A data profile of the people who buy, follow and care about Pokémon (video game series) in United States — modelled from more than twelve digital signal sources. Pokémon (video game series) has an estimated audience of 17,907,909 people in United States.
Pokémon (video game series) fans in United States are concentrated in California, with strong brand affinity for Pokémon Trading Card Game.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon Trading Card Game, Pokémon, Rick and Morty, with strongest over-indexing on Pokémon Trading Card Game (65.22× the country average).
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pokémon (video game series) fan in United States shows strong Patriotism tendencies and a notable affinity for Pokémon Trading Card Game.
The key figures that characterise the Pokémon (video game series) profile in United States.
| Metric | Value |
|---|---|
| Estimated audience size | 17,907,909 |
Where the Pokémon (video game series) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~50K | 1.39× | |
| 02 | Hawaii | ~100K | 1.37× | |
| 03 | Arizona | ~500K | 1.34× | |
| 04 | Washington | ~400K | 1.24× | |
| 05 | California | ~2.5M | 1.19× | |
| 06 | Oklahoma | ~200K | 1.17× | |
| 07 | Texas | ~2M | 1.16× | |
| 08 | Utah | ~200K | 1.16× | |
| 09 | Maryland | ~400K | 1.15× | |
| 10 | Kentucky | ~300K | 1.13× | |
| 11 | Nevada | ~200K | 1.12× | |
| 12 | Oregon | ~200K | 1.11× | |
| 13 | Indiana | ~400K | 1.10× | |
| 14 | Alabama | ~300K | 1.10× | |
| 15 | New Mexico | ~100K | 1.08× | |
| 16 | Missouri | ~300K | 1.06× | |
| 17 | Arkansas | ~200K | 1.06× | |
| 18 | West Virginia | ~90K | 1.06× | |
| 19 | Idaho | ~90K | 1.04× | |
| 20 | Iowa | ~100K | 1.02× | |
| 21 | Ohio | ~500K | 1.00× | |
| 22 | Kansas | ~100K | 1.00× | |
| 23 | Florida | ~1M | 0.99× | |
| 24 | Virginia | ~400K | 0.99× | |
| 25 | Nebraska | ~90K | 0.99× | |
| 26 | Maine | ~60K | 0.99× | |
| 27 | Pennsylvania | ~600K | 0.97× | |
| 28 | Michigan | ~500K | 0.97× | |
| 29 | Minnesota | ~200K | 0.97× | |
| 30 | Tennessee | ~300K | 0.96× | |
| 31 | North Carolina | ~500K | 0.95× | |
| 32 | Wisconsin | ~300K | 0.94× | |
| 33 | North Dakota | ~30K | 0.94× | |
| 34 | New York | ~900K | 0.93× | |
| 35 | Illinois | ~600K | 0.93× | |
| 36 | New Jersey | ~400K | 0.93× | |
| 37 | Georgia | ~500K | 0.92× | |
| 38 | Connecticut | ~200K | 0.90× | |
| 39 | Colorado | ~200K | 0.89× | |
| 40 | Louisiana | ~200K | 0.89× | |
| 41 | Massachusetts | ~300K | 0.88× | |
| 42 | South Dakota | ~40K | 0.87× | |
| 43 | South Carolina | ~200K | 0.86× | |
| 44 | Mississippi | ~100K | 0.86× | |
| 45 | New Hampshire | ~60K | 0.86× | |
| 46 | Rhode Island | ~50K | 0.85× | |
| 47 | Delaware | ~40K | 0.82× | |
| 48 | Vermont | ~30K | 0.81× | |
| 49 | Montana | ~40K | 0.79× | |
| 50 | Washington, District of Columbia | ~30K | 0.64× |
The strongest cross-interests of the Pokémon (video game series) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon Trading Card Game | Games | 65.22× | ||
| 02 | Lego Star Wars | Kids & Family | 34.09× | ||
| 03 | International education | Business & Career | 24.30× | ||
| 04 | Anthony Mackie | Movies & TV | 20.98× | ||
| 05 | Scale model | Kids & Family | 20.23× | ||
| 06 | Cyberpunk 2077 | Games | 19.93× | ||
| 07 | Collectible card game | Games | 19.35× | ||
| 08 | Rick and Morty | Movies & TV | 19.09× | ||
| 09 | captain america | Movies & TV | 18.92× | ||
| 10 | Doctor Strange | Literature | 17.90× | ||
| 11 | Pokémon | Games | 17.69× | ||
| 12 | Pokémon Go | Games | 15.85× | ||
| 13 | Guardians of the Galaxy (film) | Movies & TV | 13.64× | ||
| 14 | Dungeons & Dragons | Games | 13.15× | ||
| 15 | The Legend of Zelda | Games | 11.63× | ||
| 16 | Patreon | Internet & Social Media | 10.23× | ||
| 17 | Anime and manga fandom | Literature | 9.64× | ||
| 18 | Video games | Games | 4.17× | ||
| 19 | Comics | Literature | 4.00× | ||
| 20 | Superman | Movies & TV | 3.09× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.43× | |
| Early Adopter Mentality | POWER | 1.72× | |
| Pet Ownership | JOY | 1.64× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.43× | |
| Family Orientation | CONSERVATISM | 0.70× | |
| Indulgence | JOY | 0.72× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pokémon (video game series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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