A data profile of the people who buy, follow and care about The Legend of Zelda (video game) in United States — modelled from more than twelve digital signal sources. The Legend of Zelda (video game) has an estimated audience of 1,731,539 people in United States.
The average The Legend of Zelda (video game) fan in United States is 31.4 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Missy Elliott, The Legend of Zelda, International education, with strongest over-indexing on Missy Elliott (90.79× the country average).
Demographically, the The Legend of Zelda (video game) audience skews more male with an average age of 31.4, and over-indexes on personality traits such as Community Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Legend of Zelda (video game) fan in United States is more male, around 31.4 years old, with strong Community Orientation tendencies and a notable affinity for Missy Elliott.
The key figures that characterise the The Legend of Zelda (video game) profile in United States.
26.0% are female, 74.0% are male, average age 31.4.
| Metric | Value |
|---|---|
| Female | 26.0% |
| Male | 74.0% |
| Average age | 31.4 |
| Estimated audience size | 1,731,539 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 31% | |
| 30-39 | 23% | |
| 40-49 | 10% | |
| 50+ | 4% |
Where the The Legend of Zelda (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~30K | 1.71× | |
| 02 | Oklahoma | ~30K | 1.50× | |
| 03 | Idaho | ~10K | 1.46× | |
| 04 | Alaska | ~5K | 1.35× | |
| 05 | Arkansas | ~20K | 1.33× | |
| 06 | Washington | ~40K | 1.25× | |
| 07 | Indiana | ~40K | 1.25× | |
| 08 | Oregon | ~20K | 1.20× | |
| 09 | Kentucky | ~30K | 1.17× | |
| 10 | West Virginia | ~9K | 1.17× | |
| 11 | Missouri | ~30K | 1.13× | |
| 12 | New Mexico | ~9K | 1.08× | |
| 13 | Vermont | ~3K | 1.07× | |
| 14 | Alabama | ~30K | 1.06× | |
| 15 | Kansas | ~10K | 1.06× | |
| 16 | Maine | ~7K | 1.06× | |
| 17 | Montana | ~5K | 1.06× | |
| 18 | Arizona | ~40K | 1.05× | |
| 19 | New Hampshire | ~7K | 1.03× | |
| 20 | Ohio | ~50K | 1.02× | |
| 21 | Michigan | ~50K | 1.02× | |
| 22 | Texas | ~100K | 0.99× | |
| 23 | Iowa | ~10K | 0.98× | |
| 24 | Nebraska | ~8K | 0.98× | |
| 25 | Tennessee | ~30K | 0.97× | |
| 26 | Wisconsin | ~30K | 0.97× | |
| 27 | North Dakota | ~3K | 0.97× | |
| 28 | Nevada | ~20K | 0.96× | |
| 29 | Florida | ~100K | 0.95× | |
| 30 | Colorado | ~30K | 0.94× | |
| 31 | South Dakota | ~4K | 0.94× | |
| 32 | Louisiana | ~20K | 0.93× | |
| 33 | Mississippi | ~10K | 0.92× | |
| 34 | North Carolina | ~50K | 0.91× | |
| 35 | Pennsylvania | ~50K | 0.89× | |
| 36 | Virginia | ~40K | 0.89× | |
| 37 | Minnesota | ~20K | 0.88× | |
| 38 | Georgia | ~50K | 0.86× | |
| 39 | California | ~200K | 0.85× | |
| 40 | South Carolina | ~20K | 0.85× | |
| 41 | Illinois | ~50K | 0.82× | |
| 42 | Maryland | ~20K | 0.82× | |
| 43 | Connecticut | ~10K | 0.82× | |
| 44 | Rhode Island | ~4K | 0.81× | |
| 45 | Delaware | ~4K | 0.76× | |
| 46 | New York | ~70K | 0.75× | |
| 47 | Hawaii | ~6K | 0.75× | |
| 48 | New Jersey | ~30K | 0.73× | |
| 49 | Massachusetts | ~20K | 0.73× | |
| 50 | Washington, District of Columbia | ~3K | 0.54× |
The strongest cross-interests of the The Legend of Zelda (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Missy Elliott | Music & Radio | 90.79× | ||
| 02 | Avaya | Technology & Electronics | 76.30× | ||
| 03 | Super Mario Galaxy | Games | 63.56× | ||
| 04 | International education | Business & Career | 42.67× | ||
| 05 | Diablo (series) | Games | 37.61× | ||
| 06 | Chrono Trigger | Games | 34.55× | ||
| 07 | Fire Emblem | Games | 31.73× | ||
| 08 | Freddy vs. Jason | Movies & TV | 31.38× | ||
| 09 | The Legend of Zelda | Games | 28.49× | ||
| 10 | Birds of Prey (TV series) | Movies & TV | 24.76× | ||
| 11 | Arrow | Movies & TV | 13.17× | ||
| 12 | Magic: The Gathering | Games | 11.13× | ||
| 13 | Retrogaming | Games | 10.02× | ||
| 14 | Collectible card game | Games | 9.16× | ||
| 15 | Action role-playing game | Games | 9.06× | ||
| 16 | Pokémon | Games | 7.91× | ||
| 17 | Action-adventure game | Games | 7.05× | ||
| 18 | GameStop | Games | 6.61× | ||
| 19 | Anime and manga fandom | Literature | 5.98× | ||
| 20 | Superman | Movies & TV | 3.91× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 2.24× | |
| Early Adopter Mentality | POWER | 2.20× | |
| Pet Ownership | JOY | 1.98× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 0.59× | |
| Career Orientation | POWER | 0.74× | |
| Quality Awareness | PREMIUM | 0.76× |
The Legend of Zelda (video game) has an estimated audience of 1,731,539 people in United States, concentrated in California and Texas.
26.0% of The Legend of Zelda (video game) fans are female, 74.0% are male, with an average age of 31.4 years.
The Legend of Zelda (video game) fans show strongest brand affinity for Missy Elliott (90.79×), The Legend of Zelda (28.49×), and International education (42.67×) over the country average.
The Legend of Zelda (video game) fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond The Legend of Zelda (video game) itself, the audience over-indexes on The Legend of Zelda (28.49×), International education (42.67×), Diablo (series) (37.61×), and Arrow (13.17×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Legend of Zelda (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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