Massively multiplayer online real-time strategy game Audience in United States

Massively multiplayer online real-time strategy game has an estimated audience of 5,024,522 people in United States. 32.9% are female, 67.1% are male, average age 27.1. Top brand affinities: UK garage, Grinch, Emperor Entertainment Group, Vocal harmony, Product design.
Top brand affinities include UK garage, Grinch, Emperor Entertainment Group, with strongest over-indexing on UK garage (13.2× the country average). Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Massively multiplayer online real-time strategy game fans
| Metric | Value |
|---|---|
| Female | 32.9% |
| Male | 67.1% |
| Average age | 27.1 |
| Estimated audience size | 5,024,522 |
Audience persona
The typical Massively multiplayer online real-time strategy game fan in United States is more male, around 27.1 years old, with strong Patriotism tendencies and a notable affinity for UK garage.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| UK garage | 13.2× | Music & Radio |
| Grinch | 8.54× | Movies & TV |
| Emperor Entertainment Group | 20× | Business & Career |
| Vocal harmony | 7.5× | Music & Radio |
| Product design | 2.65× | Business & Career |
| Urban Outfitters | 2.49× | Shopping |
| Hebe | 8.7× | Home & Garden |
| Stamp collecting | 6.21× | Home & Garden |
| Bridget Jones: The Edge of Reason | 25.6× | Movies & TV |
| Pro-Ject | 5.02× | Music & Radio |
| Grey Eagle, Minnesota | 56.95× | Travel & Leisure |
| The Wallflower (manga) | 21.3× | Literature |
| Monogram | 3.95× | Home & Garden |
| Combat sport | 1.61× | Sports |
| Alaska | 1.67× | Travel & Leisure |
| Historic site | 4.02× | Arts & Culture |
| Nuts (film) | 4.73× | Movies & TV |
| JDSU | 2.43× | Business & Career |
| La Jolla | 7.3× | Travel & Leisure |
| Queens College, City University of New York | 5.64× | Business & Career |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 1.28 |
| Early Adopter Mentality | POWER | 1.14 |
| Tradition | CONSERVATISM | 1.07 |
| Pet Ownership | JOY | 1.05 |
| Social Media Usage | JOY | 0.97 |
| Need for Security | CONSERVATISM | 0.85 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.2% |
| Japan | 12.2% |
| Germany | 5.6% |
See Massively multiplayer online real-time strategy game audiences in other countries
- Massively multiplayer online real-time strategy game — Germany
- Massively multiplayer online real-time strategy game — United Kingdom
- Massively multiplayer online real-time strategy game — France
- Massively multiplayer online real-time strategy game — Italy
- Massively multiplayer online real-time strategy game — Spain
- Massively multiplayer online real-time strategy game — Brazil
- Massively multiplayer online real-time strategy game — Japan
- Massively multiplayer online real-time strategy game — South Korea
- Massively multiplayer online real-time strategy game — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.