Rascasse Audience Intelligence

Puzzle video games Audience in Brazil

A data profile of the people who buy, follow and care about Puzzle video games in Brazil — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 7,396,404 people in Brazil.

The average Puzzle video games fan in Brazil is 40.4 years old, more female, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.

Top brand affinities include Real-time strategy, Candy Crush Saga, Tile-matching video game, with strongest over-indexing on Real-time strategy (3.08× the country average).

Demographically, the Puzzle video games audience skews more female with an average age of 40.4, and over-indexes on personality traits such as Spirituality, Creativity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical Puzzle video games fan in Brazil is more female, around 40.4 years old, with strong Spirituality tendencies and a notable affinity for Real-time strategy.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in Brazil.

Audience size
7.4M
in Brazil
Gender
65.0%
35.0% male
Age
40.4
average years
Country rank
#838
Topic in Brazil
Fig. 01

Search interest · 12-month trend

+25%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

65.0% are female, 35.0% are male, average age 40.4.

Fig. 02

Gender split

65.0%
Female
35.0%
Male
Demographic split for Puzzle video games audience in Brazil
MetricValue
Female65.0%
Male35.0%
Average age40.4
Estimated audience size7,396,404
Fig. 03

Age distribution

Ø 40.4
average years
Age distribution of the Puzzle video games audience in Brazil
Age bracketShare%
16-1917%
20-2919%
30-3920%
40-4922%
50+23%
Fig. 04

Worldwide distribution

4.7%

of the worldwide Puzzle video games audience comes from Brazil.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in Brazil is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in Brazil
#RegionReachAffinity×
01Roraima~20K1.10×
02Espírito Santo~200K1.05×
03Federal District~100K1.05×
04Amazonas~100K1.04×
05Alagoas~100K1.03×
06Pernambuco~300K1.02×
07Maranhão~200K1.02×
08Pará~200K1.01×
09Rondônia~60K1.01×
10Ceará~300K1.00×
11Paraíba~100K1.00×
12Piauí~100K1.00×
13Sergipe~80K1.00×
14Tocantins~50K1.00×
15Mato Grosso~100K0.99×
16Rio Grande do Norte~100K0.99×
17Mato Grosso do Sul~100K0.99×
18Goiás~300K0.98×
19Bahia~500K0.97×
20Rio Grande do Sul~400K0.97×
21Santa Catarina~300K0.97×
22Paraná~400K0.95×
23Minas Gerais~700K0.93×
24Rio de Janeiro~600K0.93×
25São Paulo~1.5M0.87×
26Acre0.00×
27Amapá0.00×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Wood blockHome & Garden6.37×
02Tile-matching video gameGames5.03×
03Fruit NinjaGames3.76×
04Candy Crush SagaGames3.70×
05MahjongGames3.63×
06Bubble ShooterGames3.45×
07Brain teaserBusiness & Career3.28×
08Real-time strategyGames3.08×
09SudokuGames2.98×
10Coloring bookKids & Family2.77×
11Rings of SaturnTravel & Leisure2.02×
12Word gamesGames1.90×
13Slot machineGames1.81×
14Browser gamesGames1.79×
15Haitian VodouPolitics & Society1.71×
16Virtual communityTechnology & Electronics1.65×
17Casual gameGames1.63×
18King James VersionPolitics & Society1.61×
19Problem solvingBusiness & Career1.58×
20Makeup LessonsBeauty & Wellness1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE0.97×
CreativityOPEN0.94×
Social Media UsageJOY0.92×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
IndulgenceJOY0.51×
Luxury OrientationPREMIUM0.52×
Career OrientationPOWER0.53×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in Brazil?

Puzzle video games has an estimated audience of 7,396,404 people in Brazil, concentrated in São Paulo and Minas Gerais.

02

What is the gender split and age of Puzzle video games fans?

65.0% of Puzzle video games fans are female, 35.0% are male, with an average age of 40.4 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Real-time strategy (3.08×), Candy Crush Saga (3.7×), and Tile-matching video game (5.03×) over the country average.

04

Where do Puzzle video games fans live in Brazil?

Puzzle video games fans in Brazil are most concentrated in São Paulo (reach ~1.5M), Minas Gerais (reach ~700K), and Rio de Janeiro (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Candy Crush Saga (3.7×), Tile-matching video game (5.03×), Wood block (6.37×), and Sudoku (2.98×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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