A data profile of the people who buy, follow and care about Funimation in United States — modelled from more than twelve digital signal sources. Funimation has an estimated audience of 7,567,894 people in United States.
The average Funimation fan in United States is 25.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Gaming, Mangaka, Pokémon (video game series), with strongest over-indexing on Gaming (11.2× the country average).
Demographically, the Funimation audience skews more male with an average age of 25.3, and over-indexes on personality traits such as Urban Lifestyle, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Funimation fan in United States is more male, around 25.3 years old, with strong Urban Lifestyle tendencies and a notable affinity for Gaming.
The key figures that characterise the Funimation profile in United States.
41.6% are female, 58.4% are male, average age 25.3.
| Metric | Value |
|---|---|
| Female | 41.6% |
| Male | 58.4% |
| Average age | 25.3 |
| Estimated audience size | 7,567,894 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 61% | |
| 20-29 | 23% | |
| 30-39 | 9% | |
| 40-49 | 4% | |
| 50+ | 2% |
of the worldwide Funimation audience comes from United States.
| Country | Share |
|---|---|
| United States | 49.7% |
| Canada | 5.0% |
| United Kingdom | 4.6% |
Where the Funimation audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~30K | 1.78× | |
| 02 | Arizona | ~200K | 1.59× | |
| 03 | Alabama | ~200K | 1.43× | |
| 04 | Texas | ~900K | 1.34× | |
| 05 | Georgia | ~300K | 1.25× | |
| 06 | Oklahoma | ~100K | 1.22× | |
| 07 | California | ~1M | 1.20× | |
| 08 | Arkansas | ~70K | 1.18× | |
| 09 | Hawaii | ~40K | 1.16× | |
| 10 | Florida | ~600K | 1.15× | |
| 11 | Mississippi | ~70K | 1.14× | |
| 12 | Louisiana | ~100K | 1.13× | |
| 13 | Nevada | ~80K | 1.13× | |
| 14 | Washington | ~200K | 1.07× | |
| 15 | Maryland | ~100K | 1.07× | |
| 16 | Oregon | ~90K | 1.07× | |
| 17 | Idaho | ~40K | 1.06× | |
| 18 | North Carolina | ~200K | 1.04× | |
| 19 | Indiana | ~100K | 1.02× | |
| 20 | Virginia | ~200K | 1.01× | |
| 21 | Kentucky | ~90K | 1.00× | |
| 22 | Missouri | ~100K | 0.99× | |
| 23 | Kansas | ~60K | 0.99× | |
| 24 | New Mexico | ~40K | 0.99× | |
| 25 | New York | ~400K | 0.97× | |
| 26 | Tennessee | ~100K | 0.97× | |
| 27 | Minnesota | ~100K | 0.96× | |
| 28 | Illinois | ~200K | 0.94× | |
| 29 | South Carolina | ~100K | 0.94× | |
| 30 | Utah | ~60K | 0.94× | |
| 31 | New Jersey | ~200K | 0.92× | |
| 32 | Michigan | ~200K | 0.91× | |
| 33 | Delaware | ~20K | 0.91× | |
| 34 | West Virginia | ~30K | 0.90× | |
| 35 | North Dakota | ~10K | 0.90× | |
| 36 | Ohio | ~200K | 0.89× | |
| 37 | Nebraska | ~30K | 0.88× | |
| 38 | Pennsylvania | ~200K | 0.87× | |
| 39 | Iowa | ~50K | 0.86× | |
| 40 | South Dakota | ~10K | 0.86× | |
| 41 | Connecticut | ~60K | 0.85× | |
| 42 | Rhode Island | ~20K | 0.84× | |
| 43 | Massachusetts | ~100K | 0.83× | |
| 44 | Colorado | ~100K | 0.83× | |
| 45 | Wisconsin | ~90K | 0.82× | |
| 46 | Montana | ~20K | 0.80× | |
| 47 | Maine | ~20K | 0.77× | |
| 48 | New Hampshire | ~20K | 0.76× | |
| 49 | Washington, District of Columbia | ~20K | 0.72× | |
| 50 | Vermont | ~9K | 0.71× |
The strongest cross-interests of the Funimation audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Viz Media | Literature | 21.44× | ||
| 02 | Hatsune Miku | Literature | 18.74× | ||
| 03 | Mangaka | Literature | 15.32× | ||
| 04 | Gaming | Games | 11.20× | ||
| 05 | Yu-Gi-Oh! Trading Card Game | Games | 10.33× | ||
| 06 | K (anime) | Literature | 7.58× | ||
| 07 | Shōnen manga | Literature | 7.49× | ||
| 08 | Pokémon (video game series) | Games | 7.08× | ||
| 09 | Harmonica | Music & Radio | 6.94× | ||
| 10 | Action role-playing game | Games | 6.90× | ||
| 11 | Japanese art | Arts & Culture | 6.62× | ||
| 12 | Animated cartoon | Movies & TV | 6.36× | ||
| 13 | Electronic musical instrument | Music & Radio | 6.32× | ||
| 14 | Otaku | Literature | 6.19× | ||
| 15 | Reading | Literature | 2.25× | ||
| 16 | Games | Games | 2.24× | ||
| 17 | Music | Business & Career | 1.97× | ||
| 18 | Entertainment | Movies & TV | 1.94× | ||
| 19 | Consumer electronics | Technology & Electronics | 1.87× | ||
| 20 | Sports | Sports | 1.82× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 1.41× | |
| Extroversion | THRILL | 1.41× | |
| Pet Ownership | JOY | 1.28× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.62× | |
| Quality Awareness | PREMIUM | 0.69× | |
| Risk Appetite | THRILL | 0.77× |
Funimation has an estimated audience of 7,567,894 people in United States, concentrated in California and Texas.
41.6% of Funimation fans are female, 58.4% are male, with an average age of 25.3 years.
Funimation fans show strongest brand affinity for Gaming (11.2×), Mangaka (15.32×), and Pokémon (video game series) (7.08×) over the country average.
Funimation fans in United States are most concentrated in California (reach ~1M), Texas (reach ~900K), and Florida (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Funimation itself, the audience over-indexes on Mangaka (15.32×), Pokémon (video game series) (7.08×), Yu-Gi-Oh! Trading Card Game (10.33×), and Reading (2.25×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Funimation. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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