Online games Audience in Italy

Online games has an estimated audience of 8,873,308 people in Italy. 42.1% are female, 57.9% are male, average age 40.1. Top regions: Lombardy, Lazio, Veneto. Top brand affinities: Mobile game, CrazyGames, Twitch, Gaming computer, Gamer.

The average Online games fan in Italy is 40.1 years old, more male, and lives primarily in Lombardy. The audience is concentrated in Lombardy, Lazio, Veneto. Top brand affinities include Mobile game, CrazyGames, Twitch, with strongest over-indexing on Mobile game (2.46× the country average). Demographically, the Online games audience skews more male with an average age of 40.1, and over-indexes on personality traits such as Extroversion, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 20 regions tracked by Rascasse.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Online games fans

Demographic split for Online games audience in Italy
MetricValue
Female42.1%
Male57.9%
Average age40.1
Estimated audience size8,873,308

Audience persona

The typical Online games fan in Italy is more male, around 40.1 years old, with strong Extroversion tendencies and a notable affinity for Mobile game.

Top regions in Italy

Top regions ranked by reach for Online games in Italy
RegionReachAffinity
Lombardy2,386,2171.53×
Lazio1,086,847
Veneto1,066,9861.52×
Emilia-Romagna928,0041.28×
Campania789,0830.79×
Piedmont726,8581.11×
Sicilia596,5860.78×
Tuscany592,2501.01×
Puglia429,2490.7×
Trentino-Alto Adige/Südtirol423,6442.52×
Friuli-Venezia Giulia265,7181.59×
Marche236,6361.07×
Liguria161,0440.65×
Calabria160,4020.59×
Umbria158,8731.1×
Sardinia135,0450.54×
Abruzzo107,5710.55×
Basilicata51,0720.63×
Molise22,4320.53×
Aosta Valley11,4730.51×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Online games audience
BrandAffinityCategory
Mobile game2.46×Games
CrazyGames3.27×Games
Twitch2.71×Games
Gaming computer3.09×Technology & Electronics
Gamer2.35×Games
PC game2.93×Games
League of Legends3.27×Games
Mobile device1.59×Technology & Electronics
Sustainable energy1.91×Home & Garden
DVD player3.34×Technology & Electronics
Game consoles1.71×Technology & Electronics
Massively multiplayer online gamesGames
Fortnite2.73×Games
Call of Duty2.87×Games
Massively multiplayer online role-playing games2.79×Games
Hybrids1.69×Cars & Mobility
Renewable energy1.58×Business & Career
Gaming2.88×Games
Business class1.85×Travel & Leisure
Floor1.63×Home & Garden

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Online games audience
TraitClusterScore
ExtroversionTHRILL1.26
Social Media UsageJOY1.22
Community OrientationOPEN1.21
LGBTQ+ IdentityOPEN1.17
IndulgenceJOY1.11
Price SensitivityPREMIUM1.06

Worldwide distribution

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%

See Online games audiences in other countries

More Gaming genre audiences in Italy

Frequently asked questions

How many fans does Online games have in Italy?

Online games has an estimated audience of 8,873,308 people in Italy, concentrated in Lombardy and Lazio.

What is the gender split and age of Online games fans?

42.1% of Online games fans are female, 57.9% are male, with an average age of 40.1 years.

Which brands do Online games fans like most?

Online games fans show strongest brand affinity for Mobile game (2.46×), CrazyGames (3.27×), and Twitch (2.71×) over the country average.

Where do Online games fans live in Italy?

Online games fans in Italy are most concentrated in Lombardy (reach 2,386,217), Lazio (reach 1,086,847), and Veneto (reach 1,066,986). These three regions account for the largest share of the active audience.

What other brands do Online games fans also like?

Beyond Online games itself, the audience over-indexes on CrazyGames (3.27×), Twitch (2.71×), Gaming computer (3.09×), and Gamer (2.35×) compared to the Italy average.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.