Rascasse Audience Intelligence

Gaming Audience in Spain

A data profile of the people who buy, follow and care about Gaming in Spain — modelled from more than twelve digital signal sources. Gaming has an estimated audience of 2,168,589 people in Spain.

Gaming has an estimated audience of 2,168,589 people in Spain. 40.6% are female, 59.4% are male, average age 33.6. Top brand affinities: Mobile game, Non-fiction books, Steam, YouTube Music, Pokémon.

Top brand affinities include Mobile game, Non-fiction books, Steam, with strongest over-indexing on Mobile game (6.77× the country average).

Demographically, the Gaming audience skews more male with an average age of 33.6, and over-indexes on personality traits such as Tradition, Risk Appetite.

The typical Gaming fan in Spain is more male, around 33.6 years old, with strong Tradition tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Gaming profile in Spain.

Audience size
2.2M
in Spain
Gender
40.6%
59.4% male
Age
33.6
average years
Country rank
#1845
Topic in Spain
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gaming fans

40.6% are female, 59.4% are male, average age 33.6.

Fig. 02

Gender split

40.6%
Female
59.4%
Male
Demographic split for Gaming audience in Spain
MetricValue
Female40.6%
Male59.4%
Average age33.6
Estimated audience size2,168,589
Fig. 03

Age distribution

Ø 33.6
average years
Age distribution of the Gaming audience in Spain
Age bracketShare%
16-1931%
20-2928%
30-3917%
40-4915%
50+10%
Fig. 04

Worldwide distribution

2.9%

of the worldwide Gaming audience comes from Spain.

Worldwide audience distribution share by country for Gaming
CountryShare
United States15.4%
China9.6%
India7.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gaming audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gaming audience
#·InterestCategoryAffinity×
01Non-fiction booksLiterature8.74×
02Jamie Lee CurtisMovies & TV7.70×
03Final FantasyGames7.49×
04Super Mario Bros.Games7.37×
05SteamGames6.80×
06Mobile gameGames6.77×
07OtakuLiterature6.30×
08YouTube MusicInternet & Social Media5.96×
09PokémonGames5.26×
10LaptopTechnology & Electronics5.07×
11Role-playing gamesGames4.19×
12DancehallsMusic & Radio3.94×
13Motorcycle helmetCars & Mobility3.85×
14Music festivalsMusic & Radio3.53×
15Musical theatreMovies & TV2.88×
16SupermanMovies & TV2.46×
17Video gamesGames2.26×
18TikTokInternet & Social Media2.24×
19Music videosMusic & Radio1.93×
20Luxury goodsFashion & Accessoires1.76×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gaming audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gaming audience · What stands out
TraitClusterDeviationScore
TraditionCONSERVATISM1.51×
Risk AppetiteTHRILL1.37×
Need for SecurityCONSERVATISM1.34×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gaming audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.55×
Community OrientationOPEN0.64×
MindfulnessBALANCE0.79×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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