Massively multiplayer online real-time strategy game Audience in United States

Massively multiplayer online real-time strategy game logo

Massively multiplayer online real-time strategy game has an estimated audience of 5,024,522 people in United States. 32.9% are female, 67.1% are male, average age 27.1. Top brand affinities: UK garage, Grinch, Emperor Entertainment Group, Vocal harmony, Product design.

Top brand affinities include UK garage, Grinch, Emperor Entertainment Group, with strongest over-indexing on UK garage (13.2× the country average). Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Massively multiplayer online real-time strategy game fans

Demographic split for Massively multiplayer online real-time strategy game audience in United States
MetricValue
Female32.9%
Male67.1%
Average age27.1
Estimated audience size5,024,522

Audience persona

The typical Massively multiplayer online real-time strategy game fan in United States is more male, around 27.1 years old, with strong Patriotism tendencies and a notable affinity for UK garage.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Massively multiplayer online real-time strategy game audience
BrandAffinityCategory
UK garage13.2×Music & Radio
Grinch8.54×Movies & TV
Emperor Entertainment Group20×Business & Career
Vocal harmony7.5×Music & Radio
Product design2.65×Business & Career
Urban Outfitters2.49×Shopping
Hebe8.7×Home & Garden
Stamp collecting6.21×Home & Garden
Bridget Jones: The Edge of Reason25.6×Movies & TV
Pro-Ject5.02×Music & Radio
Grey Eagle, Minnesota56.95×Travel & Leisure
The Wallflower (manga)21.3×Literature
Monogram3.95×Home & Garden
Combat sport1.61×Sports
Alaska1.67×Travel & Leisure
Historic site4.02×Arts & Culture
Nuts (film)4.73×Movies & TV
JDSU2.43×Business & Career
La Jolla7.3×Travel & Leisure
Queens College, City University of New York5.64×Business & Career

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Massively multiplayer online real-time strategy game audience
TraitClusterScore
PatriotismCONSERVATISM1.28
Early Adopter MentalityPOWER1.14
TraditionCONSERVATISM1.07
Pet OwnershipJOY1.05
Social Media UsageJOY0.97
Need for SecurityCONSERVATISM0.85

Worldwide distribution

Worldwide audience distribution share by country for Massively multiplayer online real-time strategy game
CountryShare
United States22.2%
Japan12.2%
Germany5.6%

See Massively multiplayer online real-time strategy game audiences in other countries

More Gaming genre audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.