Rascasse Audience Intelligence

CrazyGames Target Market in Germany

A data profile of the people who buy, follow and care about CrazyGames in Germany — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 8,813,592 people in Germany.

The average CrazyGames fan in Germany is 36.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Nature, Family, Google Maps, with strongest over-indexing on Nature (2.24× the country average).

Demographically, the CrazyGames audience skews more male with an average age of 36.8, and over-indexes on personality traits such as Patriotism, Extroversion.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical CrazyGames fan in Germany is more male, around 36.8 years old, with strong Patriotism tendencies and a notable affinity for Nature.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in Germany.

Audience size
8.8M
in Germany
Gender
40.5%
59.5% male
Age
36.8
average years
Country rank
#431
Brand in Germany
Fig. 01

Search interest · 12-month trend

+8%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

40.5% are female, 59.5% are male, average age 36.8.

Fig. 02

Gender split

40.5%
Female
59.5%
Male
Demographic split for CrazyGames audience in Germany
MetricValue
Female40.5%
Male59.5%
Average age36.8
Estimated audience size8,813,592
Fig. 03

Age distribution

Ø 36.8
average years
Age distribution of the CrazyGames audience in Germany
Age bracketShare%
16-1924%
20-2921%
30-3921%
40-4919%
50+14%
Fig. 04

Worldwide distribution

6.7%

of the worldwide CrazyGames audience comes from Germany.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the CrazyGames audience in Germany is strongest.

Fig. 05

Top regions by affinity

CrazyGames customers by region in Germany
#RegionReachAffinity×
01Sachsen~600K1.35×
02Rheinland-Pfalz~600K1.34×
03Mecklenburg-Vorpommern~200K1.32×
04Bayern~1.5M1.14×
05Brandenburg~300K1.12×
06Baden-Württemberg~1M1.07×
07Niedersachsen~900K1.04×
08Sachsen-Anhalt~200K1.04×
09Nordrhein-Westfalen~2M1.03×
10Thüringen~200K0.99×
11Schleswig-Holstein~300K0.92×
12Saarland~100K0.92×
13Hessen~500K0.84×
14Berlin~300K0.76×
15Hamburg~100K0.73×
16Bremen~30K0.45×
Fig. 06

Affinity by region

Affinity by region — CrazyGames, Germany
0.45×1.00×1.35×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Zoom!Business & Career4.97×
02Word gamesGames4.03×
03Google DriveTechnology & Electronics2.96×
04Instant GamingGames2.59×
05Office 365Technology & Electronics2.47×
06Massively multiplayer online role-playing gamesGames2.39×
07Online gamesGames2.32×
08Massively multiplayer online gamesGames2.32×
09NatureHome & Garden2.24×
10SteamGames2.15×
11MSNNews2.07×
12VacationsTravel & Leisure2.05×
13EmailTechnology & Electronics1.96×
14Google MapsInternet & Social Media1.93×
15FamilyKids & Family1.86×
16Mobile gameGames1.79×
17VolunteeringPolitics & Society1.72×
18German languagePolitics & Society1.68×
19TattoosFashion & Accessoires1.66×
20TwitchGames1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.48×
ExtroversionTHRILL1.21×
Family OrientationCONSERVATISM1.16×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.72×
SustainabilityBALANCE0.79×
Sports ActivityPOWER0.80×
1.00× baseline
Section 06

Frequently asked questions

01

Who is CrazyGames's target market in Germany?

CrazyGames's target market in Germany covers an estimated 8,813,592 people, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of CrazyGames customers?

40.5% of the CrazyGames audience are female, 59.5% are male, with an average age of 36.8 years.

03

Which brands do CrazyGames fans like most?

CrazyGames fans show strongest brand affinity for Nature (2.24×), Family (1.86×), and Google Maps (1.93×) over the country average.

04

Where do CrazyGames fans live in Germany?

CrazyGames fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~2M), Bayern (reach ~1.5M), and Baden-Württemberg (reach ~1M). These three regions account for the largest share of the active audience.

05

What other brands do CrazyGames fans also like?

Beyond CrazyGames itself, the audience over-indexes on Family (1.86×), Google Maps (1.93×), Online games (2.32×), and Vacations (2.05×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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