A data profile of the people who buy, follow and care about CrazyGames in Denmark — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 895,602 people in Denmark.
CrazyGames has an estimated audience of 895,602 people in Denmark. 43.2% are female, 56.8% are male, average age 42.8. Top brand affinities: Online games, Elgiganten, Call of Duty, Massively multiplayer online games, First-person shooter games.
Top brand affinities include Online games, Elgiganten, Call of Duty, with strongest over-indexing on Online games (5.87× the country average).
Demographically, the CrazyGames audience skews more male with an average age of 42.8, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.
The typical CrazyGames fan in Denmark is more male, around 42.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in Denmark.
43.2% are female, 56.8% are male, average age 42.8.
| Metric | Value |
|---|---|
| Female | 43.2% |
| Male | 56.8% |
| Average age | 42.8 |
| Estimated audience size | 895,602 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 13% | |
| 20-29 | 18% | |
| 30-39 | 17% | |
| 40-49 | 21% | |
| 50+ | 31% |
of the worldwide CrazyGames audience comes from Denmark.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Browser games | Games | 6.33× | ||
| 02 | Online games | Games | 5.87× | ||
| 03 | Call of Duty | Games | 5.43× | ||
| 04 | Massively multiplayer online games | Games | 5.03× | ||
| 05 | World of Warcraft | Games | 4.59× | ||
| 06 | Dota 2 | Games | 4.45× | ||
| 07 | League of Legends | Games | 3.88× | ||
| 08 | Counter-Strike: Global Offensive | Games | 3.79× | ||
| 09 | Strategy games | Games | 3.70× | ||
| 10 | Role-playing games | Games | 3.58× | ||
| 11 | Steam | Games | 3.51× | ||
| 12 | Electronic sports | Sports | 3.32× | ||
| 13 | First-person shooter games | Games | 2.92× | ||
| 14 | NASDAQ | Business & Career | 2.82× | ||
| 15 | Elgiganten | Shopping | 2.46× | ||
| 16 | Science fiction movies | Movies & TV | 2.13× | ||
| 17 | Internet & Social Media | 2.06× | |||
| 18 | Pizza | Food & Beverages | 1.96× | ||
| 19 | Bars | Travel & Leisure | 1.69× | ||
| 20 | Germany | Travel & Leisure | 1.60× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.57× | |
| Need for Security | CONSERVATISM | 1.21× | |
| Extroversion | THRILL | 1.20× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.74× | |
| Sustainability | BALANCE | 0.78× | |
| Individualism | JOY | 0.78× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Denmark who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Denmark. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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