Rascasse Audience Intelligence

Action games Audience in Italy

A data profile of the people who buy, follow and care about Action games in Italy — modelled from more than twelve digital signal sources. Action games has an estimated audience of 5,193,641 people in Italy.

The average Action games fan in Italy is 37.0 years old, more male, and lives primarily in Lombardy.

The audience is concentrated in Lombardy, Lazio, Puglia.

Top brand affinities include Mobile game, Strategy games, Twitch, with strongest over-indexing on Mobile game (2.61× the country average).

Demographically, the Action games audience skews more male with an average age of 37.0, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 18 regions tracked by Rascasse.

The typical Action games fan in Italy is more male, around 37.0 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Action games profile in Italy.

Audience size
5.2M
in Italy
Gender
34.6%
65.4% male
Age
37.0
average years
Country rank
#1269
Topic in Italy
Fig. 01

Search interest · 12-month trend

-15%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Action games fans

34.6% are female, 65.4% are male, average age 37.0.

Fig. 02

Gender split

34.6%
Female
65.4%
Male
Demographic split for Action games audience in Italy
MetricValue
Female34.6%
Male65.4%
Average age37.0
Estimated audience size5,193,641
Fig. 03

Age distribution

Ø 37.0
average years
Age distribution of the Action games audience in Italy
Age bracketShare%
16-1925%
20-2921%
30-3920%
40-4916%
50+18%
Fig. 04

Worldwide distribution

3.4%

of the worldwide Action games audience comes from Italy.

Worldwide audience distribution share by country for Action games
CountryShare
United States14.2%
China6.8%
India6.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Italy average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Action games audience in Italy is strongest.

Fig. 05

Top regions by affinity

Action games fans by region: top regions in Italy
#RegionReachAffinity×
01Puglia~500K1.51×
02Basilicata~60K1.24×
03Umbria~90K1.08×
04Trentino-Alto Adige/Südtirol~100K1.03×
05Friuli-Venezia Giulia~100K1.03×
06Abruzzo~100K1.02×
07Calabria~200K1.01×
08Marche~100K1.00×
09Sardinia~100K0.99×
10Liguria~100K0.99×
11Sicilia~400K0.94×
12Piedmont~400K0.93×
13Tuscany~300K0.93×
14Campania~500K0.92×
15Emilia-Romagna~400K0.92×
16Veneto~400K0.92×
17Lazio~600K0.88×
18Lombardy~700K0.80×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Action games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Action games audience
#·InterestCategoryAffinity×
01Fighting gameGames3.92×
02Scout (sport)Sports3.57×
03Strategy gamesGames2.96×
04Mobile gameGames2.61×
05Massively multiplayer online gamesGames2.60×
06GamingGames2.52×
07Casino gamesGames2.42×
08Massively multiplayer online role-playing gamesGames2.35×
09Real-time strategyGames2.10×
10TokyoTravel & Leisure2.07×
11TwitchGames2.05×
12Gaming computerTechnology & Electronics2.04×
13Adventure gameGames2.00×
14PC gameGames1.96×
15One PieceMovies & TV1.85×
16Platform gameGames1.83×
17Role-playing gamesGames1.82×
18GamerGames1.67×
19Puzzle video gamesGames1.62×
20Tombola (bingo company)Games1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Action games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Action games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.25×
Need for SecurityCONSERVATISM1.18×
Social Media UsageJOY1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Action games audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.63×
Quality AwarenessPREMIUM0.78×
SustainabilityBALANCE0.80×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Action games have in Italy?

Action games has an estimated audience of 5,193,641 people in Italy, concentrated in Lombardy and Lazio.

02

What is the gender split and age of Action games fans?

34.6% of Action games fans are female, 65.4% are male, with an average age of 37.0 years.

03

Which brands do Action games fans like most?

Action games fans show strongest brand affinity for Mobile game (2.61×), Strategy games (2.96×), and Twitch (2.05×) over the country average.

04

Where do Action games fans live in Italy?

Action games fans in Italy are most concentrated in Lombardy (reach ~700K), Lazio (reach ~600K), and Puglia (reach ~500K). These three regions account for the largest share of the active audience.

05

What other brands do Action games fans also like?

Beyond Action games itself, the audience over-indexes on Strategy games (2.96×), Twitch (2.05×), Tombola (bingo company) (1.51×), and Massively multiplayer online games (2.6×) compared to the Italy average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Italy who actively search for Action games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Italy. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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