A data profile of the people who buy, follow and care about CrazyGames in India — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 4,824,401 people in India.
CrazyGames has an estimated audience of 4,824,401 people in India. 18.3% are female, 81.7% are male, average age 29.9. Top brand affinities: Online games, Gambling, Casino games, Concerts, Spas.
Top brand affinities include Online games, Gambling, Casino games, with strongest over-indexing on Online games (3.22× the country average).
Demographically, the CrazyGames audience skews more male with an average age of 29.9, and over-indexes on personality traits such as Extroversion, Mindfulness.
The typical CrazyGames fan in India is more male, around 29.9 years old, with strong Extroversion tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in India.
18.3% are female, 81.7% are male, average age 29.9.
| Metric | Value |
|---|---|
| Female | 18.3% |
| Male | 81.7% |
| Average age | 29.9 |
| Estimated audience size | 4,824,401 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 29% | |
| 30-39 | 15% | |
| 40-49 | 8% | |
| 50+ | 6% |
of the worldwide CrazyGames audience comes from India.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Online games | Games | 3.22× | ||
| 02 | Gambling | Games | 2.12× | ||
| 03 | Casino games | Games | 1.94× | ||
| 04 | Manga | Literature | 1.86× | ||
| 05 | Volunteering | Politics & Society | 1.81× | ||
| 06 | Comics | Literature | 1.76× | ||
| 07 | Concerts | Music & Radio | 1.74× | ||
| 08 | Bars | Travel & Leisure | 1.73× | ||
| 09 | Social media marketing | Business & Career | 1.71× | ||
| 10 | Tattoos | Fashion & Accessoires | 1.68× | ||
| 11 | Sunglasses | Fashion & Accessoires | 1.68× | ||
| 12 | Drawing | Home & Garden | 1.66× | ||
| 13 | Young's | Food & Beverages | 1.65× | ||
| 14 | Desserts | Food & Beverages | 1.58× | ||
| 15 | Call of Duty | Games | 1.58× | ||
| 16 | Katrina Kaif | Movies & TV | 1.56× | ||
| 17 | Toys | Games | 1.55× | ||
| 18 | Cruises | Travel & Leisure | 1.55× | ||
| 19 | Hindustan | Politics & Society | 1.53× | ||
| 20 | Spas | Beauty & Wellness | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.41× | |
| Mindfulness | BALANCE | 1.14× | |
| Risk Appetite | THRILL | 1.11× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Tradition | CONSERVATISM | 0.73× | |
| Price Sensitivity | PREMIUM | 0.78× | |
| Need for Security | CONSERVATISM | 0.83× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in India who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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