A data profile of the people who buy, follow and care about Grand Theft Auto V in United States — modelled from more than twelve digital signal sources. Grand Theft Auto V has an estimated audience of 6,355,037 people in United States.
The average Grand Theft Auto V fan in United States is 29.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Grand Theft Auto (series), Twitch, Mobile game, with strongest over-indexing on Grand Theft Auto (series) (30.74× the country average).
Demographically, the Grand Theft Auto V audience skews more male with an average age of 29.8, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Grand Theft Auto V fan in United States is more male, around 29.8 years old, with strong Patriotism tendencies and a notable affinity for Grand Theft Auto (series).
The key figures that characterise the Grand Theft Auto V profile in United States.
28.3% are female, 71.7% are male, average age 29.8.
| Metric | Value |
|---|---|
| Female | 28.3% |
| Male | 71.7% |
| Average age | 29.8 |
| Estimated audience size | 6,355,037 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 48% | |
| 20-29 | 21% | |
| 30-39 | 14% | |
| 40-49 | 10% | |
| 50+ | 7% |
Where the Grand Theft Auto V audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Mississippi | ~80K | 1.50× | |
| 02 | Alabama | ~100K | 1.43× | |
| 03 | Louisiana | ~100K | 1.33× | |
| 04 | Arkansas | ~70K | 1.29× | |
| 05 | Kentucky | ~100K | 1.28× | |
| 06 | Oklahoma | ~90K | 1.27× | |
| 07 | Nebraska | ~40K | 1.23× | |
| 08 | West Virginia | ~40K | 1.21× | |
| 09 | Georgia | ~200K | 1.12× | |
| 10 | Kansas | ~60K | 1.12× | |
| 11 | Tennessee | ~100K | 1.11× | |
| 12 | Indiana | ~100K | 1.11× | |
| 13 | Texas | ~600K | 1.10× | |
| 14 | Missouri | ~100K | 1.08× | |
| 15 | New Mexico | ~30K | 1.08× | |
| 16 | Ohio | ~200K | 1.05× | |
| 17 | North Carolina | ~200K | 1.05× | |
| 18 | Virginia | ~200K | 1.04× | |
| 19 | South Carolina | ~100K | 1.04× | |
| 20 | California | ~700K | 1.03× | |
| 21 | Arizona | ~100K | 1.03× | |
| 22 | Michigan | ~200K | 1.02× | |
| 23 | Nevada | ~60K | 1.00× | |
| 24 | Pennsylvania | ~200K | 0.99× | |
| 25 | Iowa | ~50K | 0.99× | |
| 26 | Florida | ~400K | 0.98× | |
| 27 | New York | ~300K | 0.97× | |
| 28 | Illinois | ~200K | 0.97× | |
| 29 | Wisconsin | ~90K | 0.97× | |
| 30 | Maryland | ~100K | 0.94× | |
| 31 | Oregon | ~70K | 0.94× | |
| 32 | South Dakota | ~10K | 0.94× | |
| 33 | North Dakota | ~10K | 0.94× | |
| 34 | New Jersey | ~200K | 0.93× | |
| 35 | Montana | ~20K | 0.93× | |
| 36 | Alaska | ~10K | 0.93× | |
| 37 | Idaho | ~30K | 0.92× | |
| 38 | Washington | ~100K | 0.91× | |
| 39 | Connecticut | ~60K | 0.91× | |
| 40 | Delaware | ~20K | 0.90× | |
| 41 | Rhode Island | ~20K | 0.89× | |
| 42 | Minnesota | ~80K | 0.88× | |
| 43 | Colorado | ~90K | 0.86× | |
| 44 | Maine | ~20K | 0.85× | |
| 45 | Massachusetts | ~100K | 0.84× | |
| 46 | Vermont | ~9K | 0.83× | |
| 47 | Utah | ~50K | 0.79× | |
| 48 | New Hampshire | ~20K | 0.79× | |
| 49 | Washington, District of Columbia | ~10K | 0.76× | |
| 50 | Hawaii | ~20K | 0.74× |
The strongest cross-interests of the Grand Theft Auto V audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | grand theft auto | Games | 36.59× | ||
| 02 | Grand Theft Auto (series) | Games | 30.74× | ||
| 03 | Red Dead Redemption 2 | Games | 15.98× | ||
| 04 | Counter-Strike: Global Offensive | Games | 9.77× | ||
| 05 | MrBeast | Internet & Social Media | 8.08× | ||
| 06 | Gaming | Games | 6.57× | ||
| 07 | Minecraft | Games | 5.98× | ||
| 08 | Roblox | Games | 5.91× | ||
| 09 | Twitch | Games | 5.88× | ||
| 10 | Gaming computer | Technology & Electronics | 5.79× | ||
| 11 | PC game | Games | 5.72× | ||
| 12 | Call of Duty | Games | 5.45× | ||
| 13 | Massively multiplayer online role-playing games | Games | 5.02× | ||
| 14 | Fortnite | Games | 4.47× | ||
| 15 | Mobile game | Games | 4.45× | ||
| 16 | Online games | Games | 3.86× | ||
| 17 | Game consoles | Technology & Electronics | 3.85× | ||
| 18 | First-person shooter games | Games | 2.97× | ||
| 19 | Superman | Movies & TV | 2.53× | ||
| 20 | TikTok | Internet & Social Media | 2.23× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.57× | |
| Social Media Usage | JOY | 1.56× | |
| Early Adopter Mentality | POWER | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.55× | |
| Mindfulness | BALANCE | 0.59× | |
| DIY Mentality | THRILL | 0.61× |
Grand Theft Auto V has an estimated audience of 6,355,037 people in United States, concentrated in California and Texas.
28.3% of Grand Theft Auto V fans are female, 71.7% are male, with an average age of 29.8 years.
Grand Theft Auto V fans show strongest brand affinity for Grand Theft Auto (series) (30.74×), Twitch (5.88×), and Mobile game (4.45×) over the country average.
Grand Theft Auto V fans in United States are most concentrated in California (reach ~700K), Texas (reach ~600K), and Florida (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Grand Theft Auto V itself, the audience over-indexes on Twitch (5.88×), Mobile game (4.45×), Counter-Strike: Global Offensive (9.77×), and Superman (2.53×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Grand Theft Auto V. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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