A data profile of the people who buy, follow and care about Massively multiplayer online games in Germany — modelled from more than twelve digital signal sources. Massively multiplayer online games has an estimated audience of 4,221,096 people in Germany.
The average Massively multiplayer online games fan in Germany is 32.8 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Twitch, FIFA World Cup, Massively multiplayer online role-playing games, with strongest over-indexing on Twitch (3.51× the country average).
Demographically, the Massively multiplayer online games audience skews more male with an average age of 32.8, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Massively multiplayer online games fan in Germany is more male, around 32.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.
The key figures that characterise the Massively multiplayer online games profile in Germany.
26.1% are female, 73.9% are male, average age 32.8.
| Metric | Value |
|---|---|
| Female | 26.1% |
| Male | 73.9% |
| Average age | 32.8 |
| Estimated audience size | 4,221,096 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 24% | |
| 30-39 | 19% | |
| 40-49 | 13% | |
| 50+ | 9% |
of the worldwide Massively multiplayer online games audience comes from Germany.
| Country | Share |
|---|---|
| United States | 13.5% |
| China | 7.3% |
| India | 7.1% |
Where the Massively multiplayer online games audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~200K | 1.13× | |
| 02 | Niedersachsen | ~400K | 1.09× | |
| 03 | Nordrhein-Westfalen | ~1M | 1.06× | |
| 04 | Schleswig-Holstein | ~200K | 1.06× | |
| 05 | Sachsen | ~200K | 1.05× | |
| 06 | Hamburg | ~100K | 1.04× | |
| 07 | Bremen | ~40K | 1.01× | |
| 08 | Hessen | ~300K | 0.99× | |
| 09 | Brandenburg | ~100K | 0.98× | |
| 10 | Sachsen-Anhalt | ~100K | 0.97× | |
| 11 | Thüringen | ~100K | 0.97× | |
| 12 | Baden-Württemberg | ~600K | 0.96× | |
| 13 | Rheinland-Pfalz | ~200K | 0.96× | |
| 14 | Saarland | ~50K | 0.95× | |
| 15 | Bayern | ~600K | 0.94× | |
| 16 | Mecklenburg-Vorpommern | ~80K | 0.94× |
The strongest cross-interests of the Massively multiplayer online games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Counter-Strike: Global Offensive | Games | 4.80× | ||
| 02 | Massively multiplayer online role-playing games | Games | 4.25× | ||
| 03 | League of Legends | Games | 3.93× | ||
| 04 | PC game | Games | 3.71× | ||
| 05 | World of Warcraft | Games | 3.64× | ||
| 06 | Epic Games | Games | 3.61× | ||
| 07 | Strategy games | Games | 3.54× | ||
| 08 | Twitch | Games | 3.51× | ||
| 09 | Real-time strategy | Games | 3.24× | ||
| 10 | Digital electronics | Technology & Electronics | 2.96× | ||
| 11 | Role-playing games | Games | 2.94× | ||
| 12 | Steam | Games | 2.76× | ||
| 13 | Action games | Games | 2.60× | ||
| 14 | Mobile game | Games | 2.56× | ||
| 15 | Dog harness | Pets & Animals | 2.47× | ||
| 16 | Gamer | Games | 2.46× | ||
| 17 | Online games | Games | 2.32× | ||
| 18 | CrazyGames | Games | 2.32× | ||
| 19 | FIFA World Cup | Sports | 1.65× | ||
| 20 | TikTok | Internet & Social Media | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.06× | |
| Social Media Usage | JOY | 1.32× | |
| Need for Security | CONSERVATISM | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.66× | |
| Mindfulness | BALANCE | 0.68× | |
| Individualism | JOY | 0.76× |
Massively multiplayer online games has an estimated audience of 4,221,096 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
26.1% of Massively multiplayer online games fans are female, 73.9% are male, with an average age of 32.8 years.
Massively multiplayer online games fans show strongest brand affinity for Twitch (3.51×), FIFA World Cup (1.65×), and Massively multiplayer online role-playing games (4.25×) over the country average.
Massively multiplayer online games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~600K), and Baden-Württemberg (reach ~600K). These three regions account for the largest share of the active audience.
Beyond Massively multiplayer online games itself, the audience over-indexes on FIFA World Cup (1.65×), Massively multiplayer online role-playing games (4.25×), PC game (3.71×), and League of Legends (3.93×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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