Rascasse Audience Intelligence

Online games Audience in Brazil

A data profile of the people who buy, follow and care about Online games in Brazil — modelled from more than twelve digital signal sources. Online games has an estimated audience of 11,620,450 people in Brazil.

The average Online games fan in Brazil is 38.9 years old, balanced, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Paraná, Minas Gerais.

Top brand affinities include CrazyGames, Free software, First-person shooter games, with strongest over-indexing on CrazyGames (2.83× the country average).

Demographically, the Online games audience skews balanced with an average age of 38.9, and over-indexes on personality traits such as Creativity, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical Online games fan in Brazil is balanced, around 38.9 years old, with strong Creativity tendencies and a notable affinity for CrazyGames.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Online games profile in Brazil.

Audience size
11.6M
in Brazil
Gender
51.1%
48.9% male
Age
38.9
average years
Country rank
#443
Topic in Brazil
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

51.1% are female, 48.9% are male, average age 38.9.

Fig. 02

Gender split

51.1%
Female
48.9%
Male
Demographic split for Online games audience in Brazil
MetricValue
Female51.1%
Male48.9%
Average age38.9
Estimated audience size11,620,450
Fig. 03

Age distribution

Ø 38.9
average years
Age distribution of the Online games audience in Brazil
Age bracketShare%
16-1921%
20-2920%
30-3919%
40-4919%
50+21%
Fig. 04

Worldwide distribution

4.2%

of the worldwide Online games audience comes from Brazil.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Online games audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Online games fans by region: top regions in Brazil
#RegionReachAffinity×
01Paraná~1.5M2.14×
02Pernambuco~700K1.34×
03Amapá~50K1.25×
04Mato Grosso~300K1.22×
05Rio Grande do Sul~800K1.21×
06São Paulo~3.5M1.11×
07Goiás~500K1.06×
08Rio Grande do Norte~200K1.04×
09Santa Catarina~600K1.03×
10Roraima~30K1.03×
11Amazonas~200K1.02×
12Paraíba~200K0.97×
13Acre~40K0.97×
14Tocantins~70K0.96×
15Maranhão~300K0.92×
16Rondônia~90K0.92×
17Pará~300K0.91×
18Alagoas~200K0.91×
19Piauí~100K0.91×
20Sergipe~100K0.90×
21Ceará~400K0.88×
22Federal District~200K0.87×
23Mato Grosso do Sul~100K0.86×
24Espírito Santo~200K0.83×
25Minas Gerais~1M0.80×
26Rio de Janeiro~800K0.75×
27Bahia~500K0.72×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames2.83×
02Crazy GamesGames2.41×
03Online pokerGames2.07×
04Casual gameGames1.99×
05Bollywood moviesMovies & TV1.89×
06First-person shooter gamesGames1.87×
07Free softwareTechnology & Electronics1.85×
08SteamGames1.85×
09Puzzle video gamesGames1.79×
10Action gamesGames1.78×
11Massively multiplayer online role-playing gamesGames1.78×
12Sports gamesGames1.77×
13Vietnamese cuisineFood & Beverages1.70×
14Hard drivesTechnology & Electronics1.69×
15Mystery fictionLiterature1.66×
16Card gamesGames1.61×
17GamblingGames1.61×
18QuizGames1.61×
19Character (arts)Arts & Culture1.55×
20LakesTravel & Leisure1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
CreativityOPEN1.12×
Social Media UsageJOY1.11×
Price SensitivityPREMIUM1.11×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.71×
TravellingTHRILL0.76×
Luxury OrientationPREMIUM0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Online games have in Brazil?

Online games has an estimated audience of 11,620,450 people in Brazil, concentrated in São Paulo and Paraná.

02

What is the gender split and age of Online games fans?

51.1% of Online games fans are female, 48.9% are male, with an average age of 38.9 years.

03

Which brands do Online games fans like most?

Online games fans show strongest brand affinity for CrazyGames (2.83×), Free software (1.85×), and First-person shooter games (1.87×) over the country average.

04

Where do Online games fans live in Brazil?

Online games fans in Brazil are most concentrated in São Paulo (reach ~3.5M), Paraná (reach ~1.5M), and Minas Gerais (reach ~1M). These three regions account for the largest share of the active audience.

05

What other brands do Online games fans also like?

Beyond Online games itself, the audience over-indexes on Free software (1.85×), First-person shooter games (1.87×), Steam (1.85×), and Puzzle video games (1.79×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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