Rascasse Audience Intelligence

Puzzle video games Audience in United Kingdom

A data profile of the people who buy, follow and care about Puzzle video games in United Kingdom — modelled from more than twelve digital signal sources. Puzzle video games has an estimated audience of 6,475,906 people in United Kingdom.

The average Puzzle video games fan in United Kingdom is 44.1 years old, more female, and lives primarily in South East.

The audience is concentrated in South East, North West, Greater London.

Top brand affinities include Candy Crush Saga, Mobile game, Home Bargains, with strongest over-indexing on Candy Crush Saga (5.35× the country average).

Demographically, the Puzzle video games audience skews more female with an average age of 44.1, and over-indexes on personality traits such as Family Orientation, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 12 regions tracked by Rascasse.

The typical Puzzle video games fan in United Kingdom is more female, around 44.1 years old, with strong Family Orientation tendencies and a notable affinity for Candy Crush Saga.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Puzzle video games profile in United Kingdom.

Audience size
6.5M
in United Kingdom
Gender
60.0%
40.0% male
Age
44.1
average years
Country rank
#980
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-42%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Puzzle video games fans

60.0% are female, 40.0% are male, average age 44.1.

Fig. 02

Gender split

60.0%
Female
40.0%
Male
Demographic split for Puzzle video games audience in United Kingdom
MetricValue
Female60.0%
Male40.0%
Average age44.1
Estimated audience size6,475,906
Fig. 03

Age distribution

Ø 44.1
average years
Age distribution of the Puzzle video games audience in United Kingdom
Age bracketShare%
16-199%
20-2917%
30-3919%
40-4922%
50+32%
Fig. 04

Worldwide distribution

4.1%

of the worldwide Puzzle video games audience comes from United Kingdom.

Worldwide audience distribution share by country for Puzzle video games
CountryShare
United States17.4%
India5.0%
Brazil4.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Puzzle video games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Puzzle video games fans by region: top regions in United Kingdom
#RegionReachAffinity×
01South West~600K1.22×
02East Midlands~500K1.13×
03East of England~600K1.04×
04North West~700K1.03×
05Northern Ireland~200K1.02×
06South East~900K1.01×
07Wales~400K1.01×
08North East~200K0.98×
09Scotland~600K0.97×
10West Midlands~200K0.89×
11Yorkshire and the Humber~500K0.87×
12Greater London~700K0.78×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Puzzle video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Puzzle video games audience
#·InterestCategoryAffinity×
01Candy Crush SagaGames5.35×
02Real-time strategyGames2.80×
03SolitaireGames2.61×
04Web fictionLiterature2.55×
05Word gamesGames2.32×
06Online communityTechnology & Electronics2.24×
07Action gamesGames2.12×
08Bingo (U.S.)Games2.04×
09Mobile gameGames2.02×
10Sarah, Duchess of YorkLiterature2.02×
11Casino gamesGames2.01×
12Strategy gamesGames1.99×
13J. D. WilliamsShopping1.97×
14DuneMovies & TV1.92×
15Slot machineGames1.75×
16QuizGames1.74×
17EmmerdaleMovies & TV1.67×
18The WorksShopping1.65×
19Home BargainsShopping1.54×
20Coronation StreetMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Puzzle video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Puzzle video games audience · What stands out
TraitClusterDeviationScore
Family OrientationCONSERVATISM1.15×
Need for SecurityCONSERVATISM1.05×
Community OrientationOPEN1.01×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Puzzle video games audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.66×
Design AffinityPREMIUM0.66×
Risk AppetiteTHRILL0.67×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Puzzle video games have in United Kingdom?

Puzzle video games has an estimated audience of 6,475,906 people in United Kingdom, concentrated in South East and North West.

02

What is the gender split and age of Puzzle video games fans?

60.0% of Puzzle video games fans are female, 40.0% are male, with an average age of 44.1 years.

03

Which brands do Puzzle video games fans like most?

Puzzle video games fans show strongest brand affinity for Candy Crush Saga (5.35×), Mobile game (2.02×), and Home Bargains (1.54×) over the country average.

04

Where do Puzzle video games fans live in United Kingdom?

Puzzle video games fans in United Kingdom are most concentrated in South East (reach ~900K), North West (reach ~700K), and Greater London (reach ~700K). These three regions account for the largest share of the active audience.

05

What other brands do Puzzle video games fans also like?

Beyond Puzzle video games itself, the audience over-indexes on Mobile game (2.02×), Home Bargains (1.54×), Real-time strategy (2.8×), and Dune (1.92×) compared to the United Kingdom average.

Appendix

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How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Puzzle video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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