Rascasse Audience Intelligence

CrazyGames Target Market in United States

A data profile of the people who buy, follow and care about CrazyGames in United States — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 26,490,807 people in United States.

The average CrazyGames fan in United States is 37.7 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Online games, Mobile game, Massively multiplayer online games, with strongest over-indexing on Online games (3.21× the country average).

Demographically, the CrazyGames audience skews balanced with an average age of 37.7, and over-indexes on personality traits such as Patriotism, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical CrazyGames fan in United States is balanced, around 37.7 years old, with strong Patriotism tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in United States.

Audience size
26.5M
in United States
Gender
45.6%
54.4% male
Age
37.7
average years
Country rank
#1118
Brand in United States
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

45.6% are female, 54.4% are male, average age 37.7.

Fig. 02

Gender split

45.6%
Female
54.4%
Male
Demographic split for CrazyGames audience in United States
MetricValue
Female45.6%
Male54.4%
Average age37.7
Estimated audience size26,490,807
Fig. 03

Age distribution

Ø 37.7
average years
Age distribution of the CrazyGames audience in United States
Age bracketShare%
16-1924%
20-2921%
30-3919%
40-4918%
50+19%
Fig. 04

Worldwide distribution

20.1%

of the worldwide CrazyGames audience comes from United States.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the CrazyGames audience in United States is strongest.

Fig. 05

Top regions by affinity

CrazyGames customers by region in United States
#RegionReachAffinity×
01Oklahoma~600K2.05×
02Mississippi~400K2.02×
03Arkansas~300K1.61×
04New Mexico~200K1.57×
05North Dakota~80K1.56×
06Idaho~200K1.45×
07Alabama~500K1.43×
08South Dakota~80K1.39×
09Montana~90K1.27×
10Alaska~70K1.26×
11Washington~700K1.25×
12Iowa~300K1.20×
13Kentucky~400K1.16×
14Louisiana~400K1.13×
15Kansas~200K1.11×
16Virginia~700K1.10×
17Missouri~400K1.05×
18Wyoming~40K1.04×
19Michigan~700K1.02×
20Tennessee~500K1.02×
21Nebraska~100K0.98×
22Minnesota~400K0.97×
23Delaware~70K0.96×
24Ohio~800K0.95×
25Arizona~500K0.95×
26Maine~90K0.95×
27Georgia~800K0.94×
28North Carolina~700K0.94×
29New Jersey~600K0.93×
30Utah~200K0.92×
31West Virginia~100K0.92×
32Texas~2M0.87×
33Rhode Island~70K0.85×
34Wisconsin~300K0.84×
35Florida~1.5M0.83×
36Maryland~400K0.83×
37Indiana~400K0.82×
38Pennsylvania~700K0.81×
39South Carolina~300K0.79×
40Illinois~700K0.77×
41Massachusetts~400K0.77×
42Oregon~200K0.76×
43California~2M0.70×
44Nevada~200K0.69×
45Colorado~300K0.63×
46Connecticut~200K0.63×
47New Hampshire~60K0.62×
48Hawaii~70K0.59×
49New York~900K0.58×
50Washington, District of Columbia~40K0.49×
Fig. 06

Affinity by region

Affinity by region — CrazyGames, United States
0.49×1.00×2.05×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Magic: The GatheringGames3.86×
02Grand Theft Auto VGames3.86×
03Massively multiplayer online gamesGames3.82×
04Strategy gamesGames3.42×
05Call of DutyGames3.40×
06Online gamesGames3.21×
07Online pokerGames3.08×
08Word gamesGames2.99×
09Anime and manga fandomLiterature2.76×
10Mobile gameGames2.75×
11Action gamesGames2.43×
12Game consolesTechnology & Electronics2.24×
13PokémonGames2.22×
14MangaLiterature2.07×
15Social media marketingBusiness & Career1.91×
16LivemusicMusic & Radio1.76×
17DrawingHome & Garden1.75×
18Mixed martial artsSports1.70×
19Google DriveTechnology & Electronics1.63×
20ComicsLiterature1.62×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.29×
Convenience OrientationPREMIUM1.24×
ExtroversionTHRILL1.23×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
Pet OwnershipJOY0.84×
Luxury OrientationPREMIUM0.85×
Healthy LifestyleBALANCE0.87×
1.00× baseline
Section 06

Frequently asked questions

01

Who is CrazyGames's target market in United States?

CrazyGames's target market in United States covers an estimated 26,490,807 people, concentrated in California and Texas.

02

What is the gender split and age of CrazyGames customers?

45.6% of the CrazyGames audience are female, 54.4% are male, with an average age of 37.7 years.

03

Which brands do CrazyGames fans like most?

CrazyGames fans show strongest brand affinity for Online games (3.21×), Mobile game (2.75×), and Massively multiplayer online games (3.82×) over the country average.

04

Where do CrazyGames fans live in United States?

CrazyGames fans in United States are most concentrated in California (reach ~2M), Texas (reach ~2M), and Florida (reach ~1.5M). These three regions account for the largest share of the active audience.

05

What other brands do CrazyGames fans also like?

Beyond CrazyGames itself, the audience over-indexes on Mobile game (2.75×), Massively multiplayer online games (3.82×), Game consoles (2.24×), and Anime and manga fandom (2.76×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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