Rascasse Audience Intelligence

Online games Audience in Germany

A data profile of the people who buy, follow and care about Online games in Germany — modelled from more than twelve digital signal sources. Online games has an estimated audience of 8,924,195 people in Germany.

The average Online games fan in Germany is 36.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include CrazyGames, Twitch, Drop shipping, with strongest over-indexing on CrazyGames (2.32× the country average).

Demographically, the Online games audience skews more male with an average age of 36.8, and over-indexes on personality traits such as Quality Awareness, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Online games fan in Germany is more male, around 36.8 years old, with strong Quality Awareness tendencies and a notable affinity for CrazyGames.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Online games profile in Germany.

Audience size
8.9M
in Germany
Gender
40.5%
59.5% male
Age
36.8
average years
Country rank
#419
Topic in Germany
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

40.5% are female, 59.5% are male, average age 36.8.

Fig. 02

Gender split

40.5%
Female
59.5%
Male
Demographic split for Online games audience in Germany
MetricValue
Female40.5%
Male59.5%
Average age36.8
Estimated audience size8,924,195
Fig. 03

Age distribution

Ø 36.8
average years
Age distribution of the Online games audience in Germany
Age bracketShare%
16-1924%
20-2921%
30-3921%
40-4919%
50+14%
Fig. 04

Worldwide distribution

3.2%

of the worldwide Online games audience comes from Germany.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Online games audience in Germany is strongest.

Fig. 05

Top regions by affinity

Online games fans by region: top regions in Germany
#RegionReachAffinity×
01Saarland~100K1.36×
02Bremen~100K1.29×
03Baden-Württemberg~1.5M1.23×
04Bayern~1.5M1.21×
05Nordrhein-Westfalen~2M1.13×
06Hessen~700K1.08×
07Brandenburg~300K1.01×
08Berlin~400K0.96×
09Niedersachsen~800K0.93×
10Rheinland-Pfalz~400K0.93×
11Thüringen~200K0.93×
12Sachsen~400K0.91×
13Sachsen-Anhalt~200K0.84×
14Schleswig-Holstein~300K0.78×
15Hamburg~200K0.77×
16Mecklenburg-Vorpommern~100K0.69×
Fig. 06

Affinity by region

Affinity by region — Online games, Germany
0.69×1.00×1.36×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames2.32×
02Massively multiplayer online gamesGames1.96×
03Counter-Strike: Global OffensiveGames1.96×
04Massively multiplayer online role-playing gamesGames1.95×
05PC gameGames1.82×
06Crazy GamesGames1.80×
07Call of DutyGames1.78×
08Infant bodysuitKids & Family1.74×
09League of LegendsGames1.72×
10World of WarcraftGames1.70×
11Gaming computerTechnology & Electronics1.68×
12TwitchGames1.66×
13Millie Bobby BrownMovies & TV1.66×
14Expensive TasteBusiness & Career1.63×
15GamerGames1.61×
16FortniteGames1.59×
17GamingGames1.58×
18Drop shippingShopping1.56×
19Used CarsCars & Mobility1.51×
20Child careKids & Family1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
Quality AwarenessPREMIUM1.24×
Early Adopter MentalityPOWER1.14×
Family OrientationCONSERVATISM1.09×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.59×
Community OrientationOPEN0.61×
IndividualismJOY0.64×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Online games have in Germany?

Online games has an estimated audience of 8,924,195 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Online games fans?

40.5% of Online games fans are female, 59.5% are male, with an average age of 36.8 years.

03

Which brands do Online games fans like most?

Online games fans show strongest brand affinity for CrazyGames (2.32×), Twitch (1.66×), and Drop shipping (1.56×) over the country average.

04

Where do Online games fans live in Germany?

Online games fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~2M), Bayern (reach ~1.5M), and Baden-Württemberg (reach ~1.5M). These three regions account for the largest share of the active audience.

05

What other brands do Online games fans also like?

Beyond Online games itself, the audience over-indexes on Twitch (1.66×), Drop shipping (1.56×), PC game (1.82×), and Crazy Games (1.8×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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