A data profile of the people who buy, follow and care about CrazyGames in Norway — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 592,972 people in Norway.
CrazyGames has an estimated audience of 592,972 people in Norway. 44.0% are female, 56.0% are male, average age 42.3. Top brand affinities: Online games, Massively multiplayer online games, First-person shooter games, Dota 2, Video games.
Top brand affinities include Online games, Massively multiplayer online games, First-person shooter games, with strongest over-indexing on Online games (7.98× the country average).
Demographically, the CrazyGames audience skews more male with an average age of 42.3, and over-indexes on personality traits such as Extroversion, Community Orientation.
The typical CrazyGames fan in Norway is more male, around 42.3 years old, with strong Extroversion tendencies and a notable affinity for Online games.
The key figures that characterise the CrazyGames profile in Norway.
44.0% are female, 56.0% are male, average age 42.3.
| Metric | Value |
|---|---|
| Female | 44.0% |
| Male | 56.0% |
| Average age | 42.3 |
| Estimated audience size | 592,972 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 14% | |
| 20-29 | 18% | |
| 30-39 | 18% | |
| 40-49 | 21% | |
| 50+ | 29% |
of the worldwide CrazyGames audience comes from Norway.
| Country | Share |
|---|---|
| United States | 20.1% |
| Germany | 6.7% |
| United Kingdom | 5.2% |
The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Online games | Games | 7.98× | ||
| 02 | Assassin's Creed | Games | 6.72× | ||
| 03 | Massively multiplayer online games | Games | 6.61× | ||
| 04 | Dota 2 | Games | 5.86× | ||
| 05 | Steam | Games | 4.11× | ||
| 06 | First-person shooter games | Games | 3.92× | ||
| 07 | NASDAQ | Business & Career | 3.68× | ||
| 08 | Strategy games | Games | 3.47× | ||
| 09 | Action games | Games | 3.15× | ||
| 10 | Gambling | Games | 2.73× | ||
| 11 | Science fiction movies | Movies & TV | 2.60× | ||
| 12 | Hairstyle | Beauty & Wellness | 2.09× | ||
| 13 | Fiction books | Literature | 2.07× | ||
| 14 | Video games | Games | 2.01× | ||
| 15 | Drawing | Home & Garden | 1.94× | ||
| 16 | Spar (retailer) | Shopping | 1.92× | ||
| 17 | Tattoos | Fashion & Accessoires | 1.92× | ||
| 18 | Drop shipping | Shopping | 1.89× | ||
| 19 | Toys | Games | 1.71× | ||
| 20 | Hair products | Beauty & Wellness | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.49× | |
| Community Orientation | OPEN | 1.42× | |
| Convenience Orientation | PREMIUM | 1.23× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.83× | |
| Price Sensitivity | PREMIUM | 0.85× | |
| Design Affinity | PREMIUM | 0.88× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Norway who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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