Rascasse Audience Intelligence

Video games Audience in Spain

A data profile of the people who buy, follow and care about Video games in Spain — modelled from more than twelve digital signal sources. Video games has an estimated audience of 12,741,554 people in Spain.

The average Video games fan in Spain is 43.3 years old, balanced, and lives primarily in Catalonia.

The audience is concentrated in Catalonia, Andalusia, Community of Madrid.

Top brand affinities include Harry Potter, Superman, Sport bike, with strongest over-indexing on Harry Potter (2.19× the country average).

Demographically, the Video games audience skews balanced with an average age of 43.3, and over-indexes on personality traits such as Early Adopter Mentality, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.

The typical Video games fan in Spain is balanced, around 43.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Harry Potter.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video games profile in Spain.

Audience size
12.7M
in Spain
Gender
46.3%
53.7% male
Age
43.3
average years
Country rank
#109
Topic in Spain
Fig. 01

Search interest · 12-month trend

-9%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

46.3% are female, 53.7% are male, average age 43.3.

Fig. 02

Gender split

46.3%
Female
53.7%
Male
Demographic split for Video games audience in Spain
MetricValue
Female46.3%
Male53.7%
Average age43.3
Estimated audience size12,741,554
Fig. 03

Age distribution

Ø 43.3
average years
Age distribution of the Video games audience in Spain
Age bracketShare%
16-1911%
20-2916%
30-3920%
40-4924%
50+29%
Fig. 04

Worldwide distribution

2.3%

of the worldwide Video games audience comes from Spain.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Spain average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video games audience in Spain is strongest.

Fig. 05

Top regions by affinity

Video games fans by region: top regions in Spain
#RegionReachAffinity×
01Catalonia~3.5M1.46×
02Comunidad Valenciana~1.5M1.20×
03Region of Murcia~500K1.17×
04Canary Islands~700K1.15×
05Balearic Islands~400K1.14×
06Andalusia~2.5M1.10×
07Community of Madrid~2.5M1.09×
08La Rioja~80K0.97×
09Principality of Asturias~300K0.96×
10Aragon~300K0.95×
11Navarre~200K0.95×
12Galicia~600K0.94×
13Basque Autonomous Country~400K0.94×
14Castilla-La Mancha~500K0.92×
15Cantabria~100K0.92×
16Extremadura~200K0.90×
17Castile and León~500K0.86×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01Final FantasyGames3.09×
02Disney, OklahomaPOI2.52×
03Sport bikeCars & Mobility2.38×
04Pokémon (video game series)Games2.27×
05GamingGames2.26×
06Harry PotterMovies & TV2.19×
07Marc MárquezSports2.11×
08RedditInternet & Social Media2.04×
09Gaming computerTechnology & Electronics2.03×
10PC gameGames2.03×
11SupermanMovies & TV1.91×
12Google DriveTechnology & Electronics1.91×
13Role-playing gamesGames1.85×
14Maquillaje ProfesionalBeauty & Wellness1.71×
15Mobile gameGames1.69×
16Manchester City F.C.Sports1.64×
17Motorcycle racingCars & Mobility1.59×
18Game consolesTechnology & Electronics1.58×
19Online gamesGames1.54×
20MangaLiterature1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.12×
Need for SecurityCONSERVATISM1.03×
Social Media UsageJOY0.97×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
TraditionCONSERVATISM0.61×
Design AffinityPREMIUM0.61×
SpiritualityBALANCE0.63×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video games have in Spain?

Video games has an estimated audience of 12,741,554 people in Spain, concentrated in Catalonia and Andalusia.

02

What is the gender split and age of Video games fans?

46.3% of Video games fans are female, 53.7% are male, with an average age of 43.3 years.

03

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for Harry Potter (2.19×), Superman (1.91×), and Sport bike (2.38×) over the country average.

04

Where do Video games fans live in Spain?

Video games fans in Spain are most concentrated in Catalonia (reach ~3.5M), Andalusia (reach ~2.5M), and Community of Madrid (reach ~2.5M). These three regions account for the largest share of the active audience.

05

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on Superman (1.91×), Sport bike (2.38×), Maquillaje Profesional (1.71×), and Mobile game (1.69×) compared to the Spain average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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