A data profile of the people who buy, follow and care about CrazyGames in United States — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 26,490,807 people in United States.
The average CrazyGames fan in United States is 37.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Online games, Mobile game, Massively multiplayer online games, with strongest over-indexing on Online games (3.21× the country average).
Demographically, the CrazyGames audience skews balanced with an average age of 37.7, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical CrazyGames fan in United States is balanced, around 37.7 years old, with strong Patriotism tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in United States.
45.6% are female, 54.4% are male, average age 37.7.
| Metric | Value |
|---|---|
| Female | 45.6% |
| Male | 54.4% |
| Average age | 37.7 |
| Estimated audience size | 26,490,807 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 21% | |
| 30-39 | 19% | |
| 40-49 | 18% | |
| 50+ | 19% |
of the worldwide CrazyGames audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
Where the CrazyGames audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~600K | 2.05× | |
| 02 | Mississippi | ~400K | 2.02× | |
| 03 | Arkansas | ~300K | 1.61× | |
| 04 | New Mexico | ~200K | 1.57× | |
| 05 | North Dakota | ~80K | 1.56× | |
| 06 | Idaho | ~200K | 1.45× | |
| 07 | Alabama | ~500K | 1.43× | |
| 08 | South Dakota | ~80K | 1.39× | |
| 09 | Montana | ~90K | 1.27× | |
| 10 | Alaska | ~70K | 1.26× | |
| 11 | Washington | ~700K | 1.25× | |
| 12 | Iowa | ~300K | 1.20× | |
| 13 | Kentucky | ~400K | 1.16× | |
| 14 | Louisiana | ~400K | 1.13× | |
| 15 | Kansas | ~200K | 1.11× | |
| 16 | Virginia | ~700K | 1.10× | |
| 17 | Missouri | ~400K | 1.05× | |
| 18 | Wyoming | ~40K | 1.04× | |
| 19 | Michigan | ~700K | 1.02× | |
| 20 | Tennessee | ~500K | 1.02× | |
| 21 | Nebraska | ~100K | 0.98× | |
| 22 | Minnesota | ~400K | 0.97× | |
| 23 | Delaware | ~70K | 0.96× | |
| 24 | Ohio | ~800K | 0.95× | |
| 25 | Arizona | ~500K | 0.95× | |
| 26 | Maine | ~90K | 0.95× | |
| 27 | Georgia | ~800K | 0.94× | |
| 28 | North Carolina | ~700K | 0.94× | |
| 29 | New Jersey | ~600K | 0.93× | |
| 30 | Utah | ~200K | 0.92× | |
| 31 | West Virginia | ~100K | 0.92× | |
| 32 | Texas | ~2M | 0.87× | |
| 33 | Rhode Island | ~70K | 0.85× | |
| 34 | Wisconsin | ~300K | 0.84× | |
| 35 | Florida | ~1.5M | 0.83× | |
| 36 | Maryland | ~400K | 0.83× | |
| 37 | Indiana | ~400K | 0.82× | |
| 38 | Pennsylvania | ~700K | 0.81× | |
| 39 | South Carolina | ~300K | 0.79× | |
| 40 | Illinois | ~700K | 0.77× | |
| 41 | Massachusetts | ~400K | 0.77× | |
| 42 | Oregon | ~200K | 0.76× | |
| 43 | California | ~2M | 0.70× | |
| 44 | Nevada | ~200K | 0.69× | |
| 45 | Colorado | ~300K | 0.63× | |
| 46 | Connecticut | ~200K | 0.63× | |
| 47 | New Hampshire | ~60K | 0.62× | |
| 48 | Hawaii | ~70K | 0.59× | |
| 49 | New York | ~900K | 0.58× | |
| 50 | Washington, District of Columbia | ~40K | 0.49× |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Magic: The Gathering | Games | 3.86× | ||
| 02 | Grand Theft Auto V | Games | 3.86× | ||
| 03 | Massively multiplayer online games | Games | 3.82× | ||
| 04 | Strategy games | Games | 3.42× | ||
| 05 | Call of Duty | Games | 3.40× | ||
| 06 | Online games | Games | 3.21× | ||
| 07 | Online poker | Games | 3.08× | ||
| 08 | Word games | Games | 2.99× | ||
| 09 | Anime and manga fandom | Literature | 2.76× | ||
| 10 | Mobile game | Games | 2.75× | ||
| 11 | Action games | Games | 2.43× | ||
| 12 | Game consoles | Technology & Electronics | 2.24× | ||
| 13 | Pokémon | Games | 2.22× | ||
| 14 | Manga | Literature | 2.07× | ||
| 15 | Social media marketing | Business & Career | 1.91× | ||
| 16 | Livemusic | Music & Radio | 1.76× | ||
| 17 | Drawing | Home & Garden | 1.75× | ||
| 18 | Mixed martial arts | Sports | 1.70× | ||
| 19 | Google Drive | Technology & Electronics | 1.63× | ||
| 20 | Comics | Literature | 1.62× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.29× | |
| Convenience Orientation | PREMIUM | 1.24× | |
| Extroversion | THRILL | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.84× | |
| Luxury Orientation | PREMIUM | 0.85× | |
| Healthy Lifestyle | BALANCE | 0.87× |
CrazyGames's target market in United States covers an estimated 26,490,807 people, concentrated in California and Texas.
45.6% of the CrazyGames audience are female, 54.4% are male, with an average age of 37.7 years.
CrazyGames fans show strongest brand affinity for Online games (3.21×), Mobile game (2.75×), and Massively multiplayer online games (3.82×) over the country average.
CrazyGames fans in United States are most concentrated in California (reach ~2M), Texas (reach ~2M), and Florida (reach ~1.5M). These three regions account for the largest share of the active audience.
Beyond CrazyGames itself, the audience over-indexes on Mobile game (2.75×), Massively multiplayer online games (3.82×), Game consoles (2.24×), and Anime and manga fandom (2.76×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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