Rascasse Audience Intelligence

Puzzle video games Audience in France

A data profile of the people who buy, follow and care about Puzzle video games in France — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 4,973,684 people in France.

The average Puzzle video games fan in France is 42.3 years old, balanced, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.

Top brand affinities include Candy Crush Saga, Outdoor recreation, Tile-matching video game, with strongest over-indexing on Candy Crush Saga (5.86× the country average).

Demographically, the Puzzle video games audience skews balanced with an average age of 42.3, and over-indexes on personality traits such as Need for Security, Indulgence.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Puzzle video games fan in France is balanced, around 42.3 years old, with strong Need for Security tendencies and a notable affinity for Candy Crush Saga.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in France.

Audience size
5M
in France
Gender
54.9%
45.1% male
Age
42.3
average years
Country rank
#744
Topic in France
Fig. 01

Search interest · 12-month trend

-54%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

54.9% are female, 45.1% are male, average age 42.3.

Fig. 02

Gender split

54.9%
Female
45.1%
Male
Demographic split for Puzzle video games audience in France
MetricValue
Female54.9%
Male45.1%
Average age42.3
Estimated audience size4,973,684
Fig. 03

Age distribution

Ø 42.3
average years
Age distribution of the Puzzle video games audience in France
Age bracketShare%
16-1913%
20-2918%
30-3920%
40-4922%
50+27%
Fig. 04

Worldwide distribution

3.1%

of the worldwide Puzzle video games audience comes from France.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in France is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in France
#RegionReachAffinity×
01Pays de la Loire~300K1.04×
02Bourgogne-Franche-Comté~200K1.04×
03Brittany~300K1.03×
04Centre-Val de Loire~200K1.02×
05Normandy~200K1.01×
06Hauts-de-France~400K1.00×
07Occitanie~400K1.00×
08Grand Est~400K1.00×
09Provence-Alpes-Côte d'Azur~400K1.00×
10Nouvelle-Aquitaine~400K0.99×
11Auvergne-Rhône-Alpes~600K0.97×
12Île-de-France~800K0.92×
13Corsica0.00×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Pearl's PerilGames12.94×
02Tile-matching video gameGames8.29×
03Candy Crush SagaGames5.86×
04MahjongGames5.66×
05SolitaireGames2.83×
06Real-time strategyGames2.52×
07Hugues AufrayMovies & TV2.41×
08Julien ClercMusic & Radio2.27×
09Pierre PerretMusic & Radio2.13×
10Carrefour ExpressShopping2.00×
11Action gamesGames1.91×
12Star Academy (France)Movies & TV1.87×
13KiabiFashion & Accessoires1.87×
14Mireille MathieuMusic & Radio1.83×
15Patrick BruelMusic & Radio1.70×
16Google NewsNews1.66×
17OscaroCars & Mobility1.64×
18Mobile gameGames1.58×
19Google MapsInternet & Social Media1.57×
20Outdoor recreationSports1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Need for SecurityCONSERVATISM1.11×
IndulgenceJOY0.98×
Price SensitivityPREMIUM0.97×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.57×
Luxury OrientationPREMIUM0.57×
Design AffinityPREMIUM0.57×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in France?

Puzzle video games has an estimated audience of 4,973,684 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Puzzle video games fans?

54.9% of Puzzle video games fans are female, 45.1% are male, with an average age of 42.3 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Candy Crush Saga (5.86×), Outdoor recreation (1.51×), and Tile-matching video game (8.29×) over the country average.

04

Where do Puzzle video games fans live in France?

Puzzle video games fans in France are most concentrated in Île-de-France (reach ~800K), Auvergne-Rhône-Alpes (reach ~600K), and Hauts-de-France (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Outdoor recreation (1.51×), Tile-matching video game (8.29×), Star Academy (France) (1.87×), and Google News (1.66×) compared to the France average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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