Rascasse Audience Intelligence

Action games Audience in United Kingdom

A data profile of the people who buy, follow and care about Action games in United Kingdom — modelled from more than twelve digital signal sources. Action games has an estimated audience of 4,697,381 people in United Kingdom.

The average Action games fan in United Kingdom is 39.4 years old, more male, and lives primarily in England.

The audience is concentrated in England, South East, Greater London.

Top brand affinities include Online games, Video games, Mobile game, with strongest over-indexing on Online games (2.78× the country average).

Demographically, the Action games audience skews more male with an average age of 39.4, and over-indexes on personality traits such as Patriotism, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Action games fan in United Kingdom is more male, around 39.4 years old, with strong Patriotism tendencies and a notable affinity for Online games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Action games profile in United Kingdom.

Audience size
4.7M
in United Kingdom
Gender
38.5%
61.5% male
Age
39.4
average years
Country rank
#1447
Topic in United Kingdom
Fig. 01

Search interest · 12-month trend

-11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Action games fans

38.5% are female, 61.5% are male, average age 39.4.

Fig. 02

Gender split

38.5%
Female
61.5%
Male
Demographic split for Action games audience in United Kingdom
MetricValue
Female38.5%
Male61.5%
Average age39.4
Estimated audience size4,697,381
Fig. 03

Age distribution

Ø 39.4
average years
Age distribution of the Action games audience in United Kingdom
Age bracketShare%
16-1917%
20-2922%
30-3920%
40-4920%
50+20%
Fig. 04

Worldwide distribution

3.1%

of the worldwide Action games audience comes from United Kingdom.

Worldwide audience distribution share by country for Action games
CountryShare
United States14.2%
China6.8%
India6.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United Kingdom average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Action games audience in United Kingdom is strongest.

Fig. 05

Top regions by affinity

Action games fans by region: top regions in United Kingdom
#RegionReachAffinity×
01Scotland~500K1.13×
02North West~600K1.12×
03South West~400K1.06×
04East of England~500K1.05×
05East Midlands~300K1.04×
06North East~200K1.02×
07Wales~300K1.01×
08Northern Ireland~100K1.01×
09Greater London~600K0.97×
10South East~600K0.95×
11Yorkshire and the Humber~300K0.91×
12West Midlands~200K0.85×
13England~3M0.74×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Action games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Action games audience
#·InterestCategoryAffinity×
01Anime & CosplayFashion & Accessoires5.20×
02Tabletop role-playing gameGames4.96×
03Strategy gamesGames3.93×
04Shelter DogsPets & Animals3.62×
05YouTube MusicInternet & Social Media3.55×
06Online gamesGames2.78×
07CrazyGamesGames2.78×
08Mobile gameGames2.66×
09Puzzle video gamesGames2.53×
10KPop Demon HuntersMovies & TV2.30×
11Video gamesGames1.94×
12Team sportSports1.84×
13William Hill (bookmaker)Games1.81×
14Paddy PowerGames1.79×
15HalfordMusic & Radio1.61×
16TikTokInternet & Social Media1.61×
17BBC SportSports1.59×
18Mobile phonesTechnology & Electronics1.53×
19VideoMovies & TV1.53×
20AutomobilesCars & Mobility1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Action games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Action games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.87×
Price SensitivityPREMIUM1.51×
Need for SecurityCONSERVATISM1.43×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Action games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.67×
CreativityOPEN0.84×
SustainabilityBALANCE0.87×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Action games have in United Kingdom?

Action games has an estimated audience of 4,697,381 people in United Kingdom, concentrated in England and South East.

02

What is the gender split and age of Action games fans?

38.5% of Action games fans are female, 61.5% are male, with an average age of 39.4 years.

03

Which brands do Action games fans like most?

Action games fans show strongest brand affinity for Online games (2.78×), Video games (1.94×), and Mobile game (2.66×) over the country average.

04

Where do Action games fans live in United Kingdom?

Action games fans in United Kingdom are most concentrated in England (reach ~3M), South East (reach ~600K), and Greater London (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Action games fans also like?

Beyond Action games itself, the audience over-indexes on Video games (1.94×), Mobile game (2.66×), Halford (1.61×), and Strategy games (3.93×) compared to the United Kingdom average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United Kingdom who actively search for Action games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United Kingdom. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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