Puzzle video games Audience in United States

Puzzle video games has an estimated audience of 27,581,559 people in United States. 57.9% are female, 42.1% are male, average age 40.3. Top regions: California, Texas, New York. Top brand affinities: Food and drink, Friendship, Video games, Movies, Televisions.
The average Puzzle video games fan in United States is 40.3 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Food and drink, Friendship, Video games, with strongest over-indexing on Food and drink (1.5× the country average). Demographically, the Puzzle video games audience skews more female with an average age of 40.3, and over-indexes on personality traits such as Extroversion, Social Media Usage. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Puzzle video games fans
| Metric | Value |
|---|---|
| Female | 57.9% |
| Male | 42.1% |
| Average age | 40.3 |
| Estimated audience size | 27,581,559 |
Audience persona
The typical Puzzle video games fan in United States is more female, around 40.3 years old, with strong Extroversion tendencies and a notable affinity for Food and drink.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 3,306,876 | 1.09× |
| Texas | 2,365,097 | 1× |
| New York | 1,517,546 | 0.98× |
| Florida | 1,411,564 | 0.76× |
| Pennsylvania | 975,717 | 1.05× |
| Illinois | 915,163 | 1× |
| Ohio | 876,587 | 1.03× |
| Georgia | 857,969 | 1.01× |
| North Carolina | 789,108 | 0.95× |
| Virginia | 716,479 | 1.07× |
| Michigan | 692,089 | 0.96× |
| Washington | 667,448 | 1.21× |
| Massachusetts | 569,050 | 1.05× |
| Indiana | 565,762 | 1.12× |
| New Jersey | 565,278 | 0.81× |
| Arizona | 485,204 | 0.86× |
| Missouri | 484,700 | 1.09× |
| Tennessee | 478,005 | 0.86× |
| Wisconsin | 453,947 | 1.09× |
| South Carolina | 452,251 | 1.09× |
| Colorado | 412,234 | 0.95× |
| Minnesota | 410,041 | 1.04× |
| Maryland | 397,567 | 0.84× |
| Oregon | 367,386 | 1.16× |
| Kentucky | 365,901 | 1.06× |
| Louisiana | 336,099 | 0.94× |
| Alabama | 330,564 | 0.86× |
| Utah | 314,343 | 1.27× |
| Oklahoma | 309,827 | 1.01× |
| Connecticut | 256,147 | 0.93× |
| Nevada | 235,530 | 0.88× |
| Iowa | 232,338 | 1.02× |
| Arkansas | 228,104 | 1× |
| Kansas | 222,981 | 1.03× |
| Mississippi | 185,439 | 0.82× |
| Nebraska | 166,274 | 1.2× |
| West Virginia | 129,537 | 1.01× |
| Idaho | 125,058 | 0.9× |
| New Mexico | 122,873 | 0.89× |
| Maine | 103,001 | 1.04× |
| Hawaii | 93,494 | 0.79× |
| New Hampshire | 92,179 | 0.85× |
| Montana | 87,077 | 1.14× |
| South Dakota | 75,836 | 1.19× |
| North Dakota | 73,840 | 1.3× |
| Alaska | 70,510 | 1.2× |
| Delaware | 62,930 | 0.83× |
| Rhode Island | 60,901 | 0.69× |
| Wyoming | 57,157 | 1.4× |
| Vermont | 55,292 | 1.14× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Food and drink | 1.5× | Food & Beverages |
| Friendship | 2.31× | Kids & Family |
| Video games | 1.9× | Games |
| Movies | 1.51× | Movies & TV |
| Televisions | 1.79× | Technology & Electronics |
| Computers | 1.67× | Technology & Electronics |
| Outdoor recreation | 1.52× | Sports |
| United States | 1.53× | Travel & Leisure |
| Nature | 1.66× | Home & Garden |
| Concurrent Versions System | 2.25× | Technology & Electronics |
| Candy Crush Saga | 5.21× | Games |
| U.S. state | 1.52× | Travel & Leisure |
| Android (operating system) | 1.6× | Technology & Electronics |
| Gmail | 1.89× | Internet & Social Media |
| California | 1.55× | Travel & Leisure |
| Florida | 1.65× | Travel & Leisure |
| Web fiction | 4.44× | Literature |
| Scooby-Doo | 2.33× | Movies & TV |
| Mobile game | 1.94× | Games |
| Final Destination | 2.06× | Movies & TV |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Extroversion | THRILL | 1.2 |
| Social Media Usage | JOY | 1.08 |
| Price Sensitivity | PREMIUM | 1.02 |
| Convenience Orientation | PREMIUM | 0.98 |
| Need for Security | CONSERVATISM | 0.97 |
| Family Orientation | CONSERVATISM | 0.94 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 17.4% |
| India | 5.0% |
| Brazil | 4.7% |
See Puzzle video games audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Puzzle video games have in United States?
Puzzle video games has an estimated audience of 27,581,559 people in United States, concentrated in California and Texas.
What is the gender split and age of Puzzle video games fans?
57.9% of Puzzle video games fans are female, 42.1% are male, with an average age of 40.3 years.
Which brands do Puzzle video games fans like most?
Puzzle video games fans show strongest brand affinity for Food and drink (1.5×), Friendship (2.31×), and Video games (1.9×) over the country average.
Where do Puzzle video games fans live in United States?
Puzzle video games fans in United States are most concentrated in California (reach 3,306,876), Texas (reach 2,365,097), and New York (reach 1,517,546). These three regions account for the largest share of the active audience.
What other brands do Puzzle video games fans also like?
Beyond Puzzle video games itself, the audience over-indexes on Friendship (2.31×), Video games (1.9×), Movies (1.51×), and Televisions (1.79×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.