A data profile of the people who buy, follow and care about CrazyGames in Sweden — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 2,947,476 people in Sweden.
CrazyGames has an estimated audience of 2,947,476 people in Sweden. 43.6% are female, 56.4% are male, average age 42.3. Top brand affinities: Online games, Elgiganten, Massively multiplayer online games, First-person shooter games, Steam.
Top brand affinities include Online games, Elgiganten, Massively multiplayer online games, with strongest over-indexing on Online games (7.94× the country average).
Demographically, the CrazyGames audience skews more male with an average age of 42.3, and over-indexes on personality traits such as Community Orientation, Extroversion.
The typical CrazyGames fan in Sweden is more male, around 42.3 years old, with strong Community Orientation tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in Sweden.
43.6% are female, 56.4% are male, average age 42.3.
| Metric | Value |
|---|---|
| Female | 43.6% |
| Male | 56.4% |
| Average age | 42.3 |
| Estimated audience size | 2,947,476 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 13% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 21% | |
| 50+ | 29% |
of the worldwide CrazyGames audience comes from Sweden.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Online games | Games | 7.94× | ||
| 02 | Massively multiplayer online games | Games | 6.32× | ||
| 03 | Dota 2 | Games | 4.45× | ||
| 04 | World of Warcraft | Games | 4.39× | ||
| 05 | Steam | Games | 4.02× | ||
| 06 | First-person shooter games | Games | 3.94× | ||
| 07 | Call of Duty | Games | 3.58× | ||
| 08 | Role-playing games | Games | 3.27× | ||
| 09 | Science fiction movies | Movies & TV | 2.75× | ||
| 10 | Gambling | Games | 2.46× | ||
| 11 | Allsvenskan | Sports | 2.32× | ||
| 12 | Sportbladet | Sports | 2.29× | ||
| 13 | Fiction books | Literature | 2.15× | ||
| 14 | Video games | Games | 2.00× | ||
| 15 | Elgiganten | Shopping | 1.92× | ||
| 16 | Tattoos | Fashion & Accessoires | 1.87× | ||
| 17 | Bars | Travel & Leisure | 1.70× | ||
| 18 | Tele2 | Technology & Electronics | 1.58× | ||
| 19 | Hair products | Beauty & Wellness | 1.56× | ||
| 20 | Dogs | Pets & Animals | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 1.48× | |
| Extroversion | THRILL | 1.43× | |
| Career Orientation | POWER | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.79× | |
| Mindfulness | BALANCE | 0.81× | |
| Design Affinity | PREMIUM | 0.85× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Sweden who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Sweden. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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