Rascasse Audience Intelligence

Online games Audience in Austria

A data profile of the people who buy, follow and care about Online games in Austria — modelled from more than twelve digital signal sources. Online games has an estimated audience of 1,166,408 people in Austria.

The average Online games fan in Austria is 39.4 years old, more male, and lives primarily in Vienna.

The audience is concentrated in Vienna, Upper Austria, Lower Austria.

Top brand affinities include Gmail, Google Maps, CrazyGames, with strongest over-indexing on Gmail (2.23× the country average).

Demographically, the Online games audience skews more male with an average age of 39.4, and over-indexes on personality traits such as Urban Lifestyle, Mindfulness.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 9 regions tracked by Rascasse.

The typical Online games fan in Austria is more male, around 39.4 years old, with strong Urban Lifestyle tendencies and a notable affinity for Gmail.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-13.

Section 01

At a glance

The key figures that characterise the Online games profile in Austria.

Audience size
1.2M
in Austria
Gender
43.0%
57.0% male
Age
39.4
average years
Country rank
#417
Topic in Austria
Fig. 01

Search interest · 12-month trend

+1%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

43.0% are female, 57.0% are male, average age 39.4.

Fig. 02

Gender split

43.0%
Female
57.0%
Male
Demographic split for Online games audience in Austria
MetricValue
Female43.0%
Male57.0%
Average age39.4
Estimated audience size1,166,408
Fig. 03

Age distribution

Ø 39.4
average years
Age distribution of the Online games audience in Austria
Age bracketShare%
16-1916%
20-2923%
30-3921%
40-4920%
50+20%
Fig. 04

Worldwide distribution

0.4%

of the worldwide Online games audience comes from Austria.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Austria average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Online games audience in Austria is strongest.

Fig. 05

Top regions by affinity

Online games fans by region: top regions in Austria
#RegionReachAffinity×
01Upper Austria~200K1.25×
02Carinthia (state)~70K1.22×
03Burgenland~30K1.17×
04Vienna~200K0.93×
05Tyrol~70K0.93×
06Lower Austria~200K0.92×
07Vorarlberg~40K0.90×
08Salzburg~70K0.88×
09Styria~100K0.78×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames3.33×
02Massively multiplayer online gamesGames2.98×
03Crazy GamesGames2.39×
04GmailInternet & Social Media2.23×
05Mobile gameGames2.13×
06BwinGames1.93×
07spusuTechnology & Electronics1.87×
08InterwettenGames1.83×
09RefurbedTechnology & Electronics1.73×
10Video gamesGames1.69×
11David AlabaSports1.69×
12Google MapsInternet & Social Media1.66×
13ElectronicsTechnology & Electronics1.66×
14HornbachShopping1.62×
15GamesGames1.55×
16Mobile phonesTechnology & Electronics1.53×
17TemuShopping1.52×
18EBayShopping1.51×
19TelecommunicationTechnology & Electronics1.51×
20McDonald'sFood & Beverages1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
Urban LifestyleOPEN1.33×
MindfulnessBALANCE1.19×
Luxury OrientationPREMIUM1.17×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.64×
PatriotismCONSERVATISM0.80×
TravellingTHRILL0.90×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Online games have in Austria?

Online games has an estimated audience of 1,166,408 people in Austria, concentrated in Vienna and Upper Austria.

02

What is the gender split and age of Online games fans?

43.0% of Online games fans are female, 57.0% are male, with an average age of 39.4 years.

03

Which brands do Online games fans like most?

Online games fans show strongest brand affinity for Gmail (2.23×), Google Maps (1.66×), and CrazyGames (3.33×) over the country average.

04

Where do Online games fans live in Austria?

Online games fans in Austria are most concentrated in Vienna (reach ~200K), Upper Austria (reach ~200K), and Lower Austria (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Online games fans also like?

Beyond Online games itself, the audience over-indexes on Google Maps (1.66×), CrazyGames (3.33×), McDonald's (1.5×), and Bwin (1.93×) compared to the Austria average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Austria who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Austria. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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