Rascasse Audience Intelligence

CrazyGames Target Market in Denmark

A data profile of the people who buy, follow and care about CrazyGames in Denmark — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 895,602 people in Denmark.

CrazyGames has an estimated audience of 895,602 people in Denmark. 43.2% are female, 56.8% are male, average age 42.8. Top brand affinities: Online games, Elgiganten, Call of Duty, Massively multiplayer online games, First-person shooter games.

Top brand affinities include Online games, Elgiganten, Call of Duty, with strongest over-indexing on Online games (5.87× the country average).

Demographically, the CrazyGames audience skews more male with an average age of 42.8, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.

The typical CrazyGames fan in Denmark is more male, around 42.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in Denmark.

Audience size
896K
in Denmark
Gender
43.2%
56.8% male
Age
42.8
average years
Country rank
#465
Brand in Denmark
Fig. 01

Search interest · 12-month trend

-4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

43.2% are female, 56.8% are male, average age 42.8.

Fig. 02

Gender split

43.2%
Female
56.8%
Male
Demographic split for CrazyGames audience in Denmark
MetricValue
Female43.2%
Male56.8%
Average age42.8
Estimated audience size895,602
Fig. 03

Age distribution

Ø 42.8
average years
Age distribution of the CrazyGames audience in Denmark
Age bracketShare%
16-1913%
20-2918%
30-3917%
40-4921%
50+31%
Fig. 04

Worldwide distribution

0.7%

of the worldwide CrazyGames audience comes from Denmark.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Browser gamesGames6.33×
02Online gamesGames5.87×
03Call of DutyGames5.43×
04Massively multiplayer online gamesGames5.03×
05World of WarcraftGames4.59×
06Dota 2Games4.45×
07League of LegendsGames3.88×
08Counter-Strike: Global OffensiveGames3.79×
09Strategy gamesGames3.70×
10Role-playing gamesGames3.58×
11SteamGames3.51×
12Electronic sportsSports3.32×
13First-person shooter gamesGames2.92×
14NASDAQBusiness & Career2.82×
15ElgigantenShopping2.46×
16Science fiction moviesMovies & TV2.13×
17RedditInternet & Social Media2.06×
18PizzaFood & Beverages1.96×
19BarsTravel & Leisure1.69×
20GermanyTravel & Leisure1.60×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.57×
Need for SecurityCONSERVATISM1.21×
ExtroversionTHRILL1.20×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.74×
SustainabilityBALANCE0.78×
IndividualismJOY0.78×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Denmark who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Denmark. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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