Rascasse Audience Intelligence

Video games Audience in India

A data profile of the people who buy, follow and care about Video games in India — modelled from more than twelve digital signal sources. Video games has an estimated audience of 31,375,585 people in India.

The average Video games fan in India is 31.6 years old, more male, and lives primarily in Uttar Pradesh.

The audience is concentrated in Uttar Pradesh, Maharashtra, Gujarat.

Top brand affinities include YouTube, Bhojpuri language, Virtual private network, with strongest over-indexing on YouTube (1.51× the country average).

Demographically, the Video games audience skews more male with an average age of 31.6, and over-indexes on personality traits such as Community Orientation, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 29 regions tracked by Rascasse.

The typical Video games fan in India is more male, around 31.6 years old, with strong Community Orientation tendencies and a notable affinity for YouTube.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Video games profile in India.

Audience size
31.4M
in India
Gender
21.7%
78.3% male
Age
31.6
average years
Country rank
#50
Topic in India
Fig. 01

Search interest · 12-month trend

+3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video games fans

21.7% are female, 78.3% are male, average age 31.6.

Fig. 02

Gender split

21.7%
Female
78.3%
Male
Demographic split for Video games audience in India
MetricValue
Female21.7%
Male78.3%
Average age31.6
Estimated audience size31,375,585
Fig. 03

Age distribution

Ø 31.6
average years
Age distribution of the Video games audience in India
Age bracketShare%
16-1935%
20-2930%
30-3917%
40-4910%
50+8%
Fig. 04

Worldwide distribution

5.7%

of the worldwide Video games audience comes from India.

Worldwide audience distribution share by country for Video games
CountryShare
United States19.5%
India5.7%
Brazil4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the India average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video games audience in India is strongest.

Fig. 05

Top regions by affinity

Video games fans by region: top regions in India
#RegionReachAffinity×
01Gujarat~1.5M1.74×
02Madhya Pradesh~1M1.61×
03Uttar Pradesh~2M1.43×
04Rajasthan~1M1.41×
05Punjab (region)~600K1.40×
06Haryana~500K1.30×
07Chhattisgarh~200K1.22×
08Uttarakhand~200K1.19×
09Maharashtra~2M1.16×
10Bihar~700K1.11×
11Tamil Nadu~800K1.06×
12Assam~300K1.03×
13Andhra Pradesh~400K0.97×
14Nagaland~20K0.95×
15Himachal Pradesh~100K0.94×
16West Bengal~900K0.92×
17Jharkhand~200K0.92×
18Telangana~400K0.89×
19Karnataka~700K0.87×
20Tripura~40K0.87×
21Goa~30K0.86×
22Kerala~400K0.81×
23Odisha~300K0.81×
24Arunachal Pradesh~20K0.81×
25Sikkim~10K0.81×
26Meghalaya~30K0.79×
27Jammu and Kashmir~100K0.75×
28Mizoram~20K0.74×
29Manipur~30K0.69×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video games audience
#·InterestCategoryAffinity×
01Country Inns & SuitesTravel & Leisure1.70×
02Family MattersMovies & TV1.63×
03Royal StagFood & Beverages1.61×
04MonarchPolitics & Society1.61×
05StayfreeBeauty & Wellness1.58×
06Industrial technologyTopic1.58×
07Virtual private networkTechnology & Electronics1.57×
08Pernod RicardFood & Beverages1.57×
09WildfireHome & Garden1.57×
10StampedeMusic & Radio1.57×
11Professional network serviceTechnology & Electronics1.56×
12Morphy RichardsTechnology & Electronics1.55×
13Olivia WildeMovies & TV1.55×
14Commercial bankBusiness & Career1.54×
15Bhojpuri languagePolitics & Society1.53×
16Bank of IndiaBusiness & Career1.52×
17Tessa ThompsonMovies & TV1.52×
18YouTubeMovies & TV1.51×
19HandballSports1.51×
20Reserve Bank of IndiaBusiness & Career1.50×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video games audience · What stands out
TraitClusterDeviationScore
Community OrientationOPEN0.96×
Price SensitivityPREMIUM0.90×
Need for SecurityCONSERVATISM0.89×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video games audience · Rather not
TraitClusterDeviationScore
Urban LifestyleOPEN0.61×
SpiritualityBALANCE0.62×
Quality AwarenessPREMIUM0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video games have in India?

Video games has an estimated audience of 31,375,585 people in India, concentrated in Uttar Pradesh and Maharashtra.

02

What is the gender split and age of Video games fans?

21.7% of Video games fans are female, 78.3% are male, with an average age of 31.6 years.

03

Which brands do Video games fans like most?

Video games fans show strongest brand affinity for YouTube (1.51×), Bhojpuri language (1.53×), and Virtual private network (1.57×) over the country average.

04

Where do Video games fans live in India?

Video games fans in India are most concentrated in Uttar Pradesh (reach ~2M), Maharashtra (reach ~2M), and Gujarat (reach ~1.5M). These three regions account for the largest share of the active audience.

05

What other brands do Video games fans also like?

Beyond Video games itself, the audience over-indexes on Bhojpuri language (1.53×), Virtual private network (1.57×), Bank of India (1.52×), and Handball (1.51×) compared to the India average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in India who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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