A data profile of the people who buy, follow and care about Action games in United States — modelled from more than twelve digital signal sources. Action games has an estimated audience of 21,407,598 people in United States.
The average Action games fan in United States is 35.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Video games, Mobile game, Roblox, with strongest over-indexing on Video games (1.9× the country average).
Demographically, the Action games audience skews more male with an average age of 35.6, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Action games fan in United States is more male, around 35.6 years old, with strong Patriotism tendencies and a notable affinity for Video games.
The key figures that characterise the Action games profile in United States.
36.1% are female, 63.9% are male, average age 35.6.
| Metric | Value |
|---|---|
| Female | 36.1% |
| Male | 63.9% |
| Average age | 35.6 |
| Estimated audience size | 21,407,598 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 29% | |
| 20-29 | 22% | |
| 30-39 | 18% | |
| 40-49 | 16% | |
| 50+ | 15% |
of the worldwide Action games audience comes from United States.
| Country | Share |
|---|---|
| United States | 14.2% |
| China | 6.8% |
| India | 6.6% |
Where the Action games audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alabama | ~400K | 1.30× | |
| 02 | Oklahoma | ~300K | 1.29× | |
| 03 | Georgia | ~800K | 1.27× | |
| 04 | Kentucky | ~300K | 1.19× | |
| 05 | Arkansas | ~200K | 1.16× | |
| 06 | Utah | ~200K | 1.15× | |
| 07 | Missouri | ~400K | 1.13× | |
| 08 | Louisiana | ~300K | 1.12× | |
| 09 | Mississippi | ~200K | 1.08× | |
| 10 | North Carolina | ~700K | 1.06× | |
| 11 | Indiana | ~400K | 1.06× | |
| 12 | Idaho | ~100K | 1.06× | |
| 13 | Texas | ~2M | 1.05× | |
| 14 | Kansas | ~200K | 1.04× | |
| 15 | Alaska | ~50K | 1.04× | |
| 16 | Ohio | ~700K | 1.03× | |
| 17 | Nevada | ~200K | 1.03× | |
| 18 | South Carolina | ~300K | 1.02× | |
| 19 | Iowa | ~200K | 1.02× | |
| 20 | West Virginia | ~100K | 1.01× | |
| 21 | New Hampshire | ~80K | 1.01× | |
| 22 | South Dakota | ~50K | 1.01× | |
| 23 | Michigan | ~600K | 0.99× | |
| 24 | Tennessee | ~400K | 0.99× | |
| 25 | North Dakota | ~40K | 0.99× | |
| 26 | Virginia | ~500K | 0.98× | |
| 27 | Washington | ~400K | 0.98× | |
| 28 | Nebraska | ~100K | 0.98× | |
| 29 | Delaware | ~60K | 0.98× | |
| 30 | Vermont | ~40K | 0.98× | |
| 31 | Maine | ~70K | 0.97× | |
| 32 | Montana | ~60K | 0.97× | |
| 33 | New Mexico | ~100K | 0.96× | |
| 34 | Rhode Island | ~70K | 0.96× | |
| 35 | Pennsylvania | ~700K | 0.95× | |
| 36 | Wisconsin | ~300K | 0.95× | |
| 37 | Hawaii | ~90K | 0.95× | |
| 38 | Illinois | ~700K | 0.94× | |
| 39 | Massachusetts | ~400K | 0.94× | |
| 40 | Oregon | ~200K | 0.94× | |
| 41 | Arizona | ~400K | 0.93× | |
| 42 | New York | ~1M | 0.91× | |
| 43 | Washington, District of Columbia | ~60K | 0.91× | |
| 44 | New Jersey | ~500K | 0.90× | |
| 45 | Maryland | ~300K | 0.90× | |
| 46 | Connecticut | ~200K | 0.89× | |
| 47 | Florida | ~1.5M | 0.88× | |
| 48 | Colorado | ~300K | 0.88× | |
| 49 | California | ~2M | 0.86× | |
| 50 | Minnesota | ~300K | 0.85× |
The strongest cross-interests of the Action games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Massively multiplayer online real-time strategy game | Games | 6.72× | ||
| 02 | Roblox | Games | 4.95× | ||
| 03 | Monster Hunter | Games | 4.90× | ||
| 04 | Miniature wargaming | Games | 4.71× | ||
| 05 | Strategy games | Games | 3.88× | ||
| 06 | Rhianna (singer) | Music & Radio | 3.70× | ||
| 07 | Collectible card game | Games | 3.57× | ||
| 08 | Action role-playing game | Games | 3.48× | ||
| 09 | Tabletop role-playing game | Games | 3.44× | ||
| 10 | Massively multiplayer online games | Games | 3.37× | ||
| 11 | Massively multiplayer online role-playing games | Games | 3.14× | ||
| 12 | Real-time strategy | Games | 3.09× | ||
| 13 | Mobile game | Games | 2.73× | ||
| 14 | GameStop | Games | 2.55× | ||
| 15 | Puzzle video games | Games | 2.51× | ||
| 16 | Godzilla | Movies & TV | 2.46× | ||
| 17 | Online games | Games | 2.43× | ||
| 18 | CrazyGames | Games | 2.43× | ||
| 19 | Video games | Games | 1.90× | ||
| 20 | Peacemaker | Movies & TV | 1.74× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.58× | |
| Need for Security | CONSERVATISM | 1.15× | |
| Social Media Usage | JOY | 1.09× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.63× | |
| Sustainability | BALANCE | 0.76× | |
| Indulgence | JOY | 0.77× |
Action games has an estimated audience of 21,407,598 people in United States, concentrated in California and Texas.
36.1% of Action games fans are female, 63.9% are male, with an average age of 35.6 years.
Action games fans show strongest brand affinity for Video games (1.9×), Mobile game (2.73×), and Roblox (4.95×) over the country average.
Action games fans in United States are most concentrated in California (reach ~2M), Texas (reach ~2M), and Florida (reach ~1.5M). These three regions account for the largest share of the active audience.
Beyond Action games itself, the audience over-indexes on Mobile game (2.73×), Roblox (4.95×), Online games (2.43×), and Strategy games (3.88×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Action games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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