A data profile of the people who buy, follow and care about Puzzle video games in France — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 4,973,684 people in France.
The average Puzzle video games fan in France is 42.3 years old, balanced, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Hauts-de-France.
Top brand affinities include Candy Crush Saga, Outdoor recreation, Tile-matching video game, with strongest over-indexing on Candy Crush Saga (5.86× the country average).
Demographically, the Puzzle video games audience skews balanced with an average age of 42.3, and over-indexes on personality traits such as Need for Security, Indulgence.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Puzzle video games fan in France is balanced, around 42.3 years old, with strong Need for Security tendencies and a notable affinity for Candy Crush Saga.
The key figures that characterise the Puzzle video games profile in France.
54.9% are female, 45.1% are male, average age 42.3.
| Metric | Value |
|---|---|
| Female | 54.9% |
| Male | 45.1% |
| Average age | 42.3 |
| Estimated audience size | 4,973,684 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 13% | |
| 20-29 | 18% | |
| 30-39 | 20% | |
| 40-49 | 22% | |
| 50+ | 27% |
of the worldwide Puzzle video games audience comes from France.
| Country | Share |
|---|---|
| United States | 17.4% |
| India | 5.0% |
| Brazil | 4.7% |
Where the Puzzle video games audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Pays de la Loire | ~300K | 1.04× | |
| 02 | Bourgogne-Franche-Comté | ~200K | 1.04× | |
| 03 | Brittany | ~300K | 1.03× | |
| 04 | Centre-Val de Loire | ~200K | 1.02× | |
| 05 | Normandy | ~200K | 1.01× | |
| 06 | Hauts-de-France | ~400K | 1.00× | |
| 07 | Occitanie | ~400K | 1.00× | |
| 08 | Grand Est | ~400K | 1.00× | |
| 09 | Provence-Alpes-Côte d'Azur | ~400K | 1.00× | |
| 10 | Nouvelle-Aquitaine | ~400K | 0.99× | |
| 11 | Auvergne-Rhône-Alpes | ~600K | 0.97× | |
| 12 | Île-de-France | ~800K | 0.92× | |
| 13 | Corsica | 0.00× |
The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pearl's Peril | Games | 12.94× | ||
| 02 | Tile-matching video game | Games | 8.29× | ||
| 03 | Candy Crush Saga | Games | 5.86× | ||
| 04 | Mahjong | Games | 5.66× | ||
| 05 | Solitaire | Games | 2.83× | ||
| 06 | Real-time strategy | Games | 2.52× | ||
| 07 | Hugues Aufray | Movies & TV | 2.41× | ||
| 08 | Julien Clerc | Music & Radio | 2.27× | ||
| 09 | Pierre Perret | Music & Radio | 2.13× | ||
| 10 | Carrefour Express | Shopping | 2.00× | ||
| 11 | Action games | Games | 1.91× | ||
| 12 | Star Academy (France) | Movies & TV | 1.87× | ||
| 13 | Kiabi | Fashion & Accessoires | 1.87× | ||
| 14 | Mireille Mathieu | Music & Radio | 1.83× | ||
| 15 | Patrick Bruel | Music & Radio | 1.70× | ||
| 16 | Google News | News | 1.66× | ||
| 17 | Oscaro | Cars & Mobility | 1.64× | ||
| 18 | Mobile game | Games | 1.58× | ||
| 19 | Google Maps | Internet & Social Media | 1.57× | ||
| 20 | Outdoor recreation | Sports | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.11× | |
| Indulgence | JOY | 0.98× | |
| Price Sensitivity | PREMIUM | 0.97× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.57× | |
| Luxury Orientation | PREMIUM | 0.57× | |
| Design Affinity | PREMIUM | 0.57× |
Puzzle video games has an estimated audience of 4,973,684 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.
54.9% of Puzzle video games fans are female, 45.1% are male, with an average age of 42.3 years.
Puzzle video games fans show strongest brand affinity for Candy Crush Saga (5.86×), Outdoor recreation (1.51×), and Tile-matching video game (8.29×) over the country average.
Puzzle video games fans in France are most concentrated in Île-de-France (reach ~800K), Auvergne-Rhône-Alpes (reach ~600K), and Hauts-de-France (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Puzzle video games itself, the audience over-indexes on Outdoor recreation (1.51×), Tile-matching video game (8.29×), Star Academy (France) (1.87×), and Google News (1.66×) compared to the France average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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