Video games Audience in United States

Video games has an estimated audience of 106,768,341 people in United States. 46.8% are female, 53.2% are male, average age 38.9. Top regions: California, Texas, Florida. Top brand affinities: Pokémon (video game series), Tabletop role-playing game, Harmonica, Anime convention, Fairy Tail.
The average Video games fan in United States is 38.9 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Pokémon (video game series), Tabletop role-playing game, Harmonica, with strongest over-indexing on Pokémon (video game series) (4.17× the country average). Demographically, the Video games audience skews balanced with an average age of 38.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Video games fans
| Metric | Value |
|---|---|
| Female | 46.8% |
| Male | 53.2% |
| Average age | 38.9 |
| Estimated audience size | 106,768,341 |
Audience persona
The typical Video games fan in United States is balanced, around 38.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Pokémon (video game series).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 12,035,568 | 1.03× |
| Texas | 9,901,601 | 1.08× |
| Florida | 7,298,699 | 1.01× |
| New York | 6,141,288 | 1.03× |
| Illinois | 3,782,886 | 1.06× |
| Pennsylvania | 3,691,393 | 1.03× |
| North Carolina | 3,678,424 | 1.14× |
| Ohio | 3,585,735 | 1.09× |
| Georgia | 3,152,364 | 0.96× |
| Michigan | 3,099,358 | 1.11× |
| Virginia | 2,793,722 | 1.07× |
| Washington | 2,634,103 | 1.23× |
| New Jersey | 2,457,624 | 0.91× |
| Indiana | 2,248,546 | 1.15× |
| Tennessee | 2,199,037 | 1.03× |
| Arizona | 2,114,741 | 0.97× |
| Massachusetts | 2,078,025 | 0.99× |
| Missouri | 1,864,399 | 1.08× |
| Maryland | 1,797,393 | 0.98× |
| Wisconsin | 1,656,927 | 1.03× |
| Colorado | 1,642,334 | 0.98× |
| South Carolina | 1,557,676 | 0.97× |
| Minnesota | 1,556,837 | 1.02× |
| Kentucky | 1,457,308 | 1.09× |
| Oregon | 1,451,615 | 1.19× |
| Oklahoma | 1,385,126 | 1.17× |
| Alabama | 1,343,117 | 0.9× |
| Louisiana | 1,250,758 | 0.91× |
| Connecticut | 1,174,213 | 1.1× |
| Utah | 1,091,459 | 1.14× |
| Nevada | 1,085,285 | 1.05× |
| Arkansas | 978,039 | 1.11× |
| Kansas | 976,283 | 1.16× |
| Iowa | 929,783 | 1.06× |
| Mississippi | 925,587 | 1.05× |
| Idaho | 621,071 | 1.16× |
| Nebraska | 531,780 | 0.99× |
| New Mexico | 491,179 | 0.92× |
| West Virginia | 490,111 | 0.99× |
| New Hampshire | 390,242 | 0.93× |
| Hawaii | 356,629 | 0.78× |
| Maine | 345,014 | 0.9× |
| Rhode Island | 289,783 | 0.85× |
| Montana | 258,569 | 0.87× |
| Delaware | 238,403 | 0.81× |
| Washington, District of Columbia | 231,707 | 0.72× |
| South Dakota | 204,926 | 0.83× |
| North Dakota | 201,218 | 0.92× |
| Alaska | 195,167 | 0.85× |
| Vermont | 153,309 | 0.82× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Pokémon (video game series) | 4.17× | Games |
| Tabletop role-playing game | 4.33× | Games |
| Harmonica | 3.67× | Music & Radio |
| Anime convention | 2.04× | Literature |
| Fairy Tail | 4.88× | Literature |
| MLB.com | 2.5× | Sports |
| Gothic fashion | 2.9× | Fashion & Accessoires |
| Webtoon | 4.69× | Internet & Social Media |
| Anime and manga fandom | 1.89× | Literature |
| Tabletop game | 2.11× | Games |
| Sabrina Carpenter | 1.93× | Music & Radio |
| Miniature wargaming | 3.61× | Games |
| Digital painting | 4.07× | Arts & Culture |
| YouTube Music | 1.64× | Internet & Social Media |
| Final Fantasy VII | 4.13× | Games |
| Rick and Morty | 2.14× | Movies & TV |
| Funimation | 3.29× | Movies & TV |
| Final Fantasy | 3.19× | Games |
| Shōnen manga | 2.71× | Literature |
| Mangaka | 4.28× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.51 |
| Early Adopter Mentality | POWER | 1.3 |
| Social Media Usage | JOY | 1.22 |
| Extroversion | THRILL | 1.15 |
| Individualism | JOY | 0.99 |
| Price Sensitivity | PREMIUM | 0.94 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.5% |
| India | 5.7% |
| Brazil | 4.3% |
See Video games audiences in other countries
More Gaming genre audiences in United States
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
- Exhibition game (30,039,209)
Frequently asked questions
How many fans does Video games have in United States?
Video games has an estimated audience of 106,768,341 people in United States, concentrated in California and Texas.
What is the gender split and age of Video games fans?
46.8% of Video games fans are female, 53.2% are male, with an average age of 38.9 years.
Which brands do Video games fans like most?
Video games fans show strongest brand affinity for Pokémon (video game series) (4.17×), Tabletop role-playing game (4.33×), and Harmonica (3.67×) over the country average.
Where do Video games fans live in United States?
Video games fans in United States are most concentrated in California (reach 12,035,568), Texas (reach 9,901,601), and Florida (reach 7,298,699). These three regions account for the largest share of the active audience.
What other brands do Video games fans also like?
Beyond Video games itself, the audience over-indexes on Tabletop role-playing game (4.33×), Harmonica (3.67×), Anime convention (2.04×), and Fairy Tail (4.88×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Video games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.