh! Trading Card Game | Games | 10.82× | ||
| 15 | Tabletop role-playing game | Games | 7.33× | ||
| 16 | Crunchyroll | Games | 6.53× | ||
| 17 | Casey | Music & Radio | 4.94× | ||
| 18 | Pokémon | Games | 4.46× | ||
| 19 | Godzilla | Movies & TV | 4.39× | ||
| 20 | Superman | Movies & TV | 2.25× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.26× | |
| Early Adopter Mentality | POWER | 1.22× | |
| Pet Ownership | JOY | 1.16× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.46× | |
| Community Orientation | OPEN | 0.53× | |
| Travelling | THRILL | 0.55× |
The Legend of Zelda has an estimated audience of 9,299,504 people in United States, concentrated in California and Texas.
36.0% of The Legend of Zelda fans are female, 64.0% are male, with an average age of 27.1 years.
The Legend of Zelda fans show strongest brand affinity for Pokémon (video game series) (11.63×), The Legend of Zelda: Twilight Princess (35.4×), and The Legend of Zelda (video game) (28.49×) over the country average.
The Legend of Zelda fans in United States are most concentrated in California (reach ~900K), Texas (reach ~800K), and Florida (reach ~600K). These three regions account for the largest share of the active audience.
Beyond The Legend of Zelda itself, the audience over-indexes on The Legend of Zelda: Twilight Princess (35.4×), The Legend of Zelda (video game) (28.49×), Final Fantasy (13.08×), and Super Mario Bros. (14.12×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Legend of Zelda. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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