Gaming Audience in United States
Gaming has an estimated audience of 11,517,523 people in United States. 30.8% are female, 69.2% are male, average age 28.2. Top regions: California, Texas, Florida. Top brand affinities: Indeed.com, Hatsune Miku, Mobile game, Pixiv, Call of Duty.
The average Gaming fan in United States is 28.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Indeed.com, Hatsune Miku, Mobile game, with strongest over-indexing on Indeed.com (6.28× the country average). Demographically, the Gaming audience skews more male with an average age of 28.2, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Demographics of Gaming fans
| Metric | Value |
|---|---|
| Female | 30.8% |
| Male | 69.2% |
| Average age | 28.2 |
| Estimated audience size | 11,517,523 |
Audience persona
The typical Gaming fan in United States is more male, around 28.2 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Indeed.com.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 1,324,951 | 1.05× |
| Texas | 1,076,653 | 1.09× |
| Florida | 858,548 | 1.1× |
| New York | 668,029 | 1.04× |
| Illinois | 398,032 | 1.04× |
| Pennsylvania | 387,268 | 1× |
| Georgia | 372,358 | 1.05× |
| North Carolina | 362,558 | 1.05× |
| Ohio | 362,378 | 1.02× |
| Virginia | 361,177 | 1.29× |
| Washington | 329,805 | 1.43× |
| Michigan | 312,030 | 1.04× |
| New Jersey | 300,833 | 1.03× |
| Massachusetts | 255,344 | 1.13× |
| Tennessee | 227,406 | 0.98× |
| Indiana | 226,319 | 1.08× |
| Colorado | 208,853 | 1.15× |
| Maryland | 207,038 | 1.05× |
| Missouri | 192,797 | 1.04× |
| Wisconsin | 182,665 | 1.05× |
| Minnesota | 177,842 | 1.08× |
| South Carolina | 170,244 | 0.98× |
| Louisiana | 159,002 | 1.07× |
| Oregon | 151,354 | 1.15× |
| Arizona | 147,712 | 0.63× |
| Oklahoma | 136,719 | 1.07× |
| Kentucky | 135,405 | 0.94× |
| Alabama | 119,846 | 0.74× |
| Connecticut | 113,388 | 0.98× |
| Utah | 112,741 | 1.09× |
| Nevada | 110,956 | 1× |
| Kansas | 104,413 | 1.15× |
| Mississippi | 100,546 | 1.06× |
| Arkansas | 100,216 | 1.06× |
| Iowa | 92,413 | 0.97× |
| Nebraska | 62,324 | 1.08× |
| Idaho | 54,563 | 0.94× |
| New Mexico | 52,135 | 0.9× |
| West Virginia | 51,542 | 0.96× |
| New Hampshire | 47,283 | 1.04× |
| Hawaii | 40,072 | 0.81× |
| Maine | 38,498 | 0.93× |
| Rhode Island | 36,993 | 1.01× |
| Washington, District of Columbia | 30,284 | 0.87× |
| Montana | 29,948 | 0.94× |
| North Dakota | 26,465 | 1.12× |
| South Dakota | 24,425 | 0.92× |
| Delaware | 23,727 | 0.75× |
| Vermont | 17,387 | 0.86× |
| Alaska | 12,701 | 0.52× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Indeed.com | 6.28× | Business & Career |
| Hatsune Miku | 32.42× | Literature |
| Mobile game | 5.49× | Games |
| Pixiv | 18.14× | Internet & Social Media |
| Call of Duty | 8.4× | Games |
| Google Maps | 4.1× | Internet & Social Media |
| Elizabeth Olsen | 12.97× | Movies & TV |
| Computer hardware | 6.06× | Technology & Electronics |
| Millie Bobby Brown | 6.72× | Movies & TV |
| Nina Dobrev | 13.8× | Movies & TV |
| Fruits Basket | 26.64× | Literature |
| Shazam (service) | 17.73× | Music & Radio |
| Google Earth | 9.15× | Internet & Social Media |
| Colin Farrell | 15.68× | Movies & TV |
| Bachelor of Business Administration | 32.94× | Business & Career |
| Cillian Murphy | 10.35× | Movies & TV |
| Cowboy Bebop | 20.7× | Movies & TV |
| Google News | 4.98× | News |
| Apple Store | 6.68× | Shopping |
| Angry Birds | 13.98× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.3 |
| Early Adopter Mentality | POWER | 1.5 |
| Pet Ownership | JOY | 1.31 |
| Urban Lifestyle | OPEN | 1.18 |
| Social Media Usage | JOY | 1.18 |
| Sustainability | BALANCE | 1.1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 15.5% |
| China | 9.7% |
| India | 7.2% |
See Gaming audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Gaming have in United States?
Gaming has an estimated audience of 11,517,523 people in United States, concentrated in California and Texas.
What is the gender split and age of Gaming fans?
30.8% of Gaming fans are female, 69.2% are male, with an average age of 28.2 years.
Which brands do Gaming fans like most?
Gaming fans show strongest brand affinity for Indeed.com (6.28×), Hatsune Miku (32.42×), and Mobile game (5.49×) over the country average.
Where do Gaming fans live in United States?
Gaming fans in United States are most concentrated in California (reach 1,324,951), Texas (reach 1,076,653), and Florida (reach 858,548). These three regions account for the largest share of the active audience.
What other brands do Gaming fans also like?
Beyond Gaming itself, the audience over-indexes on Hatsune Miku (32.42×), Mobile game (5.49×), Pixiv (18.14×), and Call of Duty (8.4×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.