Massively multiplayer online real-time strategy game Audience in United States

Massively multiplayer online real-time strategy game has an estimated audience of 5,024,522 people in United States. 32.9% are female, 67.1% are male, average age 27.1. Top brand affinities: Strategy games, Khabib Nurmagomedov, Toyota Supra, Hatsune Miku, Clash of Clans.
Top brand affinities include Strategy games, Khabib Nurmagomedov, Toyota Supra, with strongest over-indexing on Strategy games (18.6× the country average). Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Massively multiplayer online real-time strategy game fans
| Metric | Value |
|---|---|
| Female | 32.9% |
| Male | 67.1% |
| Average age | 27.1 |
| Estimated audience size | 5,024,522 |
Audience persona
The typical Massively multiplayer online real-time strategy game fan in United States is more male, around 27.1 years old, with strong Patriotism tendencies and a notable affinity for Strategy games.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Strategy games | 18.6× | Games |
| Khabib Nurmagomedov | 48.89× | Sports |
| Toyota Supra | 21.38× | Cars & Mobility |
| Hatsune Miku | 32.92× | Literature |
| Clash of Clans | 24.83× | Games |
| Cyberpunk 2077 | 25.6× | Games |
| Massively multiplayer online games | 10.04× | Games |
| Mobile game | 5.37× | Games |
| Age of Empires | 30.86× | Games |
| Action role-playing game | 9.5× | Games |
| Cowboy Bebop | 25.87× | Movies & TV |
| Real-time strategy | 8.29× | Games |
| Dungeons & Dragons | 11.15× | Games |
| Rick and Morty | 7.23× | Movies & TV |
| Indeed.com | 3.83× | Business & Career |
| Collectible card game | 7.8× | Games |
| Angry Birds | 14.26× | Games |
| Browser games | 9.42× | Games |
| Google Maps | 3.28× | Internet & Social Media |
| Planet Fitness | 3.21× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 1.28 |
| Early Adopter Mentality | POWER | 1.14 |
| Tradition | CONSERVATISM | 1.07 |
| Pet Ownership | JOY | 1.05 |
| Social Media Usage | JOY | 0.97 |
| Need for Security | CONSERVATISM | 0.85 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.2% |
| Japan | 12.2% |
| Germany | 5.6% |
See Massively multiplayer online real-time strategy game audiences in other countries
- Massively multiplayer online real-time strategy game — Germany
- Massively multiplayer online real-time strategy game — United Kingdom
- Massively multiplayer online real-time strategy game — France
- Massively multiplayer online real-time strategy game — Italy
- Massively multiplayer online real-time strategy game — Spain
- Massively multiplayer online real-time strategy game — Brazil
- Massively multiplayer online real-time strategy game — Japan
- Massively multiplayer online real-time strategy game — South Korea
- Massively multiplayer online real-time strategy game — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.