Action games Audience in United States

Action games has an estimated audience of 21,407,598 people in United States. 36.1% are female, 63.9% are male, average age 35.6. Top regions: California, Texas, Florida. Top brand affinities: Video games, Mobile game, Roblox, Online games, Strategy games.
The average Action games fan in United States is 35.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Video games, Mobile game, Roblox, with strongest over-indexing on Video games (1.9× the country average). Demographically, the Action games audience skews more male with an average age of 35.6, and over-indexes on personality traits such as LGBTQ+ Identity, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Action games fans
| Metric | Value |
|---|---|
| Female | 36.1% |
| Male | 63.9% |
| Average age | 35.6 |
| Estimated audience size | 21,407,598 |
Audience persona
The typical Action games fan in United States is more male, around 35.6 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Video games.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,147,382 | 0.91× |
| Texas | 2,052,929 | 1.12× |
| Florida | 1,278,321 | 0.88× |
| New York | 1,188,655 | 0.99× |
| Georgia | 853,216 | 1.29× |
| Pennsylvania | 671,374 | 0.93× |
| North Carolina | 651,506 | 1.01× |
| Ohio | 641,259 | 0.97× |
| Illinois | 638,736 | 0.9× |
| Michigan | 582,857 | 1.04× |
| Virginia | 522,220 | 1× |
| New Jersey | 465,590 | 0.86× |
| Alabama | 457,357 | 1.53× |
| Washington | 433,294 | 1.01× |
| Tennessee | 404,591 | 0.94× |
| Indiana | 399,595 | 1.02× |
| Arizona | 393,965 | 0.9× |
| Missouri | 379,043 | 1.1× |
| Massachusetts | 370,633 | 0.88× |
| Kentucky | 328,294 | 1.22× |
| Louisiana | 325,430 | 1.18× |
| Oklahoma | 324,227 | 1.36× |
| South Carolina | 314,615 | 0.98× |
| Maryland | 312,678 | 0.85× |
| Wisconsin | 266,034 | 0.83× |
| Colorado | 261,411 | 0.77× |
| Arkansas | 245,464 | 1.39× |
| Utah | 234,900 | 1.23× |
| Minnesota | 230,963 | 0.75× |
| Oregon | 229,292 | 0.93× |
| Nevada | 210,927 | 1.02× |
| Mississippi | 204,536 | 1.16× |
| Kansas | 161,437 | 0.96× |
| Iowa | 155,857 | 0.88× |
| Washington, District of Columbia | 150,877 | 2.34× |
| Connecticut | 150,350 | 0.7× |
| Idaho | 106,688 | 0.99× |
| West Virginia | 103,682 | 1.04× |
| Nebraska | 102,776 | 0.96× |
| New Mexico | 83,218 | 0.78× |
| New Hampshire | 78,108 | 0.93× |
| Hawaii | 70,557 | 0.77× |
| Maine | 51,821 | 0.68× |
| Montana | 51,541 | 0.87× |
| Alaska | 50,255 | 1.1× |
| Rhode Island | 47,139 | 0.69× |
| South Dakota | 45,785 | 0.93× |
| Delaware | 44,325 | 0.75× |
| North Dakota | 39,626 | 0.9× |
| Wyoming | 31,153 | 0.98× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Video games | 1.9× | Games |
| Mobile game | 2.73× | Games |
| Roblox | 4.95× | Games |
| Online games | 2.43× | Games |
| Strategy games | 3.88× | Games |
| Massively multiplayer online real-time strategy game | 6.72× | Games |
| Godzilla | 2.46× | Movies & TV |
| Peacemaker | 1.74× | Movies & TV |
| GameStop | 2.55× | Games |
| Massively multiplayer online games | 3.37× | Games |
| Puzzle video games | 2.51× | Games |
| Warriors (novel series) | 2.51× | Literature |
| Monster Hunter | 4.9× | Games |
| Massively multiplayer online role-playing games | 3.14× | Games |
| Action role-playing game | 3.48× | Games |
| Collectible card game | 3.57× | Games |
| CrazyGames | 2.43× | Games |
| Rhianna (singer) | 3.7× | Music & Radio |
| Real-time strategy | 3.09× | Games |
| Miniature wargaming | 4.71× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.45 |
| Patriotism | CONSERVATISM | 1.35 |
| Social Media Usage | JOY | 1.27 |
| Early Adopter Mentality | POWER | 1.26 |
| Extroversion | THRILL | 1.17 |
| Convenience Orientation | PREMIUM | 1.11 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 14.2% |
| China | 6.8% |
| India | 6.6% |
See Action games audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Action games have in United States?
Action games has an estimated audience of 21,407,598 people in United States, concentrated in California and Texas.
What is the gender split and age of Action games fans?
36.1% of Action games fans are female, 63.9% are male, with an average age of 35.6 years.
Which brands do Action games fans like most?
Action games fans show strongest brand affinity for Video games (1.9×), Mobile game (2.73×), and Roblox (4.95×) over the country average.
Where do Action games fans live in United States?
Action games fans in United States are most concentrated in California (reach 2,147,382), Texas (reach 2,052,929), and Florida (reach 1,278,321). These three regions account for the largest share of the active audience.
What other brands do Action games fans also like?
Beyond Action games itself, the audience over-indexes on Mobile game (2.73×), Roblox (4.95×), Online games (2.43×), and Strategy games (3.88×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Action games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.