Rascasse Audience Intelligence

CrazyGames Target Market in Norway

A data profile of the people who buy, follow and care about CrazyGames in Norway — modelled from more than twelve digital signal sources. CrazyGames has an estimated audience of 592,972 people in Norway.

CrazyGames has an estimated audience of 592,972 people in Norway. 44.0% are female, 56.0% are male, average age 42.3. Top brand affinities: Online games, Massively multiplayer online games, First-person shooter games, Dota 2, Video games.

Top brand affinities include Online games, Massively multiplayer online games, First-person shooter games, with strongest over-indexing on Online games (7.98× the country average).

Demographically, the CrazyGames audience skews more male with an average age of 42.3, and over-indexes on personality traits such as Extroversion, Community Orientation.

The typical CrazyGames fan in Norway is more male, around 42.3 years old, with strong Extroversion tendencies and a notable affinity for Online games.

Category: Games · Type: Brand

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the CrazyGames profile in Norway.

Audience size
593K
in Norway
Gender
44.0%
56.0% male
Age
42.3
average years
Country rank
#635
Brand in Norway
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of CrazyGames

44.0% are female, 56.0% are male, average age 42.3.

Fig. 02

Gender split

44.0%
Female
56.0%
Male
Demographic split for CrazyGames audience in Norway
MetricValue
Female44.0%
Male56.0%
Average age42.3
Estimated audience size592,972
Fig. 03

Age distribution

Ø 42.3
average years
Age distribution of the CrazyGames audience in Norway
Age bracketShare%
16-1914%
20-2918%
30-3918%
40-4921%
50+29%
Fig. 04

Worldwide distribution

0.4%

of the worldwide CrazyGames audience comes from Norway.

Worldwide audience distribution share by country for CrazyGames
CountryShare
United States20.1%
Germany6.7%
United Kingdom5.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrazyGames audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrazyGames audience
#·InterestCategoryAffinity×
01Online gamesGames7.98×
02Assassin's CreedGames6.72×
03Massively multiplayer online gamesGames6.61×
04Dota 2Games5.86×
05SteamGames4.11×
06First-person shooter gamesGames3.92×
07NASDAQBusiness & Career3.68×
08Strategy gamesGames3.47×
09Action gamesGames3.15×
10GamblingGames2.73×
11Science fiction moviesMovies & TV2.60×
12HairstyleBeauty & Wellness2.09×
13Fiction booksLiterature2.07×
14Video gamesGames2.01×
15DrawingHome & Garden1.94×
16Spar (retailer)Shopping1.92×
17TattoosFashion & Accessoires1.92×
18Drop shippingShopping1.89×
19ToysGames1.71×
20Hair productsBeauty & Wellness1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrazyGames audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrazyGames audience · What stands out
TraitClusterDeviationScore
ExtroversionTHRILL1.49×
Community OrientationOPEN1.42×
Convenience OrientationPREMIUM1.23×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrazyGames audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.83×
Price SensitivityPREMIUM0.85×
Design AffinityPREMIUM0.88×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Norway who actively search for CrazyGames. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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