A data profile of the people who buy, follow and care about Massively multiplayer online games in India — modelled from more than twelve digital signal sources. Massively multiplayer online games has an estimated audience of 8,220,948 people in India.
The average Massively multiplayer online games fan in India is 29.1 years old, more male, and lives primarily in Maharashtra.
The audience is concentrated in Maharashtra, Uttar Pradesh, West Bengal.
The key figures that characterise the Massively multiplayer online games profile in India.
25.4% are female, 74.6% are male, average age 29.1.
| Metric | Value |
|---|---|
| Female | 25.4% |
| Male | 74.6% |
| Average age | 29.1 |
| Estimated audience size | 8,220,948 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 27% | |
| 30-39 | 14% | |
| 40-49 | 7% | |
| 50+ | 6% |
of the worldwide Massively multiplayer online games audience comes from India.
| Country | Share |
|---|---|
| United States | 13.5% |
| China | 7.3% |
| India | 7.1% |
Where the Massively multiplayer online games audience in India is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nagaland | ~7K | 1.24× | |
| 02 | Mizoram | ~7K | 1.22× | |
| 03 | Sikkim | ~4K | 1.21× | |
| 04 | Arunachal Pradesh | ~5K | 1.09× | |
| 05 | Manipur | ~10K | 1.05× | |
| 06 | Meghalaya | ~9K | 1.05× | |
| 07 | Tripura | ~10K | 1.02× | |
| 08 | Assam | ~80K | 0.98× | |
| 09 | Uttarakhand | ~40K | 0.98× | |
| 10 | Goa | ~8K | 0.98× | |
| 11 | West Bengal | ~200K | 0.92× | |
| 12 | Tamil Nadu | ~200K | 0.92× | |
| 13 | Himachal Pradesh | ~30K | 0.92× | |
| 14 | Karnataka | ~200K | 0.91× | |
| 15 | Chhattisgarh | ~50K | 0.91× | |
| 16 | Jharkhand | ~60K | 0.90× | |
| 17 | Jammu and Kashmir | ~30K | 0.88× | |
| 18 | Kerala | ~100K | 0.86× | |
| 19 | Punjab (region) | ~90K | 0.84× | |
| 20 | Gujarat | ~200K | 0.81× | |
| 21 | Madhya Pradesh | ~100K | 0.81× | |
| 22 | Haryana | ~90K | 0.81× | |
| 23 | Odisha | ~70K | 0.81× | |
| 24 | Maharashtra | ~300K | 0.80× | |
| 25 | Telangana | ~90K | 0.79× | |
| 26 | Andhra Pradesh | ~80K | 0.79× | |
| 27 | Rajasthan | ~100K | 0.76× | |
| 28 | Bihar | ~100K | 0.72× | |
| 29 | Uttar Pradesh | ~300K | 0.70× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for Massively multiplayer online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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