A data profile of the people who buy, follow and care about Hatsune Miku in United States — modelled from more than twelve digital signal sources. Hatsune Miku has an estimated audience of 1,838,995 people in United States.
The average Hatsune Miku fan in United States is 25.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon Trading Card Game (video game), Cowboy Bebop, Pokémon (video game series), with strongest over-indexing on Pokémon Trading Card Game (video game) (39.47× the country average).
Demographically, the Hatsune Miku audience skews more male with an average age of 25.9, and over-indexes on personality traits such as Healthy Lifestyle, Pet Ownership.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Hatsune Miku fan in United States is more male, around 25.9 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Pokémon Trading Card Game (video game).
The key figures that characterise the Hatsune Miku profile in United States.
39.6% are female, 60.4% are male, average age 25.9.
| Metric | Value |
|---|---|
| Female | 39.6% |
| Male | 60.4% |
| Average age | 25.9 |
| Estimated audience size | 1,838,995 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 60% | |
| 20-29 | 23% | |
| 30-39 | 9% | |
| 40-49 | 5% | |
| 50+ | 3% |
Where the Hatsune Miku audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~50K | 1.40× | |
| 02 | Utah | ~20K | 1.39× | |
| 03 | Oregon | ~30K | 1.30× | |
| 04 | California | ~300K | 1.29× | |
| 05 | Arizona | ~50K | 1.28× | |
| 06 | Oklahoma | ~30K | 1.27× | |
| 07 | Texas | ~200K | 1.25× | |
| 08 | Nevada | ~20K | 1.21× | |
| 09 | Alaska | ~5K | 1.19× | |
| 10 | Idaho | ~10K | 1.16× | |
| 11 | New Mexico | ~10K | 1.15× | |
| 12 | Hawaii | ~9K | 1.14× | |
| 13 | Kentucky | ~20K | 1.09× | |
| 14 | Indiana | ~40K | 1.05× | |
| 15 | Arkansas | ~20K | 1.04× | |
| 16 | Virginia | ~50K | 1.03× | |
| 17 | Missouri | ~30K | 1.03× | |
| 18 | Florida | ~100K | 1.02× | |
| 19 | Georgia | ~60K | 1.02× | |
| 20 | Colorado | ~30K | 1.02× | |
| 21 | Kansas | ~10K | 1.02× | |
| 22 | West Virginia | ~9K | 1.02× | |
| 23 | North Carolina | ~60K | 1.00× | |
| 24 | Illinois | ~60K | 0.99× | |
| 25 | Pennsylvania | ~60K | 0.97× | |
| 26 | Michigan | ~50K | 0.97× | |
| 27 | Ohio | ~50K | 0.95× | |
| 28 | Tennessee | ~30K | 0.95× | |
| 29 | Maryland | ~30K | 0.95× | |
| 30 | Nebraska | ~9K | 0.94× | |
| 31 | North Dakota | ~4K | 0.94× | |
| 32 | Massachusetts | ~30K | 0.92× | |
| 33 | Wisconsin | ~30K | 0.92× | |
| 34 | New Hampshire | ~7K | 0.92× | |
| 35 | Maine | ~6K | 0.91× | |
| 36 | Minnesota | ~20K | 0.90× | |
| 37 | Connecticut | ~20K | 0.89× | |
| 38 | Montana | ~5K | 0.89× | |
| 39 | New Jersey | ~40K | 0.88× | |
| 40 | Louisiana | ~20K | 0.87× | |
| 41 | South Dakota | ~4K | 0.87× | |
| 42 | New York | ~90K | 0.86× | |
| 43 | South Carolina | ~20K | 0.86× | |
| 44 | Alabama | ~20K | 0.86× | |
| 45 | Iowa | ~10K | 0.86× | |
| 46 | Rhode Island | ~5K | 0.83× | |
| 47 | Vermont | ~3K | 0.82× | |
| 48 | Mississippi | ~10K | 0.79× | |
| 49 | Delaware | ~4K | 0.78× | |
| 50 | Washington, District of Columbia | ~3K | 0.61× |
The strongest cross-interests of the Hatsune Miku audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Splatoon | Games | 41.68× | ||
| 02 | Pokémon Trading Card Game (video game) | Games | 39.47× | ||
| 03 | Cowboy Bebop | Movies & TV | 32.08× | ||
| 04 | Yu-Gi-Oh! GX | Movies & TV | 27.49× | ||
| 05 | Fate/Zero | Movies & TV | 26.77× | ||
| 06 | AnimeLab | Internet & Social Media | 24.77× | ||
| 07 | The Pokémon Company | Games | 18.65× | ||
| 08 | Bleach (anime) | Movies & TV | 16.02× | ||
| 09 | EA Sports | Games | 14.78× | ||
| 10 | Gohan (Dragon Ball) | Literature | 13.84× | ||
| 11 | Shōjo manga | Literature | 11.41× | ||
| 12 | The Legend of Zelda | Games | 10.78× | ||
| 13 | Massively multiplayer online real-time strategy game | Games | 10.12× | ||
| 14 | Collectible card game | Games | 9.58× | ||
| 15 | Hunter × Hunter | Literature | 8.83× | ||
| 16 | Gaming | Games | 8.67× | ||
| 17 | Pokémon (video game series) | Games | 8.40× | ||
| 18 | Final Fantasy | Games | 8.24× | ||
| 19 | Crunchyroll | Games | 7.68× | ||
| 20 | Harry Potter | Movies & TV | 3.33× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 1.97× | |
| Pet Ownership | JOY | 0.94× | |
| Early Adopter Mentality | POWER | 0.94× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.38× | |
| Community Orientation | OPEN | 0.49× | |
| Spirituality | BALANCE | 0.52× |
Hatsune Miku has an estimated audience of 1,838,995 people in United States, concentrated in California and Texas.
39.6% of Hatsune Miku fans are female, 60.4% are male, with an average age of 25.9 years.
Hatsune Miku fans show strongest brand affinity for Pokémon Trading Card Game (video game) (39.47×), Cowboy Bebop (32.08×), and Pokémon (video game series) (8.4×) over the country average.
Hatsune Miku fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Hatsune Miku itself, the audience over-indexes on Cowboy Bebop (32.08×), Pokémon (video game series) (8.4×), Collectible card game (9.58×), and The Legend of Zelda (10.78×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Hatsune Miku. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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