A data profile of the people who buy, follow and care about Puzzle video games in United States — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 27,581,559 people in United States.
The average Puzzle video games fan in United States is 40.3 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Food and drink, Friendship, Video games, with strongest over-indexing on Food and drink (1.5× the country average).
Demographically, the Puzzle video games audience skews more female with an average age of 40.3, and over-indexes on personality traits such as Need for Security, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Puzzle video games fan in United States is more female, around 40.3 years old, with strong Need for Security tendencies and a notable affinity for Food and drink.
The key figures that characterise the Puzzle video games profile in United States.
57.9% are female, 42.1% are male, average age 40.3.
| Metric | Value |
|---|---|
| Female | 57.9% |
| Male | 42.1% |
| Average age | 40.3 |
| Estimated audience size | 27,581,559 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 19% | |
| 20-29 | 18% | |
| 30-39 | 18% | |
| 40-49 | 20% | |
| 50+ | 24% |
Where the Puzzle video games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~300K | 1.14× | |
| 02 | Nebraska | ~100K | 1.08× | |
| 03 | Washington | ~600K | 1.07× | |
| 04 | Kansas | ~200K | 1.07× | |
| 05 | California | ~3M | 1.05× | |
| 06 | North Dakota | ~60K | 1.05× | |
| 07 | Virginia | ~700K | 1.04× | |
| 08 | Missouri | ~500K | 1.04× | |
| 09 | South Dakota | ~70K | 1.04× | |
| 10 | Vermont | ~50K | 1.04× | |
| 11 | Kentucky | ~400K | 1.03× | |
| 12 | Montana | ~80K | 1.03× | |
| 13 | Alaska | ~60K | 1.03× | |
| 14 | Arkansas | ~200K | 1.02× | |
| 15 | Iowa | ~200K | 1.02× | |
| 16 | West Virginia | ~100K | 1.02× | |
| 17 | Texas | ~2.5M | 1.01× | |
| 18 | Pennsylvania | ~900K | 1.01× | |
| 19 | Massachusetts | ~500K | 1.01× | |
| 20 | Indiana | ~500K | 1.01× | |
| 21 | South Carolina | ~400K | 1.01× | |
| 22 | Wisconsin | ~400K | 1.01× | |
| 23 | Oregon | ~300K | 1.01× | |
| 24 | Minnesota | ~400K | 1.00× | |
| 25 | Oklahoma | ~300K | 1.00× | |
| 26 | Maine | ~100K | 1.00× | |
| 27 | Georgia | ~800K | 0.99× | |
| 28 | New Hampshire | ~100K | 0.99× | |
| 29 | Louisiana | ~300K | 0.98× | |
| 30 | Idaho | ~100K | 0.98× | |
| 31 | New Mexico | ~100K | 0.98× | |
| 32 | Hawaii | ~100K | 0.98× | |
| 33 | Delaware | ~70K | 0.98× | |
| 34 | Illinois | ~900K | 0.97× | |
| 35 | Ohio | ~800K | 0.97× | |
| 36 | North Carolina | ~800K | 0.97× | |
| 37 | Connecticut | ~300K | 0.97× | |
| 38 | Rhode Island | ~90K | 0.97× | |
| 39 | Mississippi | ~200K | 0.96× | |
| 40 | New York | ~1.5M | 0.94× | |
| 41 | Michigan | ~700K | 0.94× | |
| 42 | Colorado | ~400K | 0.94× | |
| 43 | Alabama | ~400K | 0.94× | |
| 44 | Nevada | ~300K | 0.94× | |
| 45 | Washington, District of Columbia | ~80K | 0.94× | |
| 46 | Tennessee | ~500K | 0.93× | |
| 47 | Maryland | ~400K | 0.91× | |
| 48 | Arizona | ~500K | 0.90× | |
| 49 | New Jersey | ~600K | 0.87× | |
| 50 | Florida | ~1.5M | 0.80× |
The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Candy Crush Saga | Games | 5.21× | ||
| 02 | Web fiction | Literature | 4.44× | ||
| 03 | Dick Van Dyke | Movies & TV | 2.68× | ||
| 04 | Friendship | Kids & Family | 2.31× | ||
| 05 | Concurrent Versions System | Technology & Electronics | 2.25× | ||
| 06 | Mobile game | Games | 1.94× | ||
| 07 | Hollywood | Travel & Leisure | 1.92× | ||
| 08 | Video games | Games | 1.90× | ||
| 09 | Gmail | Internet & Social Media | 1.89× | ||
| 10 | Televisions | Technology & Electronics | 1.79× | ||
| 11 | Computers | Technology & Electronics | 1.67× | ||
| 12 | Nature | Home & Garden | 1.66× | ||
| 13 | Florida | Travel & Leisure | 1.65× | ||
| 14 | Android (operating system) | Technology & Electronics | 1.60× | ||
| 15 | California | Travel & Leisure | 1.55× | ||
| 16 | United States | Travel & Leisure | 1.53× | ||
| 17 | Outdoor recreation | Sports | 1.52× | ||
| 18 | U.S. state | Travel & Leisure | 1.52× | ||
| 19 | Movies | Movies & TV | 1.51× | ||
| 20 | Food and drink | Food & Beverages | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.41× | |
| Family Orientation | CONSERVATISM | 1.26× | |
| Patriotism | CONSERVATISM | 1.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.63× | |
| Sustainability | BALANCE | 0.77× | |
| Early Adopter Mentality | POWER | 0.77× |
Puzzle video games has an estimated audience of 27,581,559 people in United States, concentrated in California and Texas.
57.9% of Puzzle video games fans are female, 42.1% are male, with an average age of 40.3 years.
Puzzle video games fans show strongest brand affinity for Food and drink (1.5×), Friendship (2.31×), and Video games (1.9×) over the country average.
Puzzle video games fans in United States are most concentrated in California (reach ~3M), Texas (reach ~2.5M), and Florida (reach ~1.5M). These three regions account for the largest share of the active audience.
Beyond Puzzle video games itself, the audience over-indexes on Friendship (2.31×), Video games (1.9×), Movies (1.51×), and Televisions (1.79×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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