Massively multiplayer online games Audience in United States

Massively multiplayer online games has an estimated audience of 15,582,126 people in United States. 30.3% are female, 69.7% are male, average age 33.5. Top regions: California, Texas, Florida. Top brand affinities: World of Warcraft, Twitch, Mobile game, PC game, League of Legends.
The average Massively multiplayer online games fan in United States is 33.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include World of Warcraft, Twitch, Mobile game, with strongest over-indexing on World of Warcraft (11.45× the country average). Demographically, the Massively multiplayer online games audience skews more male with an average age of 33.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Massively multiplayer online games fans
| Metric | Value |
|---|---|
| Female | 30.3% |
| Male | 69.7% |
| Average age | 33.5 |
| Estimated audience size | 15,582,126 |
Audience persona
The typical Massively multiplayer online games fan in United States is more male, around 33.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for World of Warcraft.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,098,213 | 1.22× |
| Texas | 1,456,301 | 1.09× |
| Florida | 1,083,201 | 1.03× |
| New York | 795,613 | 0.91× |
| Pennsylvania | 491,752 | 0.94× |
| Georgia | 491,664 | 1.02× |
| Illinois | 483,447 | 0.93× |
| Ohio | 480,543 | 1× |
| North Carolina | 472,614 | 1.01× |
| Michigan | 417,599 | 1.02× |
| Washington | 415,795 | 1.33× |
| Virginia | 394,402 | 1.04× |
| Arizona | 371,222 | 1.17× |
| New Jersey | 352,266 | 0.89× |
| Tennessee | 318,038 | 1.02× |
| Indiana | 303,403 | 1.07× |
| Massachusetts | 281,664 | 0.92× |
| Missouri | 271,867 | 1.08× |
| Maryland | 267,370 | 1× |
| Colorado | 255,160 | 1.04× |
| Oregon | 227,855 | 1.28× |
| Kentucky | 227,276 | 1.16× |
| Oklahoma | 220,439 | 1.27× |
| Wisconsin | 219,713 | 0.94× |
| Minnesota | 218,955 | 0.98× |
| Alabama | 207,686 | 0.95× |
| South Carolina | 199,352 | 0.85× |
| Louisiana | 198,325 | 0.99× |
| Nevada | 184,150 | 1.22× |
| Utah | 155,414 | 1.11× |
| Arkansas | 145,317 | 1.13× |
| Connecticut | 140,931 | 0.9× |
| Kansas | 137,487 | 1.12× |
| Iowa | 113,702 | 0.89× |
| Mississippi | 106,881 | 0.83× |
| Idaho | 87,149 | 1.12× |
| Hawaii | 84,605 | 1.26× |
| Nebraska | 75,525 | 0.97× |
| New Mexico | 68,357 | 0.87× |
| West Virginia | 67,519 | 0.93× |
| Maine | 53,688 | 0.96× |
| New Hampshire | 53,104 | 0.86× |
| Alaska | 41,346 | 1.24× |
| Rhode Island | 40,290 | 0.81× |
| Montana | 36,711 | 0.85× |
| Washington, District of Columbia | 33,552 | 0.72× |
| South Dakota | 31,623 | 0.88× |
| Delaware | 29,521 | 0.69× |
| North Dakota | 26,300 | 0.82× |
| Wyoming | 21,724 | 0.94× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| World of Warcraft | 11.45× | Games |
| Twitch | 7.39× | Games |
| Mobile game | 5.16× | Games |
| PC game | 8.14× | Games |
| League of Legends | 8.93× | Games |
| Massively multiplayer online role-playing games | 7.98× | Games |
| TikTok | 3.2× | Internet & Social Media |
| Epic Games | 8.79× | Games |
| Massively multiplayer online real-time strategy game | 13.94× | Games |
| Call of Duty | 11.59× | Games |
| Peacemaker | 3.64× | Movies & TV |
| Superman | 2.57× | Movies & TV |
| Warcraft | 13.01× | Games |
| Strategy games | 7.03× | Games |
| Counter-Strike: Global Offensive | 9.32× | Games |
| Online games | 3.82× | Games |
| Call of Duty: Black Ops | 11.68× | Games |
| The Last of Us | 8.33× | Games |
| Action role-playing game | 7.1× | Games |
| Anime and manga fandom | 4.99× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.1 |
| Early Adopter Mentality | POWER | 1.63 |
| Social Media Usage | JOY | 1.3 |
| Extroversion | THRILL | 1.17 |
| Individualism | JOY | 1.09 |
| Patriotism | CONSERVATISM | 1.03 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 13.5% |
| China | 7.3% |
| India | 7.1% |
See Massively multiplayer online games audiences in other countries
- Massively multiplayer online games — Germany
- Massively multiplayer online games — United Kingdom
- Massively multiplayer online games — France
- Massively multiplayer online games — Italy
- Massively multiplayer online games — Spain
- Massively multiplayer online games — Brazil
- Massively multiplayer online games — Japan
- Massively multiplayer online games — South Korea
- Massively multiplayer online games — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Massively multiplayer online games have in United States?
Massively multiplayer online games has an estimated audience of 15,582,126 people in United States, concentrated in California and Texas.
What is the gender split and age of Massively multiplayer online games fans?
30.3% of Massively multiplayer online games fans are female, 69.7% are male, with an average age of 33.5 years.
Which brands do Massively multiplayer online games fans like most?
Massively multiplayer online games fans show strongest brand affinity for World of Warcraft (11.45×), Twitch (7.39×), and Mobile game (5.16×) over the country average.
Where do Massively multiplayer online games fans live in United States?
Massively multiplayer online games fans in United States are most concentrated in California (reach 2,098,213), Texas (reach 1,456,301), and Florida (reach 1,083,201). These three regions account for the largest share of the active audience.
What other brands do Massively multiplayer online games fans also like?
Beyond Massively multiplayer online games itself, the audience over-indexes on Twitch (7.39×), Mobile game (5.16×), PC game (8.14×), and League of Legends (8.93×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Massively multiplayer online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.