Rascasse Audience Intelligence

Video games Audience in Norway

A data profile of the people who buy, follow and care about Video games in Norway — modelled from more than twelve digital signal sources. Video games has an estimated audience of 1,349,384 people in Norway.

Video games has an estimated audience of 1,349,384 people in Norway. 40.9% are female, 59.1% are male, average age 42.1. Top brand affinities: Google, YouTube, Facebook, Games, Mobile phones.

Top brand affinities include Google, YouTube, Facebook, with strongest over-indexing on Google (1.69× the country average).

Demographically, the Video games audience skews more male with an average age of 42.1, and over-indexes on personality traits such as Social Media Usage, Travelling.

The typical Video games fan in Norway is more male, around 42.1 years old, with strong Social Media Usage tendencies and a notable affinity for Google.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Video games profile in Norway.

Audience size
1.3M
in Norway
Gender
40.9%
59.1% male
Age
42.1
average years
Country rank
#153
Topic in Norway
Fig. 01

Search interest · 12-month trend

+176%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

40.9% are female, 59.1% are male, average age 42.1.

Fig. 02

Gender split

40.9%
Female
59.1%
Male
Demographic split for Video games audience in Norway
MetricValue
Female40.9%
Male59.1%
Average age42.1
Estimated audience size1,349,384
Fig. 03

Age distribution

Ø 42.1
average years
Age distribution of the Video games audience in Norway
Age bracketShare%
16-1915%
20-2918%
30-3918%
40-4920%
50+29%
Fig. 04

Worldwide distribution

0.2%

of the worldwide Video games audience comes from Norway.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01TelevisionsTechnology & Electronics1.74×
02Comedy moviesMovies & TV1.70×
03GoogleInternet & Social Media1.69×
04Mobile phonesTechnology & Electronics1.69×
05MagazinesLiterature1.68×
06TVMovies & TV1.67×
07VideoMovies & TV1.67×
08Online newspaperNews1.66×
09SoftwareTechnology & Electronics1.65×
10GamesGames1.62×
11CraftsHome & Garden1.61×
12FacebookInternet & Social Media1.60×
13CultureLiterature1.60×
14LeisureTravel & Leisure1.60×
15Pop musicMusic & Radio1.60×
16DogsPets & Animals1.59×
17YouTubeMovies & TV1.58×
18Social networkInternet & Social Media1.57×
19PhotographTechnology & Electronics1.56×
20SmartphonesTechnology & Electronics1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY0.83×
TravellingTHRILL0.61×
PatriotismCONSERVATISM0.49×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
Early Adopter MentalityPOWER0.24×
PatriotismCONSERVATISM0.49×
TravellingTHRILL0.61×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Norway who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Norway. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 200+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →