Rascasse Audience Intelligence

Online games Audience in Spain

A data profile of the people who buy, follow and care about Online games in Spain — modelled from more than twelve digital signal sources. Online games has an estimated audience of 6,038,882 people in Spain.

The average Online games fan in Spain is 42.2 years old, more male, and lives primarily in Catalonia.

The audience is concentrated in Catalonia, Community of Madrid, Andalusia.

Top brand affinities include Mobile game, Twitch, El Economista, with strongest over-indexing on Mobile game (2.45× the country average).

Demographically, the Online games audience skews more male with an average age of 42.2, and over-indexes on personality traits such as Early Adopter Mentality, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.

The typical Online games fan in Spain is more male, around 42.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Online games profile in Spain.

Audience size
6M
in Spain
Gender
44.4%
55.6% male
Age
42.2
average years
Country rank
#470
Topic in Spain
Fig. 01

Search interest · 12-month trend

+11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Online games fans

44.4% are female, 55.6% are male, average age 42.2.

Fig. 02

Gender split

44.4%
Female
55.6%
Male
Demographic split for Online games audience in Spain
MetricValue
Female44.4%
Male55.6%
Average age42.2
Estimated audience size6,038,882
Fig. 03

Age distribution

Ø 42.2
average years
Age distribution of the Online games audience in Spain
Age bracketShare%
16-1912%
20-2918%
30-3921%
40-4923%
50+26%
Fig. 04

Worldwide distribution

2.2%

of the worldwide Online games audience comes from Spain.

Worldwide audience distribution share by country for Online games
CountryShare
United States16.9%
India4.9%
Japan4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Spain average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Online games audience in Spain is strongest.

Fig. 05

Top regions by affinity

Online games fans by region: top regions in Spain
#RegionReachAffinity×
01Catalonia~1.5M1.56×
02Balearic Islands~200K1.31×
03Comunidad Valenciana~800K1.19×
04Community of Madrid~1M1.15×
05Canary Islands~300K1.12×
06Basque Autonomous Country~200K1.10×
07Navarre~80K1.09×
08Region of Murcia~200K1.06×
09Aragon~200K1.06×
10La Rioja~40K1.03×
11Cantabria~70K0.96×
12Principality of Asturias~100K0.93×
13Andalusia~1M0.81×
14Castile and León~200K0.78×
15Castilla-La Mancha~200K0.77×
16Extremadura~100K0.77×
17Galicia~200K0.70×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Online games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Online games audience
#·InterestCategoryAffinity×
01CrazyGamesGames2.87×
02League of LegendsGames2.75×
03Dog harnessPets & Animals2.69×
04PC gameGames2.68×
05Massively multiplayer online gamesGames2.64×
06High techTechnology & Electronics2.63×
07Massively multiplayer online role-playing gamesGames2.59×
08TwitchGames2.53×
09GamingGames2.51×
10Mobile gameGames2.45×
11Gaming computerTechnology & Electronics2.40×
12FortniteGames2.20×
13GamerGames1.98×
14Digital electronicsTechnology & Electronics1.92×
15El EconomistaNews1.73×
16Mobile deviceTechnology & Electronics1.66×
17Deal of the dayShopping1.64×
18Sneakers (footwear)Fashion & Accessoires1.63×
19FoodieFood & Beverages1.52×
20FinanceBusiness & Career1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Online games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Online games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.60×
Family OrientationCONSERVATISM1.14×
Price SensitivityPREMIUM1.01×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Online games audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.50×
Healthy LifestyleBALANCE0.61×
SpiritualityBALANCE0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Online games have in Spain?

Online games has an estimated audience of 6,038,882 people in Spain, concentrated in Catalonia and Community of Madrid.

02

What is the gender split and age of Online games fans?

44.4% of Online games fans are female, 55.6% are male, with an average age of 42.2 years.

03

Which brands do Online games fans like most?

Online games fans show strongest brand affinity for Mobile game (2.45×), Twitch (2.53×), and El Economista (1.73×) over the country average.

04

Where do Online games fans live in Spain?

Online games fans in Spain are most concentrated in Catalonia (reach ~1.5M), Community of Madrid (reach ~1M), and Andalusia (reach ~1M). These three regions account for the largest share of the active audience.

05

What other brands do Online games fans also like?

Beyond Online games itself, the audience over-indexes on Twitch (2.53×), El Economista (1.73×), Dog harness (2.69×), and Mobile device (1.66×) compared to the Spain average.

Appendix

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How to read this data

Audience size is the estimated number of people in Spain who actively search for Online games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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