Rascasse Audience Intelligence

Video games Audience in Austria

A data profile of the people who buy, follow and care about Video games in Austria — modelled from more than twelve digital signal sources. Video games has an estimated audience of 2,055,958 people in Austria.

The average Video games fan in Austria is 39.5 years old, more male, and lives primarily in Vienna.

The audience is concentrated in Vienna, Lower Austria, Upper Austria.

Top brand affinities include Mobile game, Twitch, Game consoles, with strongest over-indexing on Mobile game (2.15× the country average).

Demographically, the Video games audience skews more male with an average age of 39.5, and over-indexes on personality traits such as Healthy Lifestyle, Patriotism.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 9 regions tracked by Rascasse.

The typical Video games fan in Austria is more male, around 39.5 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-13.

Section 01

At a glance

The key figures that characterise the Video games profile in Austria.

Audience size
2.1M
in Austria
Gender
42.7%
57.3% male
Age
39.5
average years
Country rank
#144
Topic in Austria
Fig. 01

Search interest · 12-month trend

-6%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

42.7% are female, 57.3% are male, average age 39.5.

Fig. 02

Gender split

42.7%
Female
57.3%
Male
Demographic split for Video games audience in Austria
MetricValue
Female42.7%
Male57.3%
Average age39.5
Estimated audience size2,055,958
Fig. 03

Age distribution

Ø 39.5
average years
Age distribution of the Video games audience in Austria
Age bracketShare%
16-1917%
20-2922%
30-3920%
40-4920%
50+20%
Fig. 04

Worldwide distribution

0.4%

of the worldwide Video games audience comes from Austria.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Austria average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video games audience in Austria is strongest.

Fig. 05

Top regions by affinity

Video games fans by region: top regions in Austria
#RegionReachAffinity×
01Vienna~600K1.51×
02Lower Austria~300K1.05×
03Salzburg~100K1.02×
04Carinthia (state)~100K1.01×
05Burgenland~50K0.97×
06Tyrol~100K0.96×
07Vorarlberg~70K0.96×
08Upper Austria~300K0.95×
09Styria~200K0.92×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01Gaming computerTechnology & Electronics2.25×
02PC gameGames2.21×
03FortniteGames2.21×
04Mobile gameGames2.15×
05League of LegendsGames2.14×
06Strategy gamesGames2.09×
07Massively multiplayer online gamesGames2.07×
08Game consolesTechnology & Electronics2.06×
09GamerGames2.02×
10MangaLiterature2.02×
11Anime and manga fandomLiterature2.00×
12Anime conventionLiterature1.96×
13TwitchGames1.89×
14Role-playing gamesGames1.84×
15Card gamesGames1.80×
16Bet365Games1.67×
17Crazy GamesGames1.62×
18Anime moviesMovies & TV1.60×
19CrazyGamesGames1.54×
20Online gamesGames1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
Healthy LifestyleBALANCE1.00×
PatriotismCONSERVATISM0.95×
Luxury OrientationPREMIUM0.95×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
Need for SecurityCONSERVATISM0.41×
Price SensitivityPREMIUM0.56×
Early Adopter MentalityPOWER0.75×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video games have in Austria?

Video games has an estimated audience of 2,055,958 people in Austria, concentrated in Vienna and Lower Austria.

02

What is the gender split and age of Video games fans?

42.7% of Video games fans are female, 57.3% are male, with an average age of 39.5 years.

03

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for Mobile game (2.15×), Twitch (1.89×), and Game consoles (2.06×) over the country average.

04

Where do Video games fans live in Austria?

Video games fans in Austria are most concentrated in Vienna (reach ~600K), Lower Austria (reach ~300K), and Upper Austria (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on Twitch (1.89×), Game consoles (2.06×), Gamer (2.02×), and CrazyGames (1.54×) compared to the Austria average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Austria who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Austria. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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